fortuni on 21/8/2021 at 13:57
Need an excuse to replay this stupendously good mission? Here's the best reason ever!
Dml to fix a few issues (.gam and .dml have to be installed), courtesy Glypher
1. Fix the armoury door so you can't pass through it (it was possible)
2. If you KO the guard in the prison area then try to pick him up to hide him, you collect his pickaxe which you can't drop so you have to reload.
3. Fix goal 9 (hard) - completed after finding 5 secrets, not 4 (reported in Ricebugs walkthrough)
4. Fix goal 10 (expert) - completed after finding 8 secrets, not 7 (reported in Ricebugs walkthrough)
5. Fix goal 1 (Don't knock anyone out and don't let anyone know you were there) - which cancels after the final conversation, even if the player has fulfilled the objective condition.
6. Fixes end game stats pockets picked.
Code:
DML1
//T2 FM: Memoirs of a Dead God (Preparations) by Nick Dablin (nicked) / Fixes: miss23.gam.dml
ObjProp -14 "Scripts"
{
"Script 0" CorpseFrobFixed
}
Code:
DML1
//T2 FM: Memoirs of a Dead God (Preparations) by Nick Dablin (nicked) / Fixes: miss23.mis.dml
//goals
+ObjProp 157 "DesignNote"
{
"" NVRelayTrapTOn="TurnOff"; NVRelayTrapTDest=1521
}
ObjProp 157 "Scripts"
{
"Script 0" NVRelayTrap
}
+Link 1500 1521 "ControlDevice"
{
}
+ObjProp 1521 "DesignNote"
{
"" NVTrapSetQVarOff="Null"; NVLinkBuilderOn="Null"; NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource=1500; NVLinkBuilderLinkDest="[Me]"
}
+ObjProp 1521 "Scripts"
{
"Script 0" NVTrapSetQVar
"Script 1" NVLinkBuilder
}
+ObjProp 1521 "TrapQVar"
{
"" =1:goal_state_1
}
ObjProp 165 "TrapQVar"
{
"" >6:DrSSecrets
}
ObjProp 172 "TrapQVar"
{
"" >3:DrSSecrets
}
//pickpocketing
+ObjProp 251 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 251 252 "ControlDevice"
{
}
+ObjProp 251 "Scripts"
{
"Script 0" TrapRelay
}
+ObjProp 252 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 252 "TrapQVar"
{
"" =1:DrSPocketCnt
}
//AIs
+ObjProp 234 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 1416 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" ccavad
}
ObjProp 1416 "Scripts"
{
"Script 0" CorpseFrobFixed
}
//morego conv
+ObjProp 1530 "AI_SaveConverse"
{
"" true
}
//doors
+Link 60 61 "ScriptParams"
{
"" Double
}
+ObjProp 293 "DesignNote"
{
"" NVMetaTrapOn="FrobWorldEnd"; NVMetaTrapOnDelay=2000; NVMetaTrapMeta="FrobInert"
}
-ObjProp 293 "PhysType"
+ObjProp 293 "PhysType"
{
"Type" OBB
}
ObjProp 293 "Scripts"
{
"Script 0" NVMetaTrap
}
//vase
-ObjProp 1559 "PhysType"
ObjProp 1559 "Position"
{
"Location" -380, 390.425, -28.35
}
+ObjProp 1559 "PhysType"
{
"Type" Sphere Hat
}
Edit: dml updated to include fix for incorrect pocket count.
styora on 19/6/2023 at 11:17
Awesome missions, a good example of how to re-use a map and still keep it fresh. The story was interesting and the art design was amazing.
Discendo Vox on 17/5/2024 at 19:59
I'm struggling to find the full set of secrets mission 1. What I have so far:
1. Basement, under stairs to ground floor.
2. Basement, Maid's room.
3. Basement, Kitchen.
4. Fireplace, ground floor drawing room.
5. Ground floor, Pool pump room.
6. Fireplace, floor 2 drawing room.
I think I've found a couple more but there's no definitive list anywhere I can find, the objective hasn't popped and, like an idiot, I'm running on expert so the ghost requirement is making this take a lot longer. (I gotta admit, randomized rotation intervals on these guards don't feel great).
Can folks point me to the others?
HarryPotter on 3/6/2024 at 20:25
So, finished the 1st mission and quick saved (my only save) while in prison and hearing the monologue, just before the 1st mission gets completed.
Then, the 2nd mission started, and insta died from the monkey.
And, reload the last saved.
And, I was back in the prison, but this time no monologue, no ending the 1st mission, no nothing; everybody was sitting idle there, chilling.
So, game stuck.
Is there a way to make the 1st mission end, to move to the 2nd mission, WITHOUT having to replay the 1st one?
Thanks,
HP
trefoilknot on 3/6/2024 at 20:27
Loading can mess up convos and such (not sure if that's the issue here, but it seems plausible).
You can always level skip, if needed (control-alt-shift-end).
HarryPotter on 3/6/2024 at 20:51
Quote Posted by trefoilknot
Loading can mess up convos and such (not sure if that's the issue here, but it seems plausible).
You can always level skip, if needed (control-alt-shift-end).
Totally forgot about that one; thanks a mil!
chk772 on 16/4/2025 at 15:58
Quote Posted by Sticky Fingers
There's an Excel doc in the .zip called "MDGLootlist_Complete" which indicates were they all are.
Now that's what I call service. :D