Ostriig on 17/3/2010 at 00:56
Thanks, good to know! I'm not in too much of a hurry, I've got an extensive backlog of games to go through, aside from SoC and Heavy Rain which I have on my plate at this time.
If anyone wants some more marketing hype, 4A have also put up a (
http://www.gametrailers.com/video/exclusive-struggle-metro-2033/63067?type=flv) launch trailer for Metro. Now, I really love that 28 Days Later tune, but I think they're not playing it to the perfect assortment of game footage in this case. It works, though.
Mr.Duck on 17/3/2010 at 06:39
*Cries*
D/led it. Installed it. Ran it...
Messed a bit with the graphical settings to make it look sexier, asked for a restart, did that (Game, Steam and PC, in that order) and the game ALWAYS stops working in the THQ logo (after the blast and the roaches wandering around). Always. I've tried doing all sorts of stuff from the Steam forums, but so far....nyet.
My rig is Windows 7 64-bit, 6 ddr2 gigs, 2.53 GHz dual-core, NVIDIA GeForce GTX 260 and so on, so forth....oh Lord...I want to play it...HELP!!!
:(
Koki on 17/3/2010 at 06:58
Should've played it on the XBox 360 like God intended. This is what you get.
Quote Posted by "Ostriig"
I think it's worth pointing out that the same Rossignol had an 8/10 "Very Good" initial impression of SoC as well.
And to think I even read his book.
Mr.Duck on 17/3/2010 at 07:05
Quote Posted by Koki
Should've played it on the XBox 360 like God intended. This is what you get.
Sooo....weren't you ditching TTLG then?
Promises, promises....
vurt on 17/3/2010 at 08:52
Disabling AA did good, like expected :p
very high: (
http://piclair.com/data/g4zq8.jpg)
high: (
http://piclair.com/data/le2i5.jpg)
its playable on "very high" even in fights now, it can drop down to 30'ish when there's like 3 or so monsters on screen. It doesnt really need AA imo, not at all like Oblivion for example, which i think looks terrible without it.
Renault on 17/3/2010 at 15:18
I had troubles running the game too - install went fine, and I can actually get into the game ok, but the graphical glitches within are so bad that the game is unplayable. I get flashing shapes/colors/lines everywhere, seems to be connected to the light sources somehow.
Bummed, I was really looking forward to this one! Hopefully I'll hear back from THQ before 2011.
Edit: Wait, so now that I've installed the game and it's been connected to my Steam account, I'm stuck with it, right? Returning not an option?
warcrow on 17/3/2010 at 18:13
After playing this game for roughly 3 hours I've come to the conclusion that Metro 2033 is both impressively rad and fun despite its shortcomings (more on that in a minute).
See, I assumed this game would be a spiritual successor to S.T.A.L.K.E.R. and more open-world considering the team working on it is comprised of people who worked on the original game, but to my surprise it's actually turning out to be a well crafted, linear S.T.A.L.K.E.R. type FPS that's been well steeped in a Valve-like design philosophy. I dont mean to imply that it's anywhere near the likes of Half-Life 2, but it does seem to borrow the heavily scripted first-person sequences rather than play CGI cutscenes or pull the camera out to show a 3rd-person cutscene. It consistently stays in the same perspective, at least so far it has. These sequences are top notch and usually take place in action sequences.
Initially the shooting in the game felt a little off, or perhaps 'floaty' in some cases. I suppose I haven’t determined if this is the direct cause of the Metro underground's makeshift weaponry system or if it's just lame game design by the developers. I'm leaning more towards intentional design since it does seem to fit well with the narrative and serves a purpose for immersion. When pulling the trigger the guns (that I have) do pull a lot to the sides, but I do always seem to be able to eventually hit the things that are trying to kill me. Also, there are a host of upgrades and weapons that I have yet to try so things will probably change in this regard with the better weapons. It's worth mentioning that there is no inventory management.
The graphics and atmosphere are fittingly melancholy, disparaging and filthy. It's very well suited for a decrepit Metro system which hosts the lives of 40,000 people who migrated there after the bomb dropped. Easily--for me that is--the weakest parts of the graphics came front-and-center when the game began--the mediocre facial constructions. Though they're not necessarily horrible, they just look slightly out of place from the otherwise well constructed surrounds and characters in the game. Plus the animations can be, at times, a little stiff. Some of the creatures in the game are more in line with the mediocre faces than the rest of the game and just come across as generic monster A from a build-your-own-game construction set. Surprisingly they’re not annoyingly bad, but you won’t stop to look at them either.
There doesn’t seem to be any 'save anywhere' save system in place as it just lies heavily on a fairly solid checkpoint system. To be clear, you actually can save anywhere, but it will start you back at a checkpoint (with your gear) which never seems to be too far away.
Something I wasn’t suspecting--this game can be really creepy and at times! At the risk of mildly spoiling something for you guys about the game--there are ghosts! Last night I was slowly working my way through a creaky old building. The howling of mutated creatures from outside echoed the halls along with my breathing (you must wear a mask when you go outside), totally putting me on edge. Suddenly the room I was in got a little warmer in color and something quickly moved in the darkness. I looked around and wasn’t sure if I was seeing smoke, or a ghost or something else when suddenly something whispered in my ear, "save us" and I flipped the F out! I ran ran ran towards the nearest door, turn a corner, bolted down a nearby stairway that lead me down stairs. At the bottom I found an open door and rush through it hoping to find a nice corner to hunker down in and, lo-and-behold, one of the mutated creatures from outside worked its way in to greet me. I fired off some shots but it wasn’t enough to stop him from pouncing on me. He tore into me but I shoved my knife into his neck a few times killing him. My mask was now shattered making it very difficult to see some of my surroundings clearly. I wandered around the floor eventually finding another mask to wear.
This game is wicked cool; check it out if you're on the fence.
vurt on 17/3/2010 at 18:38
Quote Posted by Brethren
I had troubles running the game too - install went fine, and I can actually get into the game ok, but the graphical glitches within are so bad that the game is unplayable. I get flashing shapes/colors/lines everywhere, seems to be connected to the light sources somehow.
Bummed, I was really looking forward to this one! Hopefully I'll hear back from THQ before 2011.
Edit: Wait, so now that I've installed the game and it's been connected to my Steam account, I'm stuck with it, right? Returning not an option?
No you can't return it.
Dont give up so easy ;) 99% of the time there's a solution, PC gaming IS sometimes troublesome, its to be expected..
I bet all you need is a graphics driver update, it really needs the latest ones (BETA if you find them. Ask around on nvidia or ati forums, e.g guru3d which is a really good forum.. The top/main topic on most of these forums is this game so ask there).