Modding Tools: The Item that will make or Break "Thief". - by thiefinthedark
SeriousCallersOnly on 8/4/2013 at 19:19
Most everyone can be a mathematician too. You just have to study hard... oh, between 1 and 5 years tops. Then even the most thick 90 IQ average jock can also follow Euclid's Elements no prob.
Renzatic on 8/4/2013 at 19:24
HEY GUYS! MY NAMES NEGATIVE BILL, AND I'M HERE TO PISS ON YOUR PARADE! I'D BITCH ABOUT A BLOWJOB GIVEN HALF THE CHANCE! IF I WERE TO GET ONE, THAT IS! WHICH I WON'T! CUZ I'M NEGATIVE BILL!
Kuuso on 8/4/2013 at 22:05
SeriousCallersOnly: some people do stuff that takes years to learn. It's called ambition. You should try it sometimes outside the area of being a twat.
Starker on 8/4/2013 at 22:14
Quote Posted by SeriousCallersOnly
Most everyone can be a mathematician too. You just have to study hard... oh, between 1 and 5 years tops. Then even the most thick 90 IQ average jock can also follow Euclid's Elements no prob.
That's very true. For example, many people learn a new language or to play an instrument. You don't have to be a genius to do it.
jtr7 on 8/4/2013 at 23:34
Quote Posted by Kuuso
SeriousCallersOnly: some people do stuff that takes years to learn. It's called ambition. You should try it sometimes outside the area of being a twat.
Some people's ambition and willpower are not enough to overcome their circumstances. The bigotry against them here is disgusting.
Arcturus_TDM on 8/4/2013 at 23:57
Quote Posted by Judith
The door and doorframe look like meshes, but the wall is just a tileable texture I'm afraid.
Whole map was made in Blender, except for water lilies. Walls have four tileable textures mixed using vertex painting.
Renzatic on 8/4/2013 at 23:59
Quote Posted by Arcturus_TDM
Whole map was made in Blender, except for water lilies. Walls have four tileable textures mixed using vertex painting.
Really? I didn't know you could do that in TDM.
Also, how many colors can you vertex paint to mix textures with? More than 2?
Renzatic on 9/4/2013 at 00:10
Shame. It would've been an excellent way to paint detailed landscapes without having to resort to a stack of large area specific textures.
demagogue on 9/4/2013 at 00:14
I realized you could do that when I saw that the "run outside" section of Doom3 was made as a complete model. That's why I mentioned TDM at the top of this thread as part of the move of mapping to architectural models, and if it catches on more, we can see maps more like the really lush current gen ones in terms of content. (Again, I wish we could get radiosity lighting too though.)
Edit: Regarding painting detailed landscapes, the Doom3 engine does have some bits in there for megatextures, the seeds of what was used ET: Quake Wars, which looked really good; and somebody modded a way to get it working in the engine. That's pretty much exactly hand painting detailed landscapes. Only thing is the megatexture isn't compressed and can be big in size.
After struggling with Light Wave for a while, I'm not too pessimistic because it turns out a person really can start to make some good models if they give themselves the time to learn the process. It's not rocket science, just lot of different tools and techniques and pipeline processes to remember.
It's true that we need a bigger library of models to work with and are a bit deficient now, though. We have the potential, but it'd be great if we had some fans churning out cool architectural and object models for us. We really need the community more than people realize, I think.
If there isn't a Thief4 editor, I suspect TDM is going to get a big boost in interest and hopefully a swell in contributors and new mappers too, and people will be expecting T4 level quality... So I think there's going to be some momentum to make those kinds of models. (And if there is a T4 editor, then it'll be very interesting to see how the FM dynamic plays out then!)