Phatose on 10/7/2012 at 20:59
Yeah, everybody's happy during that portion of the game. Tuchanka is done exceptionally well, as is the next major section.
Volitions Advocate on 11/7/2012 at 05:19
Hold on a sec!
The only way to increase your galactic readiness rating is by playing online or by playing the iphone game? WTF IS THIS SHIT?
nicked on 11/7/2012 at 05:49
...which is completely irrelevant to the ending if you do all the side quests as far as I could tell.
Volitions Advocate on 11/7/2012 at 22:56
What I've read is that all of your war assets are only as effective as the percentage your galactic readiness is. So the default is 50% meaning all of your assets are only half as valuable.
So the only way to get the "best" ending is to basically do everything there is possible to do.
Still, I tried out the MP a bit. Surprisingly it's kinda fun. But too time consuming. I increased 6% everywhere and a bit extra in alliance space. But still.. I spent 40 minutes doing it, and I hardly have enough time to play the SP. So I'm going to forget about it till later.
Phatose on 11/7/2012 at 23:17
AFAIK, in the extended cut they reduced the required effective military strength for the best ending to 4,000 - which you can achieve if you do all sidequests.
Jason Moyer on 12/7/2012 at 00:31
They reduced it from 4,000 to 3,100.
Volitions Advocate on 27/7/2012 at 05:31
I finally finished. I didn't scour the final moments of the game to view every possible ending, but I'm satisfied with how things ended. To an extent.
I'm not sure if I've seen the new revamped ending or the original one, but I think it's the original one.
The only thing that bugs me about the whole ordeal is the same thing that I mentioned back when I finished the first Mass Effect. As much as I love the stories, the characters, setting, etc. In the end it's another Dune / Terminator / Battlestar Galactica clone.
The ending that I chose to go with basically makes Shepard the Duncan Idaho Kwisatz Haderach, A synthesis of Man and machine where Duncan becomes the new Evermind and brokers a peace between 2 warring factions that spent the better part of 15K years in war. It's basically the same ending. Although the stuff about the catalyst and the cycle could've been explored a bit more. You get the first glimpse of it while talking to the Prothean VI on Thessia, and it's conveniently not mentioned until the last 3 minutes of the game. Missed opportunities there. And Shepards choices end up having to be rash without a complete understanding of the situation (like Janek crashing prometheus)
I'm glad I played it, and I'm glad its over. I've been playing through these games back to back for the past 3 months. And I'd like to do something a bit more mindless now. Maybe battlefield 3 or something.
van HellSing on 27/7/2012 at 06:06
You might want to hide that Prometheus spoiler there. It's kind of in the trailers, but still.
EvaUnit02 on 13/10/2012 at 02:51
The long rumoured "take back Omega from Cerberus" expansion is dropping on Nov 28th and will cost 1200 pts/$15 USD.
(
http://www.eurogamer.net/articles/2012-10-12-date-for-mass-effect-3s-omega-dlc-the-biggest-and-most-expensive-yet)
Quote:
Mass Effect 3's Omega DLC will be the most expansive and expensive add-on yet, maker BioWare has announced.
Omega will be "double the size" of the largest Mass Effect 3 DLC so far, Mass Effect 3 producer Mike Gamble explained at New York Comic-Con. (In terms of actual game content Gamble is likely referring to this summer's Leviathan DLC. In terms of file size the largest is the 2GB Extended Cut, although that is the Xbox 360 DLC file limit).
Leviathan was awesome IMO, I hope that this one will be up to the same high standards. (Leviathan is easily up to par with Lair of the Shadow Broker and it very much has the Star Trek-ish "sci-fi mystery" vibes that we hadn't seen since ME1.)
EvaUnit02 on 13/10/2012 at 04:42
Quote Posted by Volitions Advocate
from a technical standpoint. I really like the hassle free, no HUD-stretched, no hack/crack multimonitor support. It just works, and it works flawlessly. The game even darkens the outer monitors at the proper times for dialogue and FMVs. My framerate takes a bit of a hit with the exploded resolution, which gives me mouse acceleration problems, But i'm dealing with them because I don't want to turn the detail down. Its a very nice looking game, Bio ware has definitely improved on UE3 a bit to satisfy their own needs.
It was still a pretty unoptimised port, a stepdown from the 3rd party port of ME1 in a lot of ways. No hotkeys for the squad, journal and codex screens; no hotkeys for individual weapons; NO TEXT CHAT IN MULTIPLAYER. (Fans even managed to enable the generic UE3.0 engine text chat, FFS.)
Quote Posted by Jason Moyer
I think the overall look of the game is a little weird, especially if you've just played ME1 and ME2 which were fairly consistent in their presentation. I dunno what they changed exactly besides not having film grain, but overall I don't think it's a very good looking game compared to the first two.
All of the blinding lens flare. Somebody clearly had a hard-on for Star Trek 2009.