steo on 18/11/2009 at 15:22
I got Fallout 3 for Christmas, and played it quite a bit, getting to a pretty high level without actually doing much of the main quest (I think my next objective was to go to the radio station). I gave up on the game, because I felt the balancing was done terribly, and I hated the way I was always so heavily stocked up on drugs, weapons and weightless ammo.
Now the game's been out for a while, I see there's a lot of mods out to address such issues. I'm really looking for something in the style of Oscuro's Oblivion Overhaul, downloading FOOK2 at the moment, but it's huge and I'm getting crap speeds.
What does TTLG think of FOOK? Any other big, overhauly mods to consider that people have used?
EvaUnit02 on 18/11/2009 at 18:01
Whilst very good, FOOK goes heavily against Fallout lure. Eg you've got modern assault rifles and like coming out of the arse.
(
http://home.comcast.net/~xodarap777/XFO/XFO_Readme_Current.html#Links)
XFO is a highly regarded balance mod and (
http://www.fallout3nexus.com/downloads/file.php?id=3211) Martigen's Mutant Mod is also (often used in combination with either one or both of the aforementioned).
I've most just used visual enhancement mods (eg high res textures) and small mods that tweak a few aspects of gameplay, like the shitty vanilla repair system, the range from which you can activate VATS and the stupidly high rate at which weapons degrade.
Some of the mods that I use:-
Off the top of my head, (
http://www.bethsoft.com/bgsforums/index.php?showtopic=1063937) Darn's UI and (
http://www.fallout3nexus.com/downloads/file.php?id=3808) Fallout 3 Unofficial Patch (F3UP) are essential installs. Also (
http://timeslip.chorrol.com/) Fallout Mod Manager (FOMM) by Timeslip and (
http://fose.silverlock.org/) Fallout Script Extender (FOSE) are essential downloads.
Once you've installed all of your mods, I recommend creating a merged patch in (
http://www.fallout3nexus.com/downloads/file.php?id=637) FO3Edit, put it the very bottom of your load order in FOMM. This gives you increased stability, because mod incompatibilities can make the game crash. You have to make a new one every time that you install or uninstall a new mod that uses an ESP.
Also patching your ESPs by running FO3Edit in MasterUpdate mode decreases incompatibility.
In your load order put any ESMs at the very top, with Fallout3.esm first and any DLCs that you have purchased directly after it. The U3FP ESPs should proceed directly after your ESMs.
Small gameplay tweak mods that I really like are cross-repair mods, (
http://www.fallout3nexus.com/downloads/file.php?id=7351) Repair Rethought Reborn being the best. I also use one that (
http://www.fallout3nexus.com/downloads/file.php?id=2820) extends the range of VATS, perfectly suited for use with the sniper rifles and the Gauss Rifle (from Operation: Anchorage).
(
http://www.fallout3nexus.com/downloads/file.php?id=2666) Sniper Rifle aiming fix, scope aiming is totally off-centre and broken in vanilla FO3.
henke on 20/11/2009 at 08:44
Have you tried simply upping the difficulty level, steo?
I'm playing on Hard at the moment and regularly running out of ammo for the guns I use most. And I always sell all the drugs I find. WINNERS DONT DO DRUGS \o/
EvaUnit02 on 20/11/2009 at 11:04
Even on the hardest difficulty the vanilla game becomes a piece of piss once you're around level 17-20.
Jason Moyer on 21/11/2009 at 15:36
Slower levelling mod, and that's about it. Same as what I run in Oblivion, actually.
Official content-wise, I only recommend Broken Steel, Point Lookout, and the Pitt. The other 2 are pretty useless, and also unbalance the game bigtime.
steo on 25/11/2009 at 11:13
Thanks for the list, Eva. I'll check out XFO when I get a chance, along with the visual enhancements.
As I recall, I was playing the game on hard last time anyway. The problem I had was less simple difficulty and more an issue with balancing and excessive amounts of equipment and goodies.
PeeperStorm on 26/11/2009 at 02:54
I just gave Fellout a try. I like it. Aside from the more realistic looking environment, they really nailed the near total blackness that you can get at night when there's no city lights to speak of. And, an added bonus, the darkness is a huge boost for stealth.
As far as too much stuff, are there any mods to give you more ways to spend your wealth? Once you've outfitted your house and gotten your favorite follower, there's nothing to do with all the things that you pick up.
PeeperStorm on 28/11/2009 at 02:21
I found a partial answer to my own question: (
http://fallout3nexus.com/downloads/file.php?id=8683) SDs Wasteland Furniture. It puts a shop in front of Megaton where you can buy furniture (beds, shelves, containers) which you can then place and use normally. Basically it lets you set up a home wherever you want...as long as there's room for the furniture. So if you want to turn the deck of Rivet City into your bedroom, or set up housekeeping in the mostly empty semi-trailer behind the NukaCola factory, maybe make Rockopolis into a hideway, now you can.