Gvozdika on 17/4/2006 at 13:04
Hello all, Im new to the forums. After downloading and trying out this mod I think this is the best place to comment on it.
First of course (and all), thanks a lot for your efforts, New Horizon!
I play 'ghost' style with visual/audio/tactile factors set to 3/20/20. Actually not being allowed to kill nor to be discovered along with the reduced number of allowed equipment was what made me interested in this mod in first place. The Pagan mission proved to be really challenging for me (no reloads). Now on Day 3 there are several things bothering me.
- The 'no more than 3 bodies' rule. When in the Pagan Tunnels the thugs go on whack-and-hack venture into Pagan territory chances are I soon get a 'mission failed' just because the game doesnt care it wasnt me causing all those corpses lying around. This has even happened with me sitting tight in my starting position doing nothing. Maybe there is a way to fix this or maybe this is to be considered as part of the challenge? Quite frustrating though to get a hold of the Paw and being kicked back to menu just as the Ent spots my sacrifice of blood when I am halfway to the exit. Thanks to the thugs lack of discretion. After all you never know for sure how many bodies have been discovered yet, do you? As of now Im not quite looking forward to the Sunken Citadel.
- When in the city I realize that my 'Thiefbot' settings in the ini-file (as recommended) dont effect any of those blind (and deaf) guardians at all. Is there an easy way to fix this? Since unfortunately Thiefbot itself has no effect no longer.
- Can the 'no killing' rule be expanded to the city somehow? Its so much more rewarding to stick to this friendly behaviour if you know theres a reason why.
Sorry if I ask questions already been answered somewhere else around here.
deadman on 6/6/2006 at 18:24
Background: I started having "issues" with Thief 3 after trying to play The Bridge. I thought I'd just uninstall and reinstall it, but the registry keys got screwed up as the uninstaller wouldn't even work. As I'd also been having some other issues, I decided to do a clean install of Windows.
Even after this, Thief 3 refused to run. I'd click the executable several times, end up restarting the computer because of high CPU usage, and find ntdll.dll had some conflicts with it. I started running all them in compatibility mode with Windows XP (I'm running on Server 2003), yet still had a few crashes.
My question: Is T3EnhancED supposed to read every conceivable schema sound file before loading the game with the "Play in fullscreen with sound" feature? I installed filemon just to see if anything conspicuous popped up. Before my reinstall, the game loaded much quicker, yet it seems this, among other things, could certainly be causing the wait to grow as much as it has (about 10 minutes after I click the play button and it comes up).
Honestly, I have no idea what gives. Only thing I've done to the main game install is patch it to 1.1, and yet it's caused reboots randomly (like telling it to quit to desktop), while also taking insane time to load the intro. Thought I'd find out about T3EnhancED first, though.
Caseus on 7/6/2006 at 13:47
From the readme.rtf in your Thief DS directory...
1.3 Known Issues
Thief: Deadly Shadows is not supported on Windows NT 4.0, Windows 98, Windows Millennium Edition, and Windows Server 2003.
When using an unsupported O/S it becomes very dificult to pinpoint a problem with any program you may be having dificulty with. The Registry keys aren't all that complex, I doubt they had anything to do with your problem running Thief3. I have never experienced any performance or loading problems before or after playing "The Bridge" and other than Garretloader, I have never had any software I have downloaded mess up my Install.
I have experienced similar ntdll.dll conflicts and random rebooting but those problems were not limited to Thief3. Using Windows XP Pro I would experience this with several memory intensive apps. Turned out to be a bad HDD causing my problems. This was the Hard Disk that contained my swap file, after a long Ghost session I had all of my data cloned to a new hard disk and all was well without having to reinstall anything.
New Horizon on 7/6/2006 at 15:36
Quote Posted by deadman
My question: Is T3EnhancED supposed to read every conceivable schema sound file before loading the game with the "Play in fullscreen with sound" feature?
To my knowledge, it shouldn't be doing that. It should only load the files needed for your level.
The schemas are only used when loading the schema browser, not the game itself.
I designed both Minimalist and T3EnhancED on Server 2003 and tested on Windows 2000/ XP. Never ran into any problems like the one you're describing.
Nightblade on 9/6/2006 at 13:08
I'm sorry if this has been asked before, but why is it I can't pick lock after installing this mod? Like the one in the tutorial mission, which I got pass by uninstalling the mod & deleting my save game/config files. But now I'm in Rutherford castle and still can't do it? :confused:
It's truly a pity since I really like the other feature of this mod. :(
New Horizon on 9/6/2006 at 14:05
Quote Posted by Nightblade
I'm sorry if this has been asked before, but why is it I can't pick lock after installing this mod? Like the one in the tutorial mission, which I got pass by uninstalling the mod & deleting my save game/config files. But now I'm in Rutherford castle and still can't do it? :confused:
It's truly a pity since I really like the other feature of this mod. :(
Don't give up...picking locks without the on screen display is a piece of cake once you learn what to look for.
The on screen display took any real skill out of picking locks. You have to 'watch' the players hands...and 'listen' to the sound of the locks VERY carefully. All the information you need to pick a lock is given to you by the players hands and the sounds the lock makes. Take your time and don't rush...Thief is a game about patience. I find that people who learned how to pick with the onscreen display have the hardest time getting used to this when it is really so simple. I'm not sure what you're doing exactly....but just try moving your mouse in circular 'clockwise' or 'counter-clockwise' motions. The motions don't have to be big...so just keep working at it until you get the hang of it.
Nightblade on 9/6/2006 at 14:46
Thanks to New Horizon I've fixed that problem, previously I was picking the lock with the keyboard, not the mouse, this doesn't work with Minimalist for some reasons (probably due to the lockpicking system being redone or something).
Everything is ok now, thanks again. :)
bobarctor on 24/6/2006 at 15:55
Oh. Well mine works with keyboard. I recommend using keyboard if you can, it's a lot easier.
I loaded up my first TDS FM today to see how it was going, seeing as I am bored of vanilla TDS so returned to TII Fms.
My first FM: The Bridge. Wow. Amazing stuff. Brickwork! Yay!
I played it of course with the Minimalist Project. The only problem is the AI is demanding. Really demanding. And probably not taken into account when the map was created.
E.g. area with the 2 guards with the big bonfire on the other side of the bridge. I can't get behind them, they catch me out the corner of their eyes. Although thinking about it I could shoot arrows into the barrels and get them to move to distract them.
But having guards check out every tiny tiny noise is quite hard on a map not designed for it. Also on the waterside there is a guard impossible to ghost: he sits in his recess and watches ahead. The light gem is never below halfway lit there, electric lights. Had to use knockout gas.
So basically you see where I'm going: the AI values need to be reduced slightly. Is there a tweak program these days that works still for AI values? An easy way of doing it?
Especially with TDS lacking the ability to distract with broadheads: They disappear silently into stone...
New Horizon on 24/6/2006 at 19:39
Quote Posted by bobarctor
Just go into the Default.ini and adjust the values in the AI section. You'll see settings for easy, normal, hard, expert. Just drop the visual and audio abilities down a notch or two....1.6 to 1.3 for example.
Fallen+Keeper on 27/6/2006 at 09:45
Hi NH,
I've installed John's Collective Texture Pack and then your Minimalist Mod 1.4 (not 1.4.1). The problem is that when I reached the section of the City, the AI reverted to the originals (or at least didn't force me to sneak like in the missions). Any clue? I didn't do anything else to the game, except for patching it to 1.1.
Thank you.