fortuni on 20/1/2025 at 18:31
Thanks, but worked it out. Latest SU is 1.1.11 and the testing zip is 0.22
lowenz on 20/1/2025 at 18:39
Quote Posted by snobel
Have you tried the usual suspects: doing a proper reboot, disabling antivirus?
Btw. can you run other FMs - but not this map?
Same problem!
Reinstalled SU and now it's fine ;)
Savar on 2/4/2025 at 06:58
snobel
Hello. I can help you test the card
<Username> on 2/4/2025 at 13:59
I return home next week and can finally resume testing. Is there a new build?
snobel on 2/4/2025 at 18:59
Quote Posted by Savar
Hello. I can help you test the card
Quote Posted by <Username>
I return home next week and can finally resume testing.
Thanks for offering - at this point, it's probably better to wait for an update. :)
Quote:
Is there a new build?
I'm currently working on a new Sneaky Upgrade release, which will have fixes for the following issues mentioned in the first post:
* Ambient light changes abruptly when moving across a section border. Eventually it'll fade over a second or so
* Practice locks need a workaround so for now they've been removed from the stores
* Screenshots are not yet named after the current section
After the SU release there will be a small update to the City map to get the new features tested, so at that point, please give it a whirl...
In other Merged City news, Adsk1 (of Thief's Rising fame) has made a great bit of sewer map for connecting Docks to Old Quarter. The distance has been shortened by the use of (
https://www.moddb.com/mods/thief-3-sneaky-upgrade/videos/invisible-teleportation#imagebox) invisible teleportation, a new feature in the next SU. (The sewer will not be in the next City map update, because fitting it in will require some major optimization of the existing brushwork.)
<Username> on 6/4/2025 at 12:26
I am looking forward to the next Sneaky Upgrade release and hopefully some new T3 map work by Adsk1. :)
chk772 on 13/7/2025 at 20:22
@snobel: Thanks for your continuous work on this game. Highly appreciated.
<Username> on 26/7/2025 at 20:00
What worked:
* I could not break the player location detection and consistently received "Welcome to..." messages whenever I crossed into a new map section.
* I noticed no major issues.
Minor things I noticed:
* v0.23 shows up in FMsel as "Merged City testmap 1", same as v0.21. Is it possible to make the version numbers show up in FMsel? Otherwise, I might end up testing the wrong version at some point.
* At Garrett's Building, the map screen shows Blue Heron Inn.
* Upon entering Stonemarket, a screen pops up with the text about escaping Lady Elisabeth's thugs. Could be removed.
* Upon entering The Docks, a screen pops up with text about getting through despite the quarantine with the Keeper Door Glyph. Could be removed.
* Upon entering Old Quarter, a screen pops up with text about being chased by Keeper Enforcers sent by Orland. Could be removed.
* In Ramien's place in Old Quarter, the objective about meeting gets was cancelled. The objective "Search for clues in your old fence's shop about what you should do next" stays in the objectives screen.
* There is some weird behavior on the balcony of Orland's office. When I jump facing the door to the room, Garrett performs a mantling motion, as if he was climbing over something invisible.
snobel on 27/7/2025 at 07:06
Quote Posted by <Username>
* I could not break the player location detection and consistently received "Welcome to..." messages whenever I crossed into a new map section.
* I noticed no major issues.
Good to hear. :)
Quote:
* v0.23 shows up in FMsel as "Merged City testmap 1", same as v0.21. Is it possible to make the version numbers show up in FMsel? Otherwise, I might end up testing the wrong version at some point.
Good idea - I'll do that.
Quote:
* At Garrett's Building, the map screen shows Blue Heron Inn.
Definitely an oversight - thanks.
Quote:
* Upon entering Stonemarket, a screen pops up with the text about escaping Lady Elisabeth's thugs. Could be removed.
* Upon entering The Docks, a screen pops up with text about getting through despite the quarantine with the Keeper Door Glyph. Could be removed.
* Upon entering Old Quarter, a screen pops up with text about being chased by Keeper Enforcers sent by Orland. Could be removed.
* In Ramien's place in Old Quarter, the objective about meeting gets was cancelled. The objective "Search for clues in your old fence's shop about what you should do next" stays in the objectives screen.
These are all to be expected. Remember that a lot of scripts are totally broken right now. When they've been fixed (in test map 2), those pop-ups and objectives should be working as intended again.
Quote:
* There is some weird behavior on the balcony of Orland's office. When I jump facing the door to the room, Garrett performs a mantling motion, as if he was climbing over something invisible.
I'll have a look at that...
Thanks for testing! :thumb: