massimilianogoi on 5/10/2009 at 13:33
What is a loop, in this case? Never heard about...
Judith on 5/10/2009 at 16:21
I don't have max in front of me but I think that was this great feature that lets you add new edges manually, instead of numeric values like Pinch in Edge Connect dialog window.
massimilianogoi on 5/10/2009 at 18:22
Never heard about this :wot: I have always used "Slice Plane", under the Edit Geometry panel.
New Horizon on 9/10/2009 at 02:05
Improper collision model?
ascottk on 9/10/2009 at 02:18
No ragdoll
massimilianogoi on 9/10/2009 at 13:38
Quote Posted by New Horizon
Improper collision model?
What??
Quote Posted by ascottk
No ragdoll
No, the ragdoll is meant for acting after the death of the NPC, here we have the bot that is still "alive".
New Horizon on 9/10/2009 at 13:53
Quote Posted by massimilianogoi
What??
Well, you didn't say what the problem was. You just posted a picture. To me, it looks like you were asking why your robot was clipping into the wall. If it's clipping into the wall, then there is a problem with the collision / clipping model....whatever it's called. If you're importing models into the game, you must surely know what that is by now. If not, do some research. I can't help you figure it out, because I have no knowledge on setting these things up...I just know what they are.
massimilianogoi on 9/10/2009 at 14:08
Ok. I also read somewhere in the properties that you can put an height-weight cube so the model couldn't be approached other than a limit. Maybe I can try to modify that settings, if only I could remember where they are...
ascottk on 9/10/2009 at 16:27
Quote Posted by massimilianogoi
What??
No, the ragdoll is meant for acting after the death of the NPC, here we have the bot that is still "alive".
Ragdolls include rigid bodies and they are treated like collision boxes of smeshes. I know this why? Because I have the Havok Content tools for Maya (which doesn't export rgd files), played around with physics in 3ds max, and worked with ragdolls in The Dark Mod.
It's the same in TDM, static meshes have simplified collision models while ragdolls have collision bodies. These bodies have the information for how the they react to each other and how they react to the game world. Doom 3 articulated figures and TDS ragdolls are not that different.