ZylonBane on 17/11/2008 at 16:04
The same reason people still write games for the Atari 2600.
Not that I'm entirely clear on what that reason IS, but it is at least probably the same one.
Schwaa2 on 17/11/2008 at 17:21
Wow, they need to move on to something more modern.
Thief prehaps :D
Nightstroll on 17/11/2008 at 19:34
Because I have many, many ideas, stories and places in my head I am trying to make more real. And also because I know that if I don't get these things out by either way (DromEdding, writting, making films...) frustration will make me crazy. DromEd is actually, to me, the best mean of expression I have, and I don't need to do much to make FMs accessibles, by opposition with novels or films. DromEd is nothing else than sophisticated exorcism.
Another reason is that I just love the world of Thief. I've always loved steampunk universes, and this one is very beautiful, though still mysterious. That's also another reason, the FMs I'm preparing try to explore the pagan mythology and the origins of the mechanists, this world is both great thanks to the general universe, and to the fact that the player is not told much about it (where do the Woodsie ladies come from ? What is exactly a Pagan God, what makes him, what drives it ?). It gives both general orientations and huge liberty to DromEdders.
Nameless Voice on 17/11/2008 at 19:43
Quote Posted by ZylonBane
The same reason people still write games for the Atari 2600.
Not that I'm entirely clear on what that reason IS, but it is at least probably the same one.
There is wisdom in these words.
I think it's partially to do with doing something difficult, twisting the engine to do things that it was never designed to do, and in some cases to far exceed even modern games.
nickie on 18/11/2008 at 09:17
I don't really qualify to answer here except that in the time it took to do two tutorials, I became totally addicted. It was always in my head. Luckily, perhaps, events conspired to prevent me carrying on but the withdrawal was painful. And I do feel it stirring there pretty much all the time still.
I hope soon though to be able to start learning how to make objects and textures as I'm also fascinated by them.
Brynolf on 18/11/2008 at 11:42
Just because the newer and more recent games have way more developed graphics, doesn't necessarly mean that Thief is ugly. Just look at some of the recent missions that are very beautifull and nice looking.
Just because a game is considered "old" doesn't necessarly mean it's bad. No other game has entered the gaming scene in this time that really matches Thief's atmosphere and way of playing. Untill that happens, great missions for Thief will continue to be developed.
qolelis on 18/11/2008 at 16:32
I have always liked building stuff and playing with words. As a kid I built models out of paper and now I build with my computer instead. A few years ago I built some for DooM I & II, but something was lacking. I wasn't sure of what until I met Thief.
I didn't get sucked into DromEd immediately though. I had a story going in 2000 (something about a huge forest and helping a murdered Hammerite by collecting all the little pieces he had been cut into (or should it be "into which he had been cut" :cheeky: ) and putting them together (like some kind of Frankenstein's monster), so that he could get his revenge :rolleyes: ), but other projects got the better of me and it took me somewhere around 5 years before I thought about making my own FM again (and yes, the (oh so) original story was long forgotten by then).
What made me really like Thief from the start was all the story-telling devices that DooM lacked: the readables, the conversations, the scripted events and the likes. I didn't know what they were called at the time, but I knew I liked the effects of them when playing Thief and getting a story told to me and, after some persuasion, I started to learn DromEd and came up with a new story and that was when I really discovered how good Thief had been put together.
Story-wise, Thief reminds me of those traditional story-driven point&click adventure games. Thief has the potential for story, but Thief also has potential in a lot of other areas too: more varied gameplay, more interactivity, different playing styles etc... Thief just has so much to offer over other games (and genres).
I would probably never had gotten started with DromEd, though, if it wasn't for the very dedicated and good-spirited people here at TTLG and of course all the FMs that's been coming out over the years - and still are. A strong fan-base is what makes a great game even greater.
LarryG on 19/11/2008 at 23:49
Quote Posted by LarryG
Two thoughts:
1) The limits of the tool bring out creative energies to overcome them.
2) The very lack of perfect realism allows the players to enter a true alternative universe where the rules are sufficiently different from our own universe to make it interesting and sufficiently familiar to allow suspension of disbelief.
3) In a lot of regards T2 and DromEd2 are perfectly flawed.
I have to fess up. While what I said before is true, it was just a technical answer. I was a bit reluctant to get bare naked and tell you my real reason. But after a few days to reflect, here I go.
The real reason is you all. This community. Everyone: those who just play the missions, and those who voice act or design 3-D objects or build missions or test mission or blog about missions or ...
You have all given me so much joy and pleasure and fun and help and stimulation and help and love and friendship and help and challenges and help (have I mentioned that I appreciate the help?) ... , that I want to try to give a little back. That's the real reason. And you know? I bet that for most of you that reason works for you too.
Schwaa2 on 20/11/2008 at 17:21
I think there is probably a bit of truth in that for everyone LarryG.
I've modded for other games as well and the communities are NOT the same.
Morrowind players deffinately respect/appreciate mods, but getting help with anything can(could) be tough.
I've done a little TF2 stuff recently and the first time I posted a thread with pics/map description I got about 20 people telling me I was basically clueless and I might as well give up.
When I offered my rebutal I got 'you are so defensive' type answers...
Needless to say it turned me off pretty quickly to making maps for that community.