Volitions Advocate on 3/5/2016 at 08:32
I find it funny (but not unexpected?) That I posted in this thread after 4 months of it being dormant to talk about how I got to take a look behind the scenes, and the thread just bulldozed over it to continue arguing about the same argument that stopped 4 months ago.
At least a few of you are entertaining when you go about it.
I was IN there man.. and it was cool 'n shit.
Inline Image:
http://i.imgur.com/MO9RxMk.png
henke on 3/5/2016 at 19:34
TTLG.
TTLG never changes.
Pyrian on 3/5/2016 at 20:58
Quote Posted by henke
TTLG never changes.
It's a fan site for a company that went out of business over 15 years ago.
faetal on 3/5/2016 at 20:59
That needs to be a framed cross-stitch above every moderator's hearth.
In other news, I am most fucking excite about a new ME game.
Starker on 4/5/2016 at 23:34
I wasn't too happy with the second game and I didn't play the third one, but I'll take all the space opera I can get.
twisty on 5/5/2016 at 08:54
I've often wondered why there are so few RPG games set in space or futuristic settings, which is a shame as I'd love to see more games of this type. Bioware seem to be leading the charge in this space (pun not intended) with ME and KOTOR, and very little competition.
Hopefully they release this one on Steam this time.
Nedan on 5/5/2016 at 10:03
As long as EA is holding all the cards... a steam release will likely never happen. Selling to EA will always be the worst decision they ever made.
Starker on 11/4/2017 at 18:50
So, I played some 12 hours of this over the weekend and I'm kind of hooked. The series lost me with Mass Effect 2, but Andromeda starts over from a clean slate and it's not like I'm exactly spoiled for choice when it comes to games in the the genre (space opera), so I thought I'd give it another chance. From what I had heard initially, I expected a complete mess, but it's not really that bad. Certainly nothing on Bethesda/Obsidian level of brokenness. Some animations look funny, but that's about it*
I'd say that the game is in many regards an improvement of the first game in particular. The combat is still cover-based shooting, but it's better than either of the first two games and the dialogue choices are pretty much the same old simple wheel without the pointless saint/jerk dichotomy. The MAKO is back, but it handles much better and there's much more to explore. Once again there's an annoying planet scanning mini-game designed to waste your time, but there's much less of it.
What got me hooked, though, was the intrigue of exploring another galaxy, meeting alien races and getting involved in space politics. The game is a mediocre shooter, barely an RPG and lacking in a lot of other regards, but the fantasy of exploring a new frontier kind of works for me.
* here's a video with some pretty good speculation about what could have gone wrong with the animations. As someone who knows very little about animation in games, I found it very enlightening:
[video=youtube;0qvvmVpS3AA]https://www.youtube.com/watch?v=0qvvmVpS3AA[/video]
icemann on 12/4/2017 at 05:18
Quote Posted by Starker
Certainly nothing on Bethesda/Obsidian level of brokenness. Some animations look funny, but that's about it*
I'd not be too quick to say that. With Andromeda they copied Fallout 4's limited conversation wheel (of usually only 2-3 choices), with conversation choices that:
* Don't really convey what your character will say if you select that option
* Often have conversation choices which all = the same thing
Not much roleplaying in that really. Much more linear than how it was handled to far better effect even in Mass Effect 3.
Mass Effect, much like the Witcher are about choices which have knock on effects later on. Some good, some bad. Take that away and you lose a part of the roleplaying experience of choice and consequence.
Starker on 12/4/2017 at 06:30
I haven't played Mass Effect 3, but the first two games were never much of an RPG to begin with. You basically exhausted all the exposition lines and then made a saint/asshole decision on how to respond, with basically the same end result. And the few real decisions were pretty binary and didn't really matter all that much in the end. I remember I was especially pissed about the Rachni queen decision amounting to nothing, one more reason I'm glad I didn't play the third game.
Don't get me wrong, the dialogue is certainly limited, but, from what I've seen, it's not more limited than the first game. You still make decisions about things, like whether the first outpost in the galaxy will be military or scientific and whether a criminal will be exiled or not and probably something will come of it in the end, if you're lucky.