snobel on 29/7/2025 at 15:43
Quote Posted by <Username>
* At Garrett's Building, the map screen shows Blue Heron Inn.
I can't reproduce this. Do you think it's possible you actually tested v0.21 here?
Quote:
* There is some weird behavior on the balcony of Orland's office. When I jump facing the door to the room, Garrett performs a mantling motion, as if he was climbing over something invisible.
I couldn't reproduce this either but it may be a question of finding the right position. I only have a laptop for testing right now so it's a bit tricky...
Adsk1 on 29/7/2025 at 17:02
Quote:
There is some weird behavior on the balcony of Orland's office. When I jump facing the door to the room, Garrett performs a mantling motion, as if he was climbing over something invisible.
I can confirm that there is indeed something going on there. Standing on Orlands office balcony, facing into his office with the door open, and the left side of the door frame to the left of the centre of the screen and with your back and left side against the balcony railings, pressing forward and jump did result in Garrett attempting to mantle briefly, before stopping, I guess due to the top of the door frame?
It might be possible that Garrett is mantling on a part of the balcony railing that's next to him, maybe to do with the collision hull type? From my experience, when mantling that railing SM from certain positions, it can sometimes cause Garrett to do that weird mantle where he does a complete 180 and tries to mantle something that was behind him. So maybe something like that is happening here, except it's being cut short by the door frame?
Whatever it is, it's certainly not game breaking. It doesn't appear to prevent Garrett from walking around that area as per the dreaded big map invisible walls bug and it doesn't allow Garrett to access above the doorframe or anywhere else that he shouldn't be going, at least from my attempts. And as it is initially difficult to replicate it (at least until you know where it happens), it suggests that maybe it's unlikely to be experienced by the general player?
Svperstar on 29/7/2025 at 17:21
Quote Posted by Adsk1
I can confirm that there is indeed something going on there. Standing on Orlands office balcony, facing into his office with the door open, and the left side of the door frame to the left of the centre of the screen and with your back and left side against the balcony railings, pressing forward and jump did result in Garrett attempting to mantle briefly, before stopping, I guess due to the top of the door frame?
It might be possible that Garrett is mantling on a part of the balcony railing that's next to him, maybe to do with the collision hull type? From my experience, when mantling that railing SM from certain positions, it can sometimes cause Garrett to do that weird mantle where he does a complete 180 and tries to mantle something that was behind him. So maybe something like that is happening here, except it's being cut short by the door frame?
Whatever it is, it's certainly not game breaking. It doesn't appear to prevent Garrett from walking around that area as per the dreaded big map invisible walls bug and it doesn't allow Garrett to access above the doorframe or anywhere else that he shouldn't be going, at least from my attempts. And as it is initially difficult to replicate it (at least until you know where it happens), it suggests that maybe it's unlikely to be experienced by the general player?
If you have Nvidia you could clip this with Instant Replay. Press Alt+Z to access the settings. Then upload the clip to YouTube and set to unlisted and post here.
Then everyone can see what you see
Sent from my SM-S928U1 using Tapatalk
snobel on 30/7/2025 at 07:27
Quote Posted by Adsk1
I can confirm that there is indeed something going on there. Standing on Orlands office balcony, facing into his office with the door open, and the left side of the door frame to the left of the centre of the screen and with your back and left side against the balcony railings, pressing forward and jump did result in Garrett attempting to mantle briefly, before stopping, I guess due to the top of the door frame?
It might be possible that Garrett is mantling on a part of the balcony railing that's next to him, maybe to do with the collision hull type? From my experience, when mantling that railing SM from certain positions, it can sometimes cause Garrett to do that weird mantle where he does a complete 180 and tries to mantle something that was behind him. So maybe something like that is happening here, except it's being cut short by the door frame?
Thanks - I'll do what I can to fix it.
Adsk1 on 30/7/2025 at 13:09
Quote Posted by Svperstar
If you have Nvidia you could clip this with Instant Replay. Press Alt+Z to access the settings. Then upload the clip to YouTube and set to unlisted and post here.
Then everyone can see what you see
I didn't have the time when I wanted to post it and didn't think it was necessary. But as it was requested, here it is.
(
https://youtu.be/KYm27WXUyIA) Odd Mantling
<Username> on 2/8/2025 at 20:21
I made sure only Sneaky Upgrade 1.1.12 and merged City map v0.23 were installed, then tried again. Now I can't get the Blue Heron Inn map anymore. The mantling behavior on Orland's balcony persisted and was easy to reproduce. In third-person view, it looks like Garrett is mantling over an invisible railing.
Adsk1 on 3/8/2025 at 04:37
Quote:
There is some weird behavior on the balcony of Orland's office. When I jump facing the door to the room, Garrett performs a mantling motion, as if he was climbing over something invisible.
I found the problem after testing the railings with Physics Hull set to None in the SM browser, despite being able to walk through the railings, I could still replicate the odd mantling. Checking the SM's properties revealed the Climber=>bIsRailing=True Property, which I've never used before as I wasn't aware of it. I always thought mantling was just part of the physics of the game.
Anyway, changing the property to false (or deleting it entirely) fixed the issue and hardly affects mantling the railing proper.
snobel on 3/8/2025 at 07:12
Noted - thanks!
snobel on 3/8/2025 at 08:57
Jumping alone is not enough. It has to be jump + direction which will then trigger a jumping-over-low-obstacle animation where Garrett swings his legs left - even when jumping away from the railing.
Fixed now, by deleting that property from the railings. :thumb: