Mission Tutorial: Objectives, Scripts, Triggers, Flags, Difficulty Levels - by d'Spair
ProjectX on 2/10/2005 at 17:33
weird, I have that property, but I still can't change difficulty.
Judith on 22/2/2006 at 23:01
Sorry for the necromancy :) but I have Loot stats problem, I guess I've done everything according to d'Spair's tutorial, yet still I have those stats working in my first location only. After transition to another level I have 0% loot stolen...
[Edit] No, it's not the title problem, still something else's missing. I've tried exporting all the conversations and gamesys - it didn't help either...
Ziemanskye on 23/2/2006 at 07:09
How do you mean another level?
And if it's another map of the same mission, did you remember whatever that extra actor is? (the one which carries variables like that between loading screens - it's in the tutorial somewhere)
Judith on 23/2/2006 at 12:17
Yes, I mean another location within the same mission (which actually consists of 3 maps). The script starts with "When map starts, arriving from a different map", still this global variable "set_loototal" isn't carried to the next map. Actually pretty annoying thing, preventing me from releasing the beta version of this FM :(
I know this script which sets the flags, " Set [flag] to [bool], expires on map [bool].. etc. And this one seems to be working fine, yet I haven't found similar a script, related to global variables.
Judith on 23/2/2006 at 13:33
It's actually quite strange: when I play on easy level, I can accomplish the loot goal in the first location - this goal is completed and visible in the next location, but the stats are reset e.g. "(completed) Find 75% loot (0% found)"
Ziemanskye on 23/2/2006 at 17:04
okay... there's a lot of places for names to go bork, and I think this is one of those cases you need new gamesys stuff where it says (normally I'd advocate using concrete examples in the map instead), and there's the DifficultyAI2Map or whatever that needs to go into all the maps you don't start on.
Short of taking it all out (the Enter/Exit/Difficulty... stuff) and going through the tutorial again just to be 1000% you haven't missed anything though, I can't really help. (Wish Schism, it didn't matter - you couldn't do any of the objectives outside, and didn't return there, so I don't know if it worked or not)
Judith on 23/2/2006 at 21:37
I'm afraid you're right, Ziemanskye - I also tried the OM's way, and again it works only on the first map. Something is generally wrong: when I go back to the first location, all the scripts are reset there, e.g. Garrett voiceovers in particular places...