june gloom on 1/10/2013 at 08:50
That's just it though. You have to remember that MGS1 is technically the third game in the Metal Gear series, and it essentially is just a 3D remake of Metal Gear 2. The controls were exceedingly simple -- essentially they were MG2's with the addition of a Resident Evil-style aim button - and deliberately designed for what was ultimately a top-down game with a moving camera. MGS2's controls were almost exactly the same, but with some important new additions. Because the better hardware allowed for some distance, a (useful) first person view mode was included; however, inside or outside, MGS2 was still essentially a top-down game same as the previous three games and you really did not need to do much -- it's not like the game give you a lot of opportunity to do much other than straight point-and-shoot/punch-punch-kick. About the only thing most people had trouble with is the RF Blade -- it's a bit difficult to master, which can be frustrating because you need to know how to use it to effectively fight Solidus.
The only time the controls ever fell short of the mark was the original version of MGS3, because of the camera. You couldn't really see what you were doing most of the time, and MGS3 allowed for some genuinely large environments. Subsistence fixed that. More to the point, it did something extra special by letting you switch camera modes on the fly, which came in handy for those times the traditional camera was a better fit.
MGS4's controls brought the series fully into the current-day paradigm of 3rd person cover shooters and honestly that's not a bad thing at least in Metal Gear's case, though I confess I was confused as hell when I first played because the controls were so different.
henke on 1/10/2013 at 10:57
Quote Posted by dethtoll
The thing is, the controls
have never sucked.
Your apologism for this series truly knows no bounds, deth. Look, I'm glad for you that you haven't had an issue with them, but I hope you realize that this is not true for - I'd wager -
most gamers. In MGS2 for instance there are things like having to press up/down to move left/right along a wall you're leaning against if that wall happens to be vertical from the view of the standard camera. Aiming is done by pressing a button and firing is done by releasing that same button. Crouch, go prone and stand up are all ON THE SAME BUTTON FOR CHRIST'S SAKE! And let's not even talk about trying to do
anything productive while in first person mode.
If a game has good controls you shouldn't even notice them. It should just be you and the game. But in MGS1, 2, and (the original) 3 I regularly found that the controls came between me and the game. From what little I've played of them, Peace Walker and MGS4 had ok controls though.
june gloom on 1/10/2013 at 17:37
Quote Posted by henke
Your apologism for this series truly knows no bounds, deth.
I stopped reading at this point. Suck less.
LoLion on 2/10/2013 at 06:07
A tired ad hominem in order to avoid a legitimate argument? Must be the famous dethtoll school of debate.
SubJeff on 2/10/2013 at 08:44
Classic dethtoll.
I've still to play MGS1! It's too hard!
faetal on 2/10/2013 at 09:21
The MGS series is one of the reasons I'll be treating myself to a PS3 when I hand in my thesis.
june gloom on 2/10/2013 at 11:33
Quote Posted by LoLion
A tired ad hominem in order to avoid a legitimate argument? Must be the famous dethtoll school of debate.
You don't know what an ad hominem is.
LoLion on 2/10/2013 at 11:47
I do. I suggest you look up a definition somewhere in case you dont know what it is though, which seems likely if the above was meant as a serious reply.
As far as the controls go, the only MGS games were the first two and I have to agree that the controls in the second one were quite horrific - made me quit the game after the first boss fight with this guy on the roller blades. The first one wasn't that bad though. Anyway this new instalment reminds me of Assassin´s Creed in a way, so hopefully the controls will be similar to that if a PC version ever comes out.
june gloom on 2/10/2013 at 12:15
If you're so fucking smart why don't you tell me what I said that was an ad hominem?
Also, you gave up on Fatman? Tsk. I'd have expected at least waiting 'til the Harrier jet. I don't know how you can fuck up fighting Fatman so badly -- you barely even engage him half the time.
henke on 2/10/2013 at 12:22
Yes LoLion, you misunderstood. Deth saying "suck less" was clearly not an ad hominem, merely a helpful suggestion, just like this is: shut the fuck up dethtoll.