Jason Moyer on 16/4/2016 at 05:01
I can't decide at this point if they're trying to turn Mirror's Edge into an Ubisoft game (i.e. let's chase icons and unlock the ability to pick our nose) or an Arkham game (i.e. Metroidvania style upgrades to access new content). Personally, I would have been ok with it just being another Mirror's Edge game, because we don't get enough of those.
Pyrian on 16/4/2016 at 07:38
I think locking advanced movement behind XP upgrades is a net improvement. I know quite a few people who couldn't complete the Mirror's Edge tutorial. The game desperately needed to space that stuff out.
Muzman on 16/4/2016 at 09:42
I'm not sure that's quite the same thing.
But anyway, the tutorial's biggest flaw was not showing you all the stuff you can actually do in my estimation. People kept butting their heads against brick walls, literally and metaphorically, rather than seeing the possibilities. Mainly this was because they didn't know these possibilities existed. I think there was maybe one tricky thing in the tutorial and making it compulsory was a mistake perhaps. I find it hard to picture people giving up on it though. Snobbish as it sounds, that would be kind of 'go back to farmville' material for me.
On another tack; if you want an open world and you want to gate it but not with locked doors, or finding the jet pack or grappling hook or something(although there is one of those), this might be one way to do it.
Chade on 16/4/2016 at 11:44
If it's an open world game and you are traversing the same areas multiple times, and it's mirror's edge so you can't sneak essentially the same notion of progress in via new equipment items, then I think this is defensible.
But I'm always optimistic!
Thirith on 16/4/2016 at 12:01
I'm okay with this in principle; it all depends on how it plays. I'm currently playing Dying Light, which also has a skill tree dedicated to navigating the environment, and by and large I think it's an enjoyable experience - but the first few levels aren't that great. For the first couple of hours it feels like you're hobbled, and it takes until level 5 or so before moving about becomes fun. It's a tricky balance: you want to have upgrades that feel meaningful, but you don't want people to feel that they'll have to work for one or two hours before they can actually enjoy the game they're playing.
Nameless Voice on 16/4/2016 at 13:09
I'm not a big fan of the way the skills in Dying Light worked.
Tying them to repetition, Elder Scrolls-style, instead of to progress in the story, and then having them take an insane amount of time to increase left you feeling like you had to climb up and down a bridge repeatedly to get anywhere.
Progressing in a skill or skill tree as the game goes on: good.
Feeling like you're forced to grind to increase it: bad.
Thor on 16/4/2016 at 14:48
Mmm... well I don't like Icarus' forced douchiness, some of Icarus' and Faith's voice acting and the whole drama dialogue bits in general it seems (everyone has a forced douchey attitude - it may resonate well with some people in their environments and lives, but I don't believe that dystopian future is at all the place for that petty, childish behavior, especially when every single character (except morgan freeman?) does it), and I don't like Faith's new character design quite as much as the previous one (something about the face (and voice) that feels a bit chubby and dumb).
Oh the gameplay side that runner's vision thing is so stupid and uninspired. I really can't imagine anyone liking it. If they wanted a clear path they could have made more red places. Well, whatever.
The inside of the building got a bit darker than I would have liked in places, but I think part of that is some effect, that makes things darker around the edges. Hopefully an optional visual effect.
Other than that I quite liked everything else. The music seemed good, the environments were very good.
So yeah, the gameplay, music and environments are looking solid, but the characters (and perhaps by extension - the story) looks pretty uninspired (although I do still hold some hope for a decent story). It's still my guess for the best game of this year (not by the worthless media, though). Or, well, a yin-yang top with The Witness. Opposites in more ways than one. Too bad some douchebag on youtube ruined that game for me. I haven't felt like playing a game since then.
Edit: By the way, the douchey voice acting is from here:
[video=youtube;vOElgUFaw4o]https://www.youtube.com/watch?v=vOElgUFaw4o[/video]
Edit2:
Quote Posted by henke
Giant Bomb has a nice big chunk of footage as well.
Ha, one of them mentioned "Wouldn't it be cool if the last third of the game just took place in a forest?" and yeah, I think I would be down with that, even if it's completely against the soul of Mirror's Edge lol. But in reality that is probably be a very shit idea.
Manwe on 17/4/2016 at 15:21
Quote Posted by Thor
Mmm... well I don't like Icarus' forced douchiness, some of Icarus' and Faith's voice acting and the whole drama dialogue bits in general it seems (everyone has a forced douchey attitude - it may resonate well with some people in their environments and lives, but I don't believe that dystopian future is at all the place for that petty, childish behavior, especially when every single character (except morgan freeman?) does it), and I don't like Faith's new character design quite as much as the previous one (something about the face (and voice) that feels a bit chubby and dumb).
I think they're trying to tap into the hunger games/maze runner/divergent demographic with this game, AKA horny female teens. Which might alienate fans of the original.
Muzman on 18/4/2016 at 05:36
Quote Posted by Thor
Mmm... well I don't like Icarus' forced douchiness, some of Icarus' and Faith's voice acting and the whole drama dialogue bits in general it seems (everyone has a forced douchey attitude -
It's a dystopia and they're all rebels and revolutionaries so everyone's going to be all "serious" I guess. Not that I'm defending it.
Jack-knife in the first game was an egregious douche too. And Celeste was a flat wall of bitchface the entire time. So it's not really new.
There always was a bit of a teen-lit sensibility to the whole thing anyway. As mentioned, now we have a whole genre of teen lit dystopian sci-fi that's doing quite well so there's not much incentive to change gears on that I suspect.