jtbalogh on 22/2/2006 at 21:35
Bug report: the minimalist project 1.4.1 has a mispelled item in the 'T3playeranims.ini'. Movement in the game still works, so not critical.
Code:
In T3playeranims.ini,
-- NORMAL GROUND MOVEMENT --
[Forward1]
Name=Name=GAR_UA_NAV_FWD1
New Horizon on 22/2/2006 at 21:42
Quote Posted by jtbalogh
Bug report: the minimalist project 1.4.1 has a mispelled item in the 'T3playeranims.ini'. Movement in the game still works, so not critical.
Code:
In T3playeranims.ini,
-- NORMAL GROUND MOVEMENT --
[Forward1]
Name=Name=GAR_UA_NAV_FWD1
I'll get that fixed.
jtbalogh on 1/3/2006 at 04:25
With the minimalistic hud,
1. The weapon amount is cut off at the left edge of the screen when it slides to the resting position and the amount is greater than 9. Not crucial since 9 is plenty for a thief anyway :)
2. Is there a key-bind in minimalist to help show the weapon/item in use quickly? If not, then maybe keep the image and amount. As usual, leave name hidden since redundant and too big anyway.
Code:
[ItemTextWindow]
Pos_X=-5 ; position under image
[ItemCycleWindow]
NormalPos_X=175 ; rest both image and amount near edge
[WeaponTextWindow]
Pos_X=-285 ; position under image
[WeaponCycleWindow]
NormalPos_X=20 ; rest both image and amount near edge
jtbalogh on 6/3/2006 at 22:25
In 2004, NH mentioned in the tweak guide that ragdoll effects can be corrected. The minimalist project does not seem to use it though. Is it worth using? (
http://www.ttlg.com/forums/showthread.php?t=83310&page=12&highlight=load+zone)
Quote Posted by shadowthief
Find and open your “T3PhysicsSound.ini” file
BounceForceMin=0
BounceForceMax=2
BounceVolumeMin=0
BounceVolumeMax=0
BouncePitchMin=-1
BouncePitchMax=1
Quote Posted by New Horizon
The rag dolls don't bounce around as much. They're a bit more rigid.
Quote Posted by _gotcha_
you are right, my mistake. setting to zero doesn't work but this does:
BounceForceMax=1;5
BouncePitchMin=-0.5;-2
BouncePitchMax=0.5;2
New Horizon on 6/3/2006 at 22:27
It turned out that it actually didn't do anything to the rag dolls, it was for sound. I and a few others were gravely mistaken. ;)
ascottk on 7/3/2006 at 00:09
I've been playing with the technical side of the Realist mod & using EnhancED as a base. I think the inventory lockpicks can work with OMs, except I haven't been able to get them working on a t3 game install, but they do work with the editor. In the game install when you first acquire the lockpicks, the lockpicks show in the hud but they do not effect the lock itself. Everything's recompiled & the scripts are copied to the game install just in case.
I've been altering the Inn & recompiling so the ibts contain the speculars. Once shadowspawn has a working ibt stripper it may be easier to mod t3 (fingers are crossed). I had to undelete the OM key archetypes & rename the EnhancED inventory keys in order to get an enhanced version working with a vanilla game install (& alter the unpickable lock archetype).
Just in case I cannot get the inventory lockpicks working, how do I get the OM lockpicks back? BTW, I added some of the necessary inventory lockpick scripts to the locks.
jtbalogh on 8/4/2006 at 03:32
Topic: Remove white splash.
Perhaps someone could help me or find a way to remove the white splash that jumps five feet into the air when Garrett or an AI move through water. I am trying to add this as a minimalist feature because it is impossible for water to jump so high and no need to see it a mile away. There are two animations we see ingame: one is the white puff of water rising and evaporating; the other is a white ring expanding like waves on the water from the foot step. I am trying to get rid of the rising white puff. The ring of waves are okay.
I thought it might be a DDS in pctextures but does not seem like it. Maybe it is in the IBT map files. Maybe it is an animation because it changes, but I could not find it.
Crispy on 8/4/2006 at 03:57
I think it's a particle effect. I also think that it's a strange thing to get worked up about, but okay. :)
jtbalogh on 8/4/2006 at 05:47
Thanks. I will check it out.
STiFU on 8/4/2006 at 08:34
The biggest problem with those particles is that they are not affected by any lightning, so they will be visible from everywhere. If you want to stop that, you'll have to edit the archetypes of those watersplashes and reduce the particle amount to 0. That's the only way I think...
So when will the next version of minimalist be out with the proper leaning animation and that compass and so on? I am still waiting New Horizon... :)