Judith on 10/10/2008 at 22:30
Thanks again for your detailed entry at The Circle, it's very kind of you :)
clearing on 11/10/2008 at 16:20
Keep up the good work, Judith :thumb:
pavlovscat on 11/10/2008 at 17:12
Heh! I checked the download count and there have been 32 downloads already! I guess more people were interested than you realized! :cool: :thumb:
pwyll on 12/10/2008 at 20:27
Looks very good! Nice work, Judith!:thumb:
Judith on 13/10/2008 at 17:05
Quote Posted by pavlovscat
Heh! I checked the download count and there have been 32 downloads already! I guess more people were interested than you realized! :cool: :thumb:
That's really nice, looks like people weren't discouraged by the size of this demo :). Fortunately it's size doesn't mean that e.g. mission twice or 4 times the size of the museum would be 200 or 400 mb. I actually have a first part of my mission, a city section which is much, much larger than this and it's below 200 mb. So it surely depends on the variety and size of new textures used, but the rest (bsp, static meshes, scripts, navmesh, etc.) doesn't increase the mission size to such extent ;).
pwyll on 13/10/2008 at 20:26
Size doesn't matter. I am looking for quality and realistic graphics. The glass window really impressed me! Transparent windows in thief - that's amazing. The brick wall - that's what I call a very realistic look. The mountain is cool. The others are impressive, too. But that window... Oh man, I cannot wait to play missions with such graphics. Thanks for your efforts! You keep Thief alive.
P.S.:Of course, the gameplay is very important, not only the graphics. That's why Thief is my favorite game, not Assassin's Creed.
Martin Karne on 13/10/2008 at 21:14
Sometimes I want to bleed to death while on mapping crapstatic pieces of worthless scenarios I make, sometimes I like what I see and do.