242 on 6/10/2015 at 09:16
Quote Posted by henke
I'm still not sure I got it right.
I quarantined all the soldiers who spoke more than 4 languages, since that was a unifying factorAFAIR there were one or two who
spoke only 2 or 3.
Also I wonder what if
I delayed missions 26, 27, 28 for too long? ALL kikingo speakers could die, except those sent to quarantine? If the quarantined could die too, I don't see any sense of such quarantine.
Judith on 6/10/2015 at 09:47
AFAIR, they always speak Kikongo and some other languages. Eventually, they will die under quarantine (without Code Talker's cure), but if you let them roam the base, they will infect other people as well. Not sure what was the explanation, since the parasite was to target only a population speaking a certain language.
242 on 6/10/2015 at 09:52
Quote Posted by Judith
but if you let them roam the base, they will infect other people as well.How do you know that?
Someone who didn't speak Kikingo died from the desease?
Thirith on 6/10/2015 at 10:47
I briefly got excited for MGS Online, thinking that it'd be possible to play through the missions in coop mode, as in Peace Walker, but then I found out I was wrong. Shame that won't happen, because it'd be great to coop those missions.
Judith on 6/10/2015 at 19:51
Quote Posted by 242
How do you know that?
Someone who didn't speak Kikingo died from the desease? I think so, it was quite some time ago. As Code Talker says later,
the Kikongo language is just a trigger to release the parasite. The symptoms are similar to having cold, i.e. sneezing, and it transmits like one, so the disease could be spreading to other soldiers in mother base.
EvaUnit02 on 7/10/2015 at 06:53
Well this looks generic as fuck.
[video=youtube;KOHBgL_dE6U]https://www.youtube.com/watch?v=KOHBgL_dE6U[/video]
Judith on 7/10/2015 at 09:38
Not more generic than every year's CoDs and BFs I became so tired of. And he sure knows how to make MGO like 'other multiplayer games', which is kinda pointless to me.
Not that I'm denying that MGO was always a broken mess at launch – sure it was. Hopefully they introduce some fixes for the January 2016 PC Mustard Rays Edition.
This one looks pretty decent to me, although it is the official Konami gameplay demo:
(
https://www.youtube.com/watch?v=tDNOesE9do8)
Thirith on 8/10/2015 at 08:03
I dunno - knocking people out and Fultoning their asses out of there, and the entire stealth element, those don't seem to be particularly common in multiplayer games. (Haven't seen that particular video, just talking about the general info and other videos I've seen.)
Anyway, yesterday I spent about two hours trying to get Code Talker out of the mission area the way I'd gone in and failing miserably... until I realised that I could just try heading in the other direction, which proved much, much easier. And boy, I do hope that the next mission will take care of the [spoiler]epidemic[/spoiler] and I can go back to Fultoning to my heart's content.
henke on 8/10/2015 at 08:43
Yeah Code Talker's extraction and the mission after it were the hardest parts of Chapter 1, for me.
Played the first subsistence mission last weekend. Being stripped of my precious silenced weapons and Reflex mode really forced me to play in a whole new way, and was a fun challenge.