snobel on 5/1/2015 at 06:32
That can happen also without Minimalist. I remember having trouble there too, either playing vanilla T3 or testing the T3G version. Maybe another item for the T3G to-do list?
Platinumoxicity on 5/1/2015 at 15:28
Quote Posted by snobel
That can happen also without Minimalist. I remember having trouble there too, either playing vanilla T3 or testing the T3G version. Maybe another item for the T3G to-do list?
Yeah but I don't really care about getting caught once due to faulty level design, by a ghost inside the haunted memories of an abandoned asylum. They can't exactly go and report me to the police. The problem is that the minimalist project doesn't make a distinction between perfectionist ghosting and tactical ghosting. Garrett is not avoiding getting caught because of the consequences. The player needs to avoid getting caught because otherwise it's game over.
Though I suppose it makes sense because the unreasonable mission restrictions and objectives of the harder difficulties reflect Garrett's egomania rather than his professionalism. He's not a moral person who doesn't kill out of the goodness of his heart. He just wants to do things that are harder because it makes him feel special. Even if it's much more dangerous and literally insane.
phobos2077 on 6/1/2015 at 05:27
I will not go into reasons why I don't like most of the stuff within this mod (especially UI changes), but there are features I like very much:
- weapon exposure
- faster animations
- eating food
- reduced maximum item count (though not sure if it should be so drastical)
Is it possible to somehow leave only those features or at least some of them?
I tried using only a small subset of files from the mod folder to have faster animations, but it looks like all other changes I want are somehow compiled in specific t3u file together with playstyles feature (which I don't like) and I don't know how to edit it without SDK.
Beleg Cúthalion on 6/1/2015 at 14:38
All aspects of the MP which are based on ini tweaks could be used individually, either by manually changing the files or by asking snobel to add them to the Sneaky Upgrade config tool (although I wonder if we should introduce a "custom mod" directory where people can throw in their altered files for the SU to handle them... in case they are too lazy for the old-fashioned backup copy). This should apply to everything you listed except for the edible food. The latter would also require a bit of balancing with healing potions so I'm not sure if it would be worth the hassle to change every map file for it (I cannot do it like in the MP since it's done with a GameSys change which we try to avoid to ensure mod compatibility).
snobel on 7/1/2015 at 10:10
Quote Posted by phobos2077
- weapon exposure
What do you mean by this, exactly?
Quote Posted by Beleg Cúthalion
All aspects of the MP which are based on ini tweaks could be used individually [...] This should apply to everything you listed except for the edible food.
Speed of animations should be possible to implement as a general SU tweak. Is the maximum item count changeable through the ini files? Do you happen to know where?
Quote:
although I wonder if we should introduce a "custom mod" directory where people can throw in their altered files for the SU to handle them...
Hopefully the next version of the tweaker will allow custom mods.
Judith on 7/1/2015 at 13:14
Quote Posted by Beleg Cúthalion
All aspects of the MP which are based on ini tweaks could be used individually, either by manually changing the files or by asking snobel to add them to the Sneaky Upgrade config tool (although I wonder if we should introduce a "custom mod" directory where people can throw in their altered files for the SU to handle them... in case they are too lazy for the old-fashioned backup copy). This should apply to everything you listed except for the edible food. The latter would also require a bit of balancing with healing potions so I'm not sure if it would be worth the hassle to change every map file for it (I cannot do it like in the MP since it's done with a GameSys change which we try to avoid to ensure mod compatibility).
Actually it might be a good idea to have a tool for easy changing values in ini files, but... To make most of it, every parameter will have to get it's own description, what it does, value range in units, etc. Since you did a total menu and UI overhaul for your mission, you're probably the most qualified person to do it :) I bet you're exhausted with T3G now, but that might be a good idea for another project. Sometime later, that is ;)
Beleg Cúthalion on 10/1/2015 at 12:24
Quote Posted by snobel
What do you mean by [weapon exposure], exactly?
This should be the multiplier by which Garrett becomes more visible with drawn weapons. I don't know right now where those values are stored.
Quote:
Speed of animations should be possible to implement as a general SU tweak. Is the maximum item count changeable through the ini files? Do you happen to know where?
I'm not sure now, I thought most of it was ini-related but the ini tweak guides indicate that a lot of stuff is GameSys-related:
(
http://www.ttlg.com/forums/showthread.php?t=83801)
(
http://www.tweakguides.com/TDS_6.html)
I know that the value ("selling price") of loot is a GameSys thing but I'm not sure about the prices in shops or the amount of stuff Garrett can carry. Meanwhile I wonder whether or not we could hex-edit the GameSys.
Quote Posted by Judith
Actually it might be a good idea to have a tool for easy changing values in ini files, but... To make most of it, every parameter will have to get it's own description, what it does, value range in units, etc. Since you did a total menu and UI overhaul for your mission, you're probably the most qualified person to do it :) I bet you're exhausted with T3G now, but that might be a good idea for another project. Sometime later, that is ;)
Yeah, I'm pretty busy at the moment and the UI stuff I had in my FM was mostly taken from the existing tweaks or the MP (smaller font size, less bulky mouse look etc.).
snobel on 10/1/2015 at 20:25
Quote Posted by Beleg Cúthalion
This should be the multiplier by which Garrett becomes more visible with drawn weapons. [...] I know that the value ("selling price") of loot is a GameSys thing but I'm not sure about the prices in shops or the amount of stuff Garrett can carry.
If these are one-per-level properties and you can figure out which ones, then there's a chance I can make tweaks for them. (Should be similar to the fog tweak.)
Quote:
Meanwhile I wonder whether or not we could hex-edit the GameSys.
That's probably possible but I'd like to keep it all in T3Main.exe if I can...
Azaran on 26/9/2016 at 14:05
It had been a couple years since I'd played T3, but still had it installed with the mod. When I tried it again today, the main menu options weren't lined up. Changing the resolution doesn't make a difference (it's not a huge issue, but if there's a fix...):
Inline Image:
http://s18.postimg.org/g8r5jx949/T3_Main_2016_09_26_09_59_40_95.png
snobel on 26/9/2016 at 19:00
Looks like you're using an old widescreen patch, which doesn't handle the menu video.
I'd of course recommend uninstalling the original MP and instead installing the Full Edition of (
http://www.ttlg.com/forums/showthread.php?t=138607) this. It'll give you the same mod with easier configurability. After installation use the tweak tool to enable MP.
Keeping the original MP installed and installing the Update Edition should also work, although I haven't tried it.