John P. on 22/1/2006 at 16:03
Congratulations on finishing this, Tim! :)
I'm going to try it next time I decide to play the game.
Oh - and welcome to the hell of fixing bugs you were sure you had already covered, and general customer support/requests! Muahahaha...ha... hem.... :erm:
:p
OK, just kidding. Good work (I know you've worked hard and long to make this). :)
New Horizon on 22/1/2006 at 16:33
Quote Posted by John P.
Congratulations on finishing this, Tim! :)
I'm going to try it next time I decide to play the game.
Oh - and welcome to the hell of fixing bugs you were sure you had already covered, and general customer support/requests! Muahahaha...ha... hem.... :erm:
:p
:D Everything seems to be working out nicely now, after a few minor bumps. I'm hoping everyone will be able to enjoy it now.
Once I release the game directory patch, people will be able to play the enhanced fan missions. I'm hoping to have it out by late next week.
The Blob on 23/1/2006 at 03:40
Thank you once more for releasing this!
New Horizon on 23/1/2006 at 03:49
Quote Posted by The Blob
Thank you once more for releasing this!
My pleasure. :)
SubJeff on 23/1/2006 at 21:42
More questions - what will this mean for my current level? At the moment what I'm doing is backing up the .unr and .gmp files of my missions for transfer to the new HD and new WinXP and Thief3 installation.
Also - I had a problem running my mission from withint he edior because of some missing files from the T3Ed installation. Does T3Ed Enhanced correct this error?
New Horizon on 23/1/2006 at 21:57
Quote Posted by Subjective Effect
More questions - what will this mean for my current level? At the moment what I'm doing is backing up the .unr and .gmp files of my missions for transfer to the new HD and new WinXP and Thief3 installation.
With your current level, you may have to go in and replace a few things. I found while working on the T3 Tutorial Mission, I had to remove the doors and place them again, otherwise the new lockpicking system won't work. You will also need to remove the old "lootglimmer" emitters from loot objects in your map.
I haven't attempted to port many things in yet, so I can't say for sure. AI would need to be readded I think, as they would likely retain some of the original T3Ed settings.
Quote:
Also - I had a problem running my mission from withint he edior because of some missing files from the T3Ed installation. Does T3Ed Enhanced correct this error?
Hmmm, I don't know. I never ran into this problem with T3Ed. What files were missing?
nomad of the pacific on 23/1/2006 at 22:30
Your custom scripts and textures will also be gone, of course. :p
New Horizon on 23/1/2006 at 23:21
Quote Posted by nomad of the pacific
Your custom scripts and textures will also be gone, of course. :p
True, but they would just have to be readded of course. :)
The Blob on 24/1/2006 at 05:06
Download complete... finally. :p
Can't wait to test this out.
New Horizon on 24/1/2006 at 20:43
Quote Posted by The Blob
Download complete... finally. :p
Can't wait to test this out.
That's great. Let me know how it goes. :)