Komag on 8/11/2005 at 18:31
Holy crap, I just tested it with my contest mission, the whole mission! I just did "Select All Actors", copied it, pasted it into notepad, closed T3Ed, reopened it, then copied the text and pasted it into the editor - the whole mission showed up! It gave me a Victoria Error though, but I just skipped it, did a Build All, and then sent to Xbox and could play just fine! There was no ambient light, the AIs weren't moving anywhere, and other things dind't work right, but the whole map was there. But then when I exited playing to go back to the editor it crashed.
I tried is also with a much smaller version of my tutorial mission, and it worked without any errors.
This has a LOT of potential I think
by the way, I pasted the text into Word just to see how long it was - 420 pages!
Bardic on 8/11/2005 at 20:43
Well this will maike it a lot easier for me to patch up my contest 6 mission. It's overhwelming trying to decide what I can expand when I'm not restricted by size, without breaking things.
Now who wants to make an AI that can go through and randomize a mission, so that even the creator won't know where the AI will walk, or where all the loot is?
Ziemanskye on 8/11/2005 at 21:37
Psuedo-random AI is quite easy - just put more than one path connecting to a Change Direction Point - it'll randomly go down one of the paths that connects to it, rather than just back along the one it came from (though that is also possible)
OrbWeaver on 9/11/2005 at 20:09
Quote Posted by Komag
This has a LOT of potential I think
Indeed. If the format can be figured out, the way is open for automatic generation and manipulation of level data through external programs.
Crispy on 10/11/2005 at 06:13
Glad I could be of help. :thumb:
I didn't even think about using the clipboard to access the level through my mod, I must admit... that has some serious potential. The modification can access menus, so all you'd need to do is make it do something like this:
Edit->Select All
Edit->Cut
(Modify contents of clipboard as desired)
Edit->Paste
It's a bit hackish, but it's probably the cleanest way we have of doing this. Awesome! :)
Oh, and from memory the format is pretty easy to figure out - it's just more-or-less-human-readable text.
Ziemanskye on 10/11/2005 at 07:27
And you can do staticmeshes and stuff with it, though I'm not sure about the games tendancy to refer to everything by numbers....