Starker on 31/7/2017 at 11:11
Yeah, that describes the tone perfectly. I suppose Andromeda is the Farscape of the series then, more whimsical at the start and quite serious by the end.
Sulphur on 2/8/2017 at 07:59
Andromeda was pretty low-rent from what I saw of it. I'm not sure ME:A deserves the comparison to it, but I then I don't know if Farscape deserves the comparison to ME:A. Farscape is one of the TV shows I'm fondest of, to a probably unreasonable degree, not least because it took the idea of Star Trek and turned it on its head while charting out a clever, affecting character-based narrative over four seasons.
icemann on 2/8/2017 at 08:46
I'd say that it (Farscape) goes off on it's own direction. Quite good on the overall whole. The movie was pretty good as well.
Starker on 2/8/2017 at 13:02
After Babylon 5, I don't think any show could do straight Star Trek any more.
Farscape is the closest show in tone that I can think of. Though now that I think about it, there are other similarities too, like the slow start, the dysfunctional crew and the villain wanting what's in the protagonist's head.
Just started ME3 and I don't really know what to think about it yet, but I already found the symbolism very interesting. There's this kid who's at first carefree and playing with his toy starship in the open, then you see him crawling in a vent (or linear corridor) and finally he climbs into a shuttle that gets blown up by a big corporate machine. This is probably the best metaphor for the whole series I've ever seen.
Sulphur on 2/8/2017 at 14:24
Symbolism, you say? Hammer, meet nail. But you're too early in to decide, really. Take your time soaking it in, lord knows the game wants you to.
EvaUnit02 on 3/8/2017 at 20:44
Quote Posted by Starker
Would be too bad if there wasn't a follow-up to some of those in the form of a sequel.
Well the studio is dead now. Bioware Montreal is being folded into Motive, who're working on the SP campaign for Star Wars: Battlefront 2 (2017) and EA's upcoming open world map icon hoovering game, produced by Jade Raymond.
(
http://www.pcgamer.com/bioware-montreal-is-being-merged-into-ea-motive/)
EvaUnit02 on 3/8/2017 at 21:28
Quote Posted by Starker
I could go on, but I'd just be repeating a lot of the stuff that has already been already covered. In any case, I look at all the 10/10 reviews and I wonder how ME2 got so much praise while Andromeda got so much flak.
I think a problem here was ME:A was released in a post-Witcher 3 world. I.e. Bland MMO-esque collect-a-thon and FedEx qside-quests don't cut the mustard any more. (Watch out when Bethesda releases Starfield aka Elder Scrolls in space. Many critics will probably give the typical procedurally generated, barebones Beth questing a pass on this front.)
I never saw this one but did watch similar late '90s/early '00s Canadian-produced sci-fi shows. Earth: Final Conflict had an amazing first season, splotchy 2nd & 3rd and had completely descended into turdville by the 4th. Lexx was fantastically surrealist, I loved that show.
Quote Posted by Starker
As for ME2, it had less guns, though, didn't it? IIRC it streamlined weapons, equipment and skills considerably.
ME2 traded hundreds of samey weapons with only stats-differences to a handful of genuinely different weapons that could completely change your playstyle. T
he classes were all redesigned to be completely different from one-another too. Eg the ME1's Infiltrator class rendered the Engineer redundant as he was literally the Engineer but with access to more weapon specialisation. ME2's Infiltrator had cloaking and long-ranged combat focus making him suited for guerilla warfare; ME2's Engineer on the other hand had a combat drone and debuffs, making him suited for crowd control.
Starker on 4/8/2017 at 01:59
Yeah, while Andromeda holds up surprisingly well against the previous ME games, it still fails pretty bad against Witcher 3.
I actually thought the ME2 streamlining was a good thing. It gave the gameplay more focus and brought it closer to the action game it always wanted to be. And I can already see the improvements in ME3 as well. You can actually properly run in this one, which feels amazing after essentially having been shackled for the entirety of ME1-2. Still nowhere near the movement freedom of Andromeda, though, where you can jump, mantle and use your jetpack to dash short distances in any direction.
The gameplay in the games has only been getting better and better. In Andromeda, I very nearly didn't hate the combat, and I usually despise cover-based shooting from the bottom of my heart. In ME3, it also feels much better than in either of the previous entries. But I can already tell I'm not going to like where the story is going. For one, it makes a complete mockery of the first game. Sovereign now just looks like an idiot for not waiting for the arrival of the main fleet. And people still berate you for working for Cerberus, who this game felt the need to bring along and expand for some reason.
Sulphur on 4/8/2017 at 16:59
That is the one thing I don't get: why didn't Sovereign wait for the main fleet? Limited indoctrination seems like a stupid thing to do if your entire MO is organic cleansing in toto. Choose the path of least effort and just Kaiju them to kingdom come like you were going to anyway.