Zontik on 1/2/2018 at 07:36
Quote Posted by ObservingEye
Plus the damn thing is just fun to use.
Really. It's too obvious to be seen.
Judith on 1/2/2018 at 13:19
Quote:
Plus the damn thing is just fun to use. I may sound insane by saying that though...
Looks like somebody's idea of fun revolves around some kind of self-torture room ;)
Squadarofl on 1/2/2018 at 15:24
You don't like dromed and dark radiant is better, we get it :D!
DarkMax on 1/2/2018 at 15:27
I'm vegan.
Judith on 1/2/2018 at 16:11
Quote Posted by Squadarofl
You don't like dromed and dark radiant is better, we get it :D!
No, no, no, DR is awful too ;) Writing scripts and materials in notepad is super geeky, and the editor doesn't even work in 2D views properly. (It detects objects by faces, not by wireframe, for whatever reason.) It's manageable at best, although Greebo is doing what he can to make it a bit better. Still, saying that any of the two is fun or versatile is like missing last 20 years of engines development ;) Cry Engine, Unity, Unreal — they
can be fun.
Sometimes :p
qolelis on 2/2/2018 at 12:34
Speaking of Unreal: the other day I was working on a landscape, but hadn't saved in a while, so it decided to crash and I had to redo all the latest edits... It reminded me of a certain other dark demon god -- before New Dark came along and made the goats a little happier. Unreal, on the other hand, seems to crave attention more than goat's blood, because it can crash if you just let it sit for a while without using it. It's a bit like when you summon a demon, but don't tell it to do anything, so, naturally, it gets restless. Not that Unreal is much of a demon; it's more like the reanimated corpse of a pink my little unicorn. CryEngine, the little I used it, felt more like the dark demon DromEd is, requiring you to dig up the most obscure tomes of yore in order to command it -- although it seems to have been promoted to ground level now. Unity is most likely also some kind of undead, but I'm not sure which.
DromEd will always be my favourite ancient demon god: I had a lot of fun with it. Then why, you might ask, did I stop using it? Because it was too much fun, of course. Not a day goes by without me thinking of returning and put my ceremonial cutlery to good use again, but not only is my cutlery rusty, I also have other undead to feed and they might get jealous.
Judith on 2/2/2018 at 14:25
Oh, Unreal can be much worse than that. With more complex lights and scenes in UDK, lightmap baking take ages, and debugging stuff, like weird shadows in strange places can be a lot of pain. Default ambient occlusion setting looks like someone smearing charcoal everywhere, in realtime (and good luck with setting that to something more decent). Constant updates in UE4 can mess up your shaders or your blueprints; good luck with finding the cause when you're not a programmer. I'm scared of Unity, so I'm not even touching it ;) That said, when UE editors work, they're pure pleasure. Drag and drops, node systems, realtime shader preview, fast, snappy controls, involving as little coding as possible — that saves tons of time, and lets you focus on modeling, building, lighting etc. (basically the only thing I can do). Sadly, none of them has a stealth game system and AI to work with.