ascottk on 17/8/2005 at 22:47
Milkshape unreal psk/psa (mainly psk) export nearly works. There's less distorted meshes IF you don't mess around with the bones from the T3 import. Otherwise it looks very strange.
Shockeye on 21/8/2005 at 09:13
I've found a lot of limitations to using Milkshape .. it doesnae support bone weights and so when you export the animations are screwed up. also you have to flip the skeleton around in the importer and that propbably makes a mess too.
However I've recently heard that the latest version of milkshape has updated the PSK exporter so it may work now. I havent gotten round to testing it.
I've recently got hold of Blender and was hoping to see if it will be of use... it does support bone weights
ascottk on 21/8/2005 at 17:00
Quote Posted by Shockeye
also you have to flip the skeleton around in the importer and that propbably makes a mess too.
I used the offset in t3ed to correct the skeleton's position. That seems to work. I used 1.7.5 but there's still distortion in the mesh but not s bad. Good luck on Blender.
Shockeye on 27/8/2005 at 09:00
No I hadn't seen those before.
I've only just got blender and haven't even installed the plugin sdk
I have come across one web page for some programming student who built an import/exporter using Blender's PYTHON scripting as part of his Computer Science degree, but I think it was very UT specific.