New Horizon on 19/2/2006 at 18:27
Quote Posted by ascottk
Here's a possible solution for EnhancED compatibility (I also posted in the thieves highway forum):
I think we could use a separate gamesys for enhanced specified in user.ini. Separate directories could be specified as well.
The vanilla install would say:
[Engine.Engine]
GamesysPackage=T3Gamesys
The EnhancED would say:
[Engine.Engine]
GamesysPackage=T3EnGamesys
From that stand point the end user would not have to un/install the patch every single time.
Ahhh, but the patch does more than just patch the gamesys. It physically patches the schema meta files too.
bukary on 19/2/2006 at 18:41
Quote Posted by New Horizon
Ahhh, but the patch does more than just patch the gamesys. It physically patches the schema meta files too.
Hmm... :idea: While working on such patch, can you easily ("by the way" ;) ) prepare a patch that would update (fix) schema files in vanilla T3Ed? Does it work that way? Would it take much extra work?
BTW, you convinced me (to some degree) that lockpicking HUD is not obligatory. I did not noticed that everything can be figured out from the way Garrett moves his hands. (I am not at home for two weeks and I can not check this. Is it really real? ;) ) And if HUD can be brought back with just one INI setting... well, that's great! :)
One more thing: what is default resolution of game window in T3EnhancEd? I remember that when I tried my demo in T3EnhancEd, the window was "bigger" than my screen (1024x768).
[EDIT]
Oopss... I've just read NH first (edited) post in this thread... I hope he will "come back" soon. His knowledge and ideas are priceless...
New Horizon on 21/2/2006 at 19:33
Updated Main Post -
I'll return to answer some of the above questions a bit later. :)
STiFU on 21/2/2006 at 22:11
Have you integrated the new lightgem to minimalist yet? I'd love to play with it...
New Horizon on 21/2/2006 at 22:41
Quote Posted by STiFU
Have you integrated the new lightgem to minimalist yet? I'd love to play with it...
Which new light gem do you mean, the classic lightgem? It has always been part of Minimalist.
STiFU on 22/2/2006 at 11:45
I mean that one of t3ehancED which you still tweaked a bit more than the minimalist one i think...
New Horizon on 22/2/2006 at 13:14
Quote Posted by STiFU
I mean that one of t3ehancED which you still tweaked a bit more than the minimalist one i think...
Ahhh, the main change in enhanced was that compass model had been properly editied in Max so it didn't look like it was just hacked into place. Nothing exceptionally different about it really. Just a bit more neat looking. I'll see about popping it into Minimalist though, probably wouldn't take a lot of work.
STiFU on 22/2/2006 at 13:43
That's why i posted it. I know by now what you are capable of... ;) (I am no sure whether capable is the right word here, but i didn't want to look the right one up...:))
SubJeff on 22/2/2006 at 21:17
I've copied an FM from my FM backups to T3EnED.
It was really bare-bones - just bsps, texutures and some lights so I could play test for scale checks and such.
In T3EnED the lights are gone. They show up when I turn on Flesh Rendering but they are not there in any of the views so I cannot move them, delete them or alter them at all.
New Horizon on 22/2/2006 at 21:29
Quote Posted by Subjective Effect
I've copied an FM from my FM backups to T3EnED.
It was really bare-bones - just bsps, texutures and some lights so I could play test for scale checks and such.
In T3EnED the lights are gone. They show up when I turn on Flesh Rendering but they are not there in any of the views so I cannot move them, delete them or alter them at all.
That's whacked man! I don't know what would cause that. I've opened up all the original missions in T3EnhancEd and nothing has been missing. I can remove/ edit lights...ect. I didn't change anything related to the light setup, so I don't know what could be happening. :(