Metallic surfaces. - by massimilianogoi
massimilianogoi on 20/1/2009 at 13:15
I am creating a stove, called here "economic kitchen", where you can cook the heat using the wood fire. I've always looked them as something about steampunk, along with the boiler for warming water.
I would like the metal is pure white and reflecting, so as a diffuse I used a 256x256 white box dds, and I used an half black half white cubemap as a reflection map. Unfortunately, using addictionally a normal map or not using it, the shadows won't fit:
(
http://img509.imageshack.us/my.php?image=stoveic8.jpg)
Inline Image:
http://img509.imageshack.us/img509/1300/stoveic8.th.jpgHow could I do??
Judith on 20/1/2009 at 19:22
First of all, this looks much too detailed for a small game prop, for a game that came out 5 years ago. Second thing - I already tried to write a tutorial about shiny surfaces, but you complained it was too difficult, so I suggest you should wait for someone who knows an easier way to deal with this.
massimilianogoi on 20/1/2009 at 21:18
Quote Posted by Judith
First of all, this looks much too detailed for a small game prop, for a game that came out 5 years ago.
?????? o_O LOL
Here's the "too detailed" mesh... 1588 polys, the equivalent of 6 chairs...
Judith on 20/1/2009 at 23:03
Don't see the point really, you're boasting or demonstrating that you don't care about performance on other people's rigs? No matter, for still is too much. If it has more than 2000 vertices then you should feel lucky that you see it ingame. Heh, even if you'd like to make a glade terrain mesh, something like 2048x2048 in size, such number of polygons is unnecessarily high even for that.
A CEMiTABLEdisectA (Furniture->Tables) is a good example of how complicated this should be: 356 polys, 482 vertices. Ok, it's been a long time since the game hit the stores and generally Thief FMs fans upgraded their rigs, so let's assume that you can safely double those values and the engine will stand that. D o u b l e, not quadruple or more... ;)
ShadowSneaker on 20/1/2009 at 23:16
It does look too detailed, in my opinion. I would've extruded the polys at each corner on the bottom to make the legs but yours are far more intricate than that. I think that alone is too much considering no one is really going to pay attention to the legs it is standing on.
The outer ring around the surface could be removed aswell.
For the drawers I would have indented the handles which would also lower the poly count.
I'm new to 3d modelling but it seems a bit much to me considering the size of it. I made a doorway which was over 2000 polys (I haven't measured it but I estimate the dimensions are around 50 feet wide by 30 feet high) and I thought that was extravagant.
I don't know about reflective textures so I can't help you with that but pure white doesn't sound like it will fit in the Thief universe. Too pristine and sterile and not grimey enough.
SS
massimilianogoi on 21/1/2009 at 00:25
I liked them so much instead!
Hmmm.. but maybe... you gave me an idea.... I just took inspiration from my personal stove :joke: In facts, it's near to be identical. That's why I added that white surface... But the pics you showed inspired me too for a new one... Maybe I will make two different models.
Quote Posted by ShadowSneaker
It does look too detailed, in my opinion. I would've extruded the polys at each corner on the bottom to make the legs but yours are far more intricate than that. I think that alone is too much considering no one is really going to pay attention to the legs it is standing on.
Too bad that I took those legs from a Thief DS drawer :p
Quote Posted by ShadowSneaker
The outer ring around the surface could be removed aswell.
No, that ring has a well precise function.
Quote Posted by ShadowSneaker
... but pure white doesn't sound like it will fit in the Thief universe. Too pristine and sterile and not grimey enough.
SS
Humm... If only I could show you the model I have on my mind... I think it could fit, because it should not be so white how you can see in that pic. I would have just the lower rims of white sparkling metal, and the rest made of grey metal and iron piaster. What I have in my mind is a lot darker than that one, except done for the rims.
Anyway, this is a model done especially for my mission, so I don't care if others will use this mesh or not. Maybe I could put it in the smesh brothers too, but I really don't care having a lot of downloads of this specific mesh, since is designed properly for my stuffs.
ShadowSneaker on 21/1/2009 at 12:14
Quote Posted by massimilianogoi
Too bad that I took those legs from a Thief DS drawer :p
But was the drawer over 1500 polys?
Quote Posted by massimilianogoi
No, that ring has a well precise function.
Within the game or in a real life oven?
SS
massimilianogoi on 22/1/2009 at 11:25
Quote Posted by ShadowSneaker
But was the drawer over 1500 polys?
No matter how many poly have the mesh. Ah, I forgot: for the pic I linked all the pieces in one, but the hatches and the tube should be other meshes, so you can move them (hatches) and work with them (tubes). So count much less polys.
Quote Posted by ShadowSneaker
Within the game or in a real life oven?
SS
I mean in game, obviousy.