jay pettitt on 10/2/2014 at 11:52
It hardly matters if you haven't given your bow a satisfying gameplay mechanic in the first place.
Goldmoon Dawn on 10/2/2014 at 23:24
@Starker - Agreed.
@Jay - Agreed.
Obviously I agree with your statements.
Transporting back to 1998/9 briefly, at 24 years old after having grown up playing the games that inspired LGS, I distinctly remember first playing Dark Project and immediately thinking, "wow, there is a *lot* going on here". So many incredible adaptations of the physics engine thrown at you all at once. Running, jumping, shadows, arrows, sword, the free form exploration holding it together.
As a steadfast classic rpger, it took me some time to slowly master all the different component features. It wasnt until I was starting my 3rd or 4th playthrough that I really had a solid grasp on the archery component, as I never engaged in combat or sniped. My skill was developed strictly through the few water arrows that I had used. So, mastering the archery in Dark Project was one the most sublime experiences I had to date with crpg, just amazing and still is when I go back.
Every aspect of the physics engine in Thief was superbly designed and executed. Dark and gritty atmosphere coupled with the stripped to the bone user interface. Thief II was a pretty fair forgery, and even now as I look back *cough* something tells me that even Deadly Shadow will be closer to an actual Thief experience than what we have seen with this new thing.
The contextual movement, in my opinion, is the straw that breaks this camels back. People hated the broken movement in Deadly more than almost anything else, so why would you then go one step further and attach puppet strings to the player!? I could even learn to *gasp* get over the lack of a REAL Garrett, since we can turn raymon romanos entire voice set off, but the contextual gameplay will force me to NOT play the game.
I have near exhausted my ability as a Thief fan attempting to rerail this train. Im not crying about it, Im just saying, I cannot play a game like that. I am too intelligent to flush away precious time, as any actual thought involved will be completely predetermined! How fun! And this is one of the key points that jtr7 had consistently spoke to deaf and malicious ears.
Oh well, that is no longer here nor there.
Cheers!
FatSpy on 11/2/2014 at 02:08
Quote Posted by NuEffect
Are the upgrades accuracy?
Replace bow with whatever upgrade you want. The only case it'd really be absolutely broken is if:
Quote Posted by Starker
you can do everything right and still miss
I highly doubt this will be the case though, upgrades today usually make an already powerful character more powerful. That being said, with an upgrade system in place and with everything we've been seeing I highly doubt they made room for player skill which is what I am most bothered by.
Goldmoon Dawn on 11/2/2014 at 02:30
It bugs me too, especially when I think about that, which sucks tremendously, and then the fact that you cant really go off and do any "realistic" exploration anymore either! Its basically gonna be sort of this run around/sneak around looking for glowing hot spots that tell you that you can do something there, whether it be jump onto, climb onto, or even exactly where you can shoot a rope arrow. With so much context driven gameplay, the physics of an arrows flight falls by the wayside. Not something that the original creators of this series would be proud of. Talk about a not even veiled attempt to try and cash in on an image, completely overlooking, and then even fighting against, the extraordinary game design ideals that Looking Glass forced the early industry to follow. LOLOL
GodzillaX8 on 11/2/2014 at 03:55
Quote Posted by Goldmoon Dawn
It bugs me too, especially when I think about that, which sucks tremendously, and then the fact that you cant really go off and do any "realistic" exploration anymore either! Its basically gonna be sort of this run around/sneak around looking for glowing hot spots that tell you that you can do something there, whether it be jump onto, climb onto, or even exactly where you can shoot a rope arrow. With so much context driven gameplay, the physics of an arrows flight falls by the wayside. Not something that the original creators of this series would be proud of. Talk about a not even veiled attempt to try and cash in on an image, completely overlooking, and then even fighting against, the extraordinary game design ideals that Looking Glass forced the early industry to follow. LOLOL
It's pretty cool that you were able to play an advance copy of the game already. Please tell us more about how it plays.
Goldmoon Dawn on 11/2/2014 at 05:10
Contextual movement has long been confirmed, godzilla...
GodzillaX8 on 11/2/2014 at 05:17
Quote Posted by Goldmoon Dawn
Contextual movement has long been confirmed, godzilla...
I wasn't aware that "glowing hot spots that tell you that you can do something there, whether it be jump onto, climb onto, or even exactly where you can shoot a rope arrow." were confirmed.
Jason Moyer on 11/2/2014 at 11:29
Assassin's Creed has the most idiot-proof contextual movement system ever and man, those glowing hot-spots telling you what your character could do were annoying.
Jason Moyer on 11/2/2014 at 11:33
Quote Posted by Corsair
I think most of us would think TMA should've been in the low 90's and been slightly higher than TDP, but our thoughts won't change that score.
Personally I'd rate them 100 for TDP, 89 for TMA and TDS. The latter two games are both in my all-time favorites list, but they also both have massive flaws that keep them from achieving the perfection of the first game IMHO.
Quote:
And to give another reference and maybe a better prediction for NuThief's score.
Duke Nukem Forever: 54
Er, no. In fact, that score is basically the reviewer version of trolling. The game wasn't a masterpiece, but I've played games rated in the 70's and 80's that were far far shittier. If you look at any other games on Metacritic that score in the 50-60 range, they're basically completely broken and unplayable. The DNF score is largely the result of industry butthurt more than any indicator of the game's quality.
Never heard of him. Is he one of them there fancy New Games Journalisms people.
FatSpy on 11/2/2014 at 18:05
Quote Posted by Jason Moyer
Never heard of him. Is he one of them there fancy New Games Journalisms people.
He's more of a comedian than a serious reviewer, and he's known for nit picking the shit out of 95% of games that he has to review. Theif 1 + 2 was on his shortlist of favorite games though.
He started that PC master race joke, but he was saying it ironically and it sort of got taken in a new direction.