Bjossi on 14/6/2007 at 02:34
Thank you so much for including that link, otherwise I'd go with the google image tip. :o
Oceanstorm on 14/6/2007 at 05:49
Quote Posted by Bjossi
Why would one be missing? A hybrid that got a little too horny?
Lol. WTF? That conjures up some rather interesting images. We are, We are, We are.......looking for a chick thats into bdsm.hehe.
Does anyone else find the spiders freaky? I was playing SS2 one time and heard the spiders coming. Something brushed against my foot. Goddamn, I nearly shat myself.
Bjossi on 14/6/2007 at 15:28
Wow, whatever the thing was that brushed itself against your foot, chose a bad time. I'd probably shit myself for real if it happened to me. :eek:
Kolya on 14/6/2007 at 21:05
This looks very good. How far did you get with that model?
Did you build it around an original model? I heard it helps very much with animating it lateron.
Bjossi on 14/6/2007 at 22:55
How many polys is it?
I look forward to see the model with skin on btw. :cool:
Eldron on 15/6/2007 at 06:48
Kolya, I built it around the original model with the intent to one day export it to ss2, but I don't think I'll ever get to that.
Bjossi, I can't remember exactly, i think it was around 1200-1300 something in tricount.
Kolya on 15/6/2007 at 07:18
Sounds good, I think 1500 was about the limit for models.
Well too bad that you won't continue it. I know you have the skills. (psi amp, Xerxes-texture)
Gforce on 15/6/2007 at 10:15
What about the rumberlers, those things are normally slow, I tried to take 1 out with the wrench, bad idea. I hate the spiders 2, a funny thing to do is to hack a turret (laser) and get a spider 2 attack it. it will jump around and can be very funny (don't plan on letting the turret kill it).
Livo on 15/6/2007 at 10:42
Quote Posted by Eldron
Kolya, I built it around the original model with the intent to one day export it to ss2, but I don't think I'll ever get to that.
Bjossi, I can't remember exactly, i think it was around 1200-1300 something in tricount.
May I ask if it was because of technical problems specifically (like animating), or due to other reasons?
It looks quite good, it'd be a real shame for it not to see the light of day.