Beleg Cúthalion on 28/1/2008 at 20:13
It's even ridiculous to imagine someone climbing walls and crouching through tunnels with a quiver and a bowcase (which is – as I tested myself – the best way to carry a little horsebow on your back). A sword would be worse and just for nostalgic reasons... :erg:
But another question to New Horizon (no, not the T3EnhancEd this time :p): I just replaced my original Thief3Edit Playeranims...ini with the MP-modified (as I hope) one, but I could not recognize any improvements in the game. Did you somewhere name a list where I can find in which files the basic MP improvements are done or could you please tell me?
Sorry, this might sound confusing, but I'm slowly tired. :bored:
Beleg Cúthalion on 21/2/2009 at 15:25
I'm moving this here so the PSA thread remains rather clean:
Quote Posted by New Horizon
I didn't? Sorry about that. I thought I did reply. That's the only file I have left at this point I think. Did you try downloading it again? It may have gotten corrupted in the download, or if it got corrupted during upload I'll try uploading it again. I've tested it here and it's not corrupted on my end. There were some other benefits to using T3EnhancEd as I had managed to get all the sounds to preview in the sound browser, and I eliminated some texture redundancies...I can't remember the full list of things I ended up over hauling, but it was extensive.
Yes, I grabbed it twice and always had the same error. I even tried some archive de-compiler which crashed as well.
Getting rid of the Textures folder is quite simple, but I have no idea about the sound thing now. Here's the "old list" you sent me:
Quote:
Buttons removed from books/ pages - simple expansion of the active button area on either side of the book. Just click on either side of the page/book to turn forward or back.
Classic Hud - love it or hate it, I brought it back because I believe it belongs here. It's as much a part of Thief as stealing.
Loot Shimmer - Replaces Loot Glimmer. Not as noticable from longer distances.
Wall Hug Bug - Fix included of course
Fatigue limited to overweight and drunk - For Gameplay balance.
Holy Water Arrows - A mix of classic and new. You can carry them in inventory now. They no longer time out.
Inventory Keys - No more automatic opening of doors
Inventory Lock Picks - Doors can be pickable or unpickable. You as the FM author decide.
Inventory Books - another nice community fix
Classic Sounds - Like sitting in front of the fireplace at home, some of the original sounds just feel good.
Edible food - A bit more world interactivity
Auto Blackjack - Disabled
Xbox/ PC texture folders merged to save space - separate folders contained some overlap. All file paths now point to the pctextures folder.
Minor reorganization of Trigger Scripts - mainly addition of T3EnhancED scripts.
T3EnhancEd scripts.
Sounds have been extracted and put into folders. Dummy .wav files created to allow proper rebuilding of schema meta files.
Player movement tweaks Modified Static Mesh Browser
By Default T3EnhancED will run the game in windowed mode with sound when you press the 'joystick' key. To play fullscreen with the xbreboot option (included) You will need to alter the user.ini
There are likely some minor adjustments here and there that I have forgotten, but they wouldn't be noticable as they were just tightening things up.
Left aside the installing issue which doesn't allow to "add" any of these new features, there should IMHO also be the ability to chose. While there should be tutorials for holy water arrows and lockable doors etc. scattered across the forum, the really MP-related tweaking things are even more obscure. ShadowSneaker and my attempts to get your MP's movement tweaks (especially Garrett turning where he stands and not walking this little circle) have proofed to be not groundbreaking yet.
New Horizon on 21/2/2009 at 15:38
Hmmm. I'll have to upload it again. Sorry.
sethL on 13/5/2009 at 20:48
The Minimalist Project is really wonderful in a lot of ways, and I don't know if it will ever be updated, but there are some things about it I wish were optional.
First of all, in the first two games you could bop someone with your blackjack pretty much anywhere and down they'd go. In the third, obviously you see Garrett raise his arm so you know if you're going to be successful or not. In my opinion, this is not necessarily a bad thing, just different. The mod gets rid of the animation but doesn't change the mechanic so about 4/5ths of the time my blackjack smacks the guard in the back of the neck and he turns around and sticks a sword in my eye. This is not a good thing.
Second, when I loaded up Thief 2 for the first time back in the day, I was disappointed they didn't add a visual effect when you zoomed in with Garrett's eye. It seemed like a no-brainer, but I assumed that it was one of the many things they didn't have the time or money for. The mod gets rid of it for essentially no reason other than it wasn't in 2, which is sad because it's a great bit of lore.
Third, getting rid of the circles takes the decent lockpicking minigame and makes it fantastic, in my opinion. Much more challenging and nail-biting. However, if you hadn't played 3 extensively already, it would be essentially impossible. This really needs to be optional so people who are playing it for the first time have a ghost of a chance of figuring out what's going on. Especially with Thief 4 in the works, a lot more new people might be getting on board.
New Horizon on 13/5/2009 at 23:15
It is what it is and won't be updated anymore. My reasons are both selfish and practical.
The selfish part, I wanted to create a mod that would, partially, recreate the feel of T1/2. The practical aspect is that it's just not that easy to make a lot of these changes optional, as a good majority of the changes have to be compiled into the T3Gamesys file. What that means is that I would have to build multiple gamesys files with different configurations and package them in the installer. I could take the most often requested features and build a custom gamesys just for that, but I'm not going to because I stand firmly behind what the project is. It's just not meant to be a 'play it your way' app, it's a specific vision that I wanted to deliver.
I disagree about the circles in the lockpicking mode. Mainly because the first thing I did with my game was remove them....because they were redundant. All the feedback you need is visible in the movement of the hands.
I hope you can still enjoy it all the same.
Quote Posted by sethL
The Minimalist Project is really wonderful in a lot of ways, and I don't know if it will ever be updated, but there are some things about it I wish were optional.
First of all, in the first two games you could bop someone with your blackjack pretty much anywhere and down they'd go. In the third, obviously you see Garrett raise his arm so you know if you're going to be successful or not. In my opinion, this is not necessarily a bad thing, just different. The mod gets rid of the animation but doesn't change the mechanic so about 4/5ths of the time my blackjack smacks the guard in the back of the neck and he turns around and sticks a sword in my eye. This is not a good thing.
Second, when I loaded up Thief 2 for the first time back in the day, I was disappointed they didn't add a visual effect when you zoomed in with Garrett's eye. It seemed like a no-brainer, but I assumed that it was one of the many things they didn't have the time or money for. The mod gets rid of it for essentially no reason other than it wasn't in 2, which is sad because it's a great bit of lore.
Third, getting rid of the circles takes the decent lockpicking minigame and makes it fantastic, in my opinion. Much more challenging and nail-biting. However, if you hadn't played 3 extensively already, it would be essentially impossible. This really needs to be optional so people who are playing it for the first time have a ghost of a chance of figuring out what's going on. Especially with Thief 4 in the works, a lot more new people might be getting on board.
sethL on 14/5/2009 at 00:27
It's a great project in many ways, and I understand you're done with it, but I have to disagree pretty strongly about the lockpicking.
The hands don't move in a circular motion. Anyone who hasn't played the game already will essentially be reduced to moving the mouse about at random and hoping for the best.
New Horizon on 14/5/2009 at 02:47
Quote Posted by sethL
The hands don't move in a circular motion. Anyone who hasn't played the game already will essentially be reduced to moving the mouse about at random and hoping for the best.
That's the point though...the circles mislead you to believe you have to move in a circular motion, they're inaccurate. You pretty much only have to move from left to right and when you hit the sweet spot, the hands go into position to let you know you've hit the spot....and you also hear the sound. The circles complicate matters.
skolapper on 3/9/2009 at 23:12
Thank you for the quick reply
I have updated to Mambo 4.6.5 but the problem still persists. The Save and Close work buttons work fine for static content, but if I try to edit something like a news item, they dont do anything.
All of the solutions in the "Troubleshooting the WYSIWYG Editor" thread did not work, although they were helpful in solving another problem I had - thank you for posting them
Any other ideas you have would be appreciated.
jtr7 on 4/9/2009 at 05:45
Okay, what happened to the post I was responding to, and who is skolapper (with only one post) responding to?:confused:
Moved post and Spambot, eh? :p