Judith on 6/5/2010 at 20:13
Since I'm working on some strange stuff right now I'd like to know whether anyone has ever tried making meshes with emitters attached to some mesh points. I understand I'll have to make a separate archetype for that but how to make such points? Like those you see in doors with handle attached by RigidAttachement link, etc. I cannot find proper category in Max 5.1
I'd also like to make some parts to be constantly rotating or moving, is it possible to make such parts movable within archetype or maybe I should use a separate script for that?
Ziemanskye on 7/5/2010 at 05:38
The attachment points can just be setup as Dummy objects in Max, I think there used to be a tutorial on the wiki (or somewhere in the these threads) about it, but as far as I remember it's just a case of a dummy object named HP_<whatever> and then export as normal and the *tim converter adds it as an attachment point to the smesh.
As for movingparts... I did play with that, a very long time ago, and I think it's better to do it with scripts (though you need to set some properties as well, so maybe archetype with script) so that it starts properly with the level when you reload. Or something like that anyway - there was some issue about just using the archetype properties which was unreliable as far as I remember, but I forget what it was. Sorry.
nomad of the pacific on 8/5/2010 at 05:17
There is a hardpoint plug-in in the utilities directory for the editor that I use to make pivot points. I usually build my meshes so the pivot is in the center, but that's not necessary since the hardpoint can be moved.
I used to make my moving things as archetypes, but now I just use static meshes. Change "NonMoveablePhysics" and "NonMoveableRender" to "False" and add Mass to Physics. Also add Start Active if you want it to be moving from the start, otherwise you'll have to whack it with your blackjack to make it start moving. Then add a script to get it to rotate, if that's your intent.
This is all from memory, so I may have left something out. If you have problems, let me know and I'll get more specific directions for you.
Judith on 8/5/2010 at 07:32
Thanks guys, the dummy function as a HP is the right stuff.