Nameless Voice on 17/6/2015 at 16:59
Glad to see it's still being worked on.
The original got a lot of flak for being first-person (which supposedly doesn't work for platform games), but I loved it for that very reason.
I wish there were more games with first-person acrobatics coupled with body awareness and realistic limitations.
Muzman on 17/6/2015 at 18:59
More Mirror's Edge will probably be fun. Looks bit different though. The design is a bit more generic shiny sci-fi, like part of Human Revolution or Syndicate or something. Not really sure how this no guns thing is going to work. Making people skip gunplay always seemed like more of a design thing rather than a mechanics restriction thing.
That actually questions the whole 'prequel' aspect too. In the apparent past the city is more futuristic; the security forces that were taking over in the first game are now more dominant; Faith has always sworn off guns apparently, something which she at least renounces by the first game's time period.
I dunno if prequel is the official line still. Reboot seems more accurate. I hope it hasn't lost its realistic feel in the process.
froghawk on 17/6/2015 at 19:06
It's hard for me to envision how an open world Mirror's Edge would work, since the game is all about getting from place to place. Instead of feeling satisfaction at executing a tricky move, I imagine it would be frustrating having to execute the same move multiple times to keep revisiting certain places.
Briareos H on 17/6/2015 at 19:09
Glad I'm not the only one who thinks it lost part of its unique look, more closely resembling generic futuristic designs of recent years, Deus Ex:HR being a prime example. I'm also going to miss the guns, which I always enjoyed in the original game as viable alternative to trial-and-error navigation in certain areas.
And I'm not getting this if there's even one second of third-person camera outside of cutscenes that serve as transition between areas or for story progression.
Aja on 17/6/2015 at 21:42
For all of the internet's bitching about the guns in Mirror's Edge, they were actually pretty exciting to use, and being a DICE game they sounded great, too.
Nameless Voice on 18/6/2015 at 00:34
I always felt that using guns broke the story. You're on the run despite not really doing anything wrong, so it's okay to.... murder all the city's police force?
Just... no.
Jason Moyer on 18/6/2015 at 02:33
Taking guns out of Mirror's Edge is like getting rid of the sword in Thief because it was intentionally cumbersome. Which, uh, actually happened I guess.
Thor on 18/6/2015 at 02:41
Quote Posted by Briareos H
Glad I'm not the only one who thinks it lost part of its unique look, more closely resembling generic futuristic designs of recent years, Deus Ex:HR being a prime example. I'm also going to miss the guns, which I always enjoyed in the original game as viable alternative to trial-and-error navigation in certain areas.
And I'm not getting this if there's even one second of third-person camera outside of cutscenes that serve as transition between areas or for story progression.
Hipster pls.
Just how is it suddenly generic and ruined? Ok, so it's a little less abstract, but just because it has a little more than a white sterile landscape and some more voice acting going on doesn't label it generic. As long as they tell the story well, it will only benefit from the extra polish and while it may not be unique in the same way the previous title was, it will be in its own way. It all depends on how they'ļl do it. From the trailer I did like the Morgan Freeman bit near the end and the "Come on girl, save us all" bit. They're the kind of things I probably wouldn't have liked some years ago, but after having played through the first game I like that sort of stuff and yes, I find that, while they are doing it differently (by having more characters for a start), I do feel like they are keeping the original spirit and the feel I got from the characters involved.
And everyone in this thread claiming that the guns were fun to use: pls. When did you last play the game? They were frustrating to use and the few places where there was no other way to progress it damaged the game experience for me. The mechanic just wasn't very good. Not to mention, that as NV said, it also damaged the story and in my mind, Faith's character. I mean that they portrayed her as a character that runs rather than fight and if need arises, maybe punches a bloke or two. But if she shoots a bloke or two, she isn't even innocent anymore, which is what we were made to feel like and it doesn't go too well with the way they told her character philosophy. But most of all, if I am someone so awesome to parkour like a maniac all over the place, I shouldn't need to be a murderer.
I am a little worried about the open world. I haven't played such games a whole lot and that is mostly due to them boring me out quickly. If it's done right, however, then I believe it might become even better than a strict, linear path.
I hope the mechanics are even better than the first game's and not too arcadey with exagerrated limits. Then again, the first one had some arguably exaggerated limits (well, her stamina if nothing else lol. But that is the case for just about every game). Can't think of anything else to add, I'm going to sleep.
Pyrian on 18/6/2015 at 04:41
Mirror's Edge definitely needs to be "wider", but I'm not sure it needs to be open-world wide. We'll see, I guess.