Nightstroll on 20/11/2008 at 21:55
TTLG is just great. Even if sometimes people don't reply immediately to some questions because they find it generally a bit stupid, you'll always find answers to your interrogations on the forum. Either after an hour or a week, no question is left with no help. That's what makes the Thief community so strong. Sorry for going into some pathos here, but that's what I think, really.
Queue on 21/11/2008 at 14:02
Before attempting to learn the ins-and-outs of Dromed, the extent of my "game-making" experience consisted of a racist version of space invaders coded via BASIC on an old TRS-80 Model III (way back in the day)--in other words, I'd never tried anything like this before.
But, I'm fascinated by the potential, and the ability to create a world that one can explore based purely on my imagination.
Dromed, for me, has become the interactive gaming equivalent of literature; it is a 3-D representation of writing.
Now whether the community finds as much joy in playing my creation as I had creating it is yet to be seen. But, in the end, I am making it for me, much like one does with any bit of writing.
So, I continue plugging away--inching closer and closer to a release.
Ricebug on 22/11/2008 at 01:37
Quote Posted by Queue
the extent of my "game-making" experience consisted of a racist version of space invaders coded via BASIC on an old TRS-80 Model III
Right on, man! I loved coding Commodore 64 basic, slaving all day to make a bouncing cube. IFTHEN, GOTO, GOSUB! Brings back memories.
Back then, gaming magazines were saying, "We'll probably not see (realistic) games, with life-like graphics, in our lifetime."
Ricebug
jtr7 on 22/11/2008 at 02:29
The whole Dark Engine and DromEd creation along with Thief, offer so many fun aspects to wrangle with. There are the effortless aspects and the hair-pulling aspects and a whole spectrum of experiences in between. There's something for many different moods. There are so many disciplines to tap into during the creation of a mission or simply a map to inhabit virtually. It stretches and grows a person even while it consumes them.:D
It can conform to our personalities while demanding something of us in exchange.
HipBreaker on 22/11/2008 at 05:45
I have always loved creating things, and this is just too awesome to pass up...now i'm stuck with it! To have an idea in your head and then create it for others to enjoy is something I find extremely rewarding. :thumb:
demagogue on 22/11/2008 at 08:53
Quote Posted by Ricebug
Right on, man! I loved coding Commodore 64 basic, slaving all day to make a bouncing cube. IFTHEN, GOTO, GOSUB! Brings back memories.
Yeah, I got my start programming in BASIC on the C64. I got a magazine (C64 World, something like that), that had programs in the end you had to type in by hand, and I'd do it ... sometimes tweaking things. Then I started making some of my own games. Lol, Goto ... no programming language would be caught dead with that today, but back in the day I used it all the time. I also made games on my TI-85. Then it was Pascal on a 486, then C++. It's a wonder I didn't go into programming. But now I'm pretty content with modding.
Edit: By the way, I don't know why it didn't occur to me before, but you can program on a C64 emulator and save it to a "floppy disk" file, that I think isn't even size restricted (?). I should try out some of the old BASIC skills on it. Might be fun...
Sliptip on 22/11/2008 at 12:08
Man, that takes me back. I used to watch my older brother type code for hours on the C64. At one point he made a small animation program that allowed you to string 21(iirc) frames together. We had too much fun with that thing :D
I'm blown away by what people are still doing musically with the C64. Some of the stuff that came out this year is actually pretty incredible. Do a google search for .sid files if anyones interested. The HVSC website has 1000's of music files (including most if not all of the old game music)
LarryG on 22/11/2008 at 13:44
I guess it ages me that I used to play ... Startrek I think it was called ... on an IBM 360. If I remember right that was coded in Fortran IV, or maybe BAL. It was a text game. No graphics except what you could show on a teletype or raster display terminal ... I remember not being any good at it. But that was close to 40 years ago.
Tannar on 23/11/2008 at 04:48
OMG, I can't believe you played that Larry. So did I and it was back in the mid '70's. Talk about wasting paper! :laff:
Queue on 26/11/2008 at 16:58
Good God do I remember those days--FORTRAN, PASCAL, even PROLOG (which really sucked as the AI therapist kept trying to have me committed).
Ricebug, yeah I loved all of those cutting-edge technology magazines predicting the future. Then Radio Shack introduced the Tandy 1000, and Sierra came out with Leisure Suit Larry...and life suddenly became good.
It's funny to think that even now, DOS has become a foreign language to most users under 25. Hell, I used DOS recently to rename the extensions on a bunch of WMA files to MP3, so I could play them on my mp3 player (gotta love DOS's use of wildcards). But, I could have bought the $30.00 program to convert the files for me... :rolleyes: