Yandros on 26/11/2008 at 17:16
I started in BASIC on the TRS-80 in my junior high library. We had no way to save the programs, so we'd type them in and play them, then POOF they were gone. I think at some point the librarian got a cassette player, but we never figured out how to save and load.
In 1982 my dad got us an Apple II+, and I immediately started learning how to write in Apple BASIC, using both lo and hi res graphics modes. IIRC lores had 16 colours and hires had 8, although 2 were white and 2 were black... the others were, what? blue, orange, green and purple I think. I made several games and also made a very basic graphics program where you moved the cursor around with the keyboard and set the colour of every pixel in the image. And I actually made fullscreen images using it! Then I was really excited when we got (
http://graphicsmagician.com/directexpress/) The Graphics Magician.
Then in the early 90's I found POV-Ray (freeware raytracer) and learned how to code for it, which is kind of an object-oriented C (objects but no classes).
Schwaa2 on 26/11/2008 at 19:48
My first foray was in Jr high on an Apple II. We got to draw a picture.
We had to draw per color per pixel, or a line of pixels. All hex dex or something.
Took me 6 months to finish a crude jack-o-lantern. Oh those were the days.:rolleyes:
One of the older guys showed me how to do a little code for a text based game. something like
0 goto 10
if 10 goto 15...
if 15 'say hello'...
That was it until ThiefII, 3dsMax, Photoshop.
I'll never go back to that.
TypeRED on 26/11/2008 at 20:49
Quote Posted by demagogue
Yeah, I got my start programming in BASIC on the C64.
same here, i still got some stuff on those huge disks :eww:
but it was fun :thumb:
LarryG on 26/11/2008 at 22:43
Quote Posted by TypeRED
same here, i still got some stuff on those huge disks :eww:
Time to clean out the attic or garage!
Tannar on 27/11/2008 at 02:48
My first experience programming was in the mid 1970's before CRT's were common. The comp I programmed on used tickertape, large spools of paper tape that had to loaded and fed through a machine like threading film in a projector. You typed into an NEC input terminal and holes were punched in the tape. When you were done you took the tape out and threaded it into a tape reader which would read the holes and store the data on reel to reel tape on the mainframe. If you made a single mistake you had to start over from scratch cause the tape was useless. Imagine after 10,000 or more lines of code having to scrap the whole thing! :tsktsk:
redleaf on 29/1/2018 at 11:10
How many other venues give you a chance to be creative in so many ways? Story-telling, object creation, virtual world creation, game-play, ambient sound and voice over play-acting - I haven't actually released anything I've been working on "lo, these many years", but what a marvelous challenge it is, and so very satisfying when you manage to get it right.
ffox on 29/1/2018 at 11:33
My first programming was in 1974 on an RAF-sponsored course at Nottingham Uni. I wrote a Basic program to calculate the first 1000 prime numbers, which had to be input via punched cards. It didn't use any efficient algorithms such as the (
https://en.wikipedia.org/wiki/Sieve_of_Eratosthenes) Sieve of Erasthones and fully occupied the ICL 1900 mainframe for 20 minutes!
ObservingEye on 29/1/2018 at 16:40
The world. The lore. The characters. I love all of it and that with Dromed, we can continue on making fms and keeping Garrets (and many others taffers') stories alive. Plus the damn thing is just fun to use. I may sound insane by saying that though...
Zoro on 29/1/2018 at 18:42
Because DromEd is quite universal in use, i don't know any such engine to work with so I could change most of aspects. Except those you have to code yourself, but that's a horrible pain to me.