Pyrian on 28/1/2015 at 23:49
Windows NT, Windows Vista, it's hardly unprecedented to not have a number there. And programs really shouldn't be reading the headline string anyway, given that a nice set of standardized numbers (that have eff-all to do with the branding) are readily available.
Fafhrd on 7/5/2015 at 22:25
The FOV thing seems especially weird since the unit is so goddam huge. Google Glass obviously wasn't going to fill anyone's vision since the display was just that little box above the right eye. That Hololens is a big HMD that fully covers both eyes, but still doesn't display anything outside of a box in the center of your view is a pretty massive design flaw, and creates a much larger disconnect between their pitch videos and stage demos than what the actual user experience will be, and that'll kill it dead.
henke on 7/10/2015 at 07:21
That's a hefty pricetag, but it's also in the neighbourhood of what other high-end AR glasses cost. The (
http://www.osterhoutgroup.com/home) ODG R-7 is $2750, and is the one we'll probably be getting at our company, since it's well-integrated with the Vuforia SDK, which is what we already use for most of our AR apps.
henke on 9/12/2016 at 07:33
I USED A HOLOLENS! :D
We got one for the office a few days ago, only had a little time to play around with it yet. But I did spend an hour after work yesterday, after everyone else had left, playing the first case of crime-investigation game Fragments.
[video=youtube;m6Wndguve8U]https://www.youtube.com/watch?v=m6Wndguve8U[/video]
Hololens Impressions
Both the tracking(that is how well 3D objects stick to the real world) and the hand gestures work very well. Menu navigation is slick and I found the whole thing quite easy to use. Field of View is pretty limited, but not more so than any other AR glasses I've tried. It's easily adjustable in size, so it fits well on your head and feels stable, tho after an hour with it it was starting to get uncomfortable.
Fragments
This was good! Reminiscent of the crime scene investigations in Heavy Rain and LA Noire. Starts out quite hand-holdy, but quickly opens up and lets you do the actual detective work. It scans your environment and then builds up the crime scene using the walls, floors, and ceilings you've scanned in. In the video above some of the characters are sitting down but I didn't have any chairs in the room so everyone was just standing. Then, once you're in the investigation, you can jump between the crime scene, which you are seeing through some kinda computer-telepathy with the kidnapped boy, and the crime lab, where you can check clues you've found on the crime-computer. I actually ended up bringing a pen and notepad(physical, real-world pen and notepad, I should specify) to write things down on so I'd remember them later. Once I'd narrowed down the location of the suspect down I warped into the room with suspect and kidnapped boy, where I had to mark to location of the suspect and the padlock on the door, so the SWAT dude could shoot out the lock, jump into the room and then shoot the suspect. Once he'd fired the bullet the game went into slo-mo and I turned and watched as the bullet slowly flew past me straight into the badguy who EXPLODED INTO COMPUTER-GENERATED FRAGMENTS. Turned out he was some kinda HOLOGRAM! PLOT TWIST! The game doesn't stop there either, I gotta get back to it later and play the rest. Very entertaining. :)
henke on 2/1/2018 at 08:25
Skip to 1:55 in the video below to see glimpses of two of the Hololens apps I made this year.
[video=youtube;wHNTxVHadYM]https://www.youtube.com/watch?v=wHNTxVHadYM[/video]
Maybe not super-impressive from the video alone, the video recording-resolution on the Hololens isn't as good as what you actually see in the headset, and also it usually ends up looking more jittery, and from a slightly offset perspective. ANYWAY, the first app displays fusegear and cable distribution cabinets and products. It was developed to be shown to visitors at a fair. The main input methods for Hololens are hand-gestures and voice, but since it usually takes a minute or two to get comfortable with those, we needed an even easier way of interacting with the app, that's why it's only using gaze-based input. That is, you look at stuff to interact with it. Turned out to work great. The second app is a bit more involved, it details replacement and maintenace procedures, overlaying animated 3D models over the actual real-world components.
SubJeff on 2/1/2018 at 21:49
Nah henke, that's really awesome. The possibilities for this tech are immense.
Tocky on 2/1/2018 at 23:05
Pretty cool. Those computers you see in movies where they touch thin air can't be far behind. I liked the Google glasses too. That should have caught on.
Yakoob on 4/1/2018 at 02:11
Neato henke!