Mapping out The City. - by Digital Nightfall
Solabusca on 22/11/2005 at 21:20
Her'e's what Mugla was pointing towards:
Quote:
* Old Quarter: A diverse middle-class neighborhood in the heart of the City. In the first Thief, the area is a walled-off City section. A generation or so ago, a mystical artifact called the Eye caused the Cataclysm, a horrendous event that created undead in the Hammerite Cathedral cemetery, and somehow in the ensuing chaos (the fire may have been a defensive measure) the Old Quarter caught fire and burned out of control. The Old Quarter was walled in to keep surviving zombies in and people out. What remains is an abandoned mess of ruins, debris and wandering undead (as well as wild animals). By the time of Deadly Shadows, the Old Quarter is once again inhabited, with the Hammerite headquarters, Fort Ironwood, located here. A solemn monument sitting in the cemetery was erected as a Cataclysm memorial. The main gated entrance to the Keeper Compound is also here, but hidden by Glyph magic.
Below that they list Shalebridge.
Quote:
* Shalebridge: Neighborhood between the Old Quarter and the Docks. Close to where Garrett lived in the Metal Age. The infamous haunted Cradle is located here, mostly walled off but still accessible from the city.
All standard Wiki disclaimers apply, obviously.
Solabusca on 23/11/2005 at 00:45
Kidnap starts at the sub-dock, not the Docks district itself - Garret's just sneaked off the submarine. Only after wandering around and seeing the building does he realize that the sub is docked UNDER the City, and that Karras must have found an underwater passage leading to it.
Then he escapes using the tunnels he already knows about, heading up to the sewers and then street level. Your diagram is pretty much right on the money, in that respect.
.j.
jtr7 on 23/11/2005 at 05:17
Although the color of the earth within the Lost City isn't what we would expect from the obvious volcanic activity, would it be a stretch to assume the "access" tunnel could be a lava tube? Maybe Karath D'in sank as the magma pocket below it drained into the River. Yeah, it's a stretch.:erg:
Mugla on 23/11/2005 at 09:33
I doupt there's any other possibility than having an underwater entrance for the sub-marine (especially when almost no one ever saw it, as can be read from the fishermans note in T3 Docks), but I thought it would bring some maps closer (and thus tightening the net around the rest to bring some definitive conclusions) if the exit would had been in the vicinity of the Docks.
Anyways, we should take into account the Sunken Citadel too, as it would seem that the afore picted sea-channel has to go very close to it. Also the correct depth could be derived from both underground areas, as you have to descend deeper to get to LC, but only through the sewers to SC; the land has to slope sea-wards anyways.
I know this would put us into the 3rd dimension already, but a small diversion to get the possible sewers charted out for the fan-missioners (and see how deep a channels we have and where(thinking of Baffords spider-cave here too)) might not be poorly spent time.
Solabusca on 24/11/2005 at 13:38
Once again, Mugla, that takes us down the path of the Sunken Citadel being another abandoned part of Karath-Din that the Kurshok have inhabited after their exile from the surface world.
It's the path I consider to be correct, as well :thumb:
The sub-base is below Markham's Island - far enough that the lighthouse could fall into disrepair (ie, it's not important enough to keep up) and be ambushed and taken over quietly by Dark William Markham between supply runs; near enough that it can be used to signal Karras.
Somewhere out in the depths of the sea there's an entryway, and the mech's followed it and surfaced in a grotto near KD, far beneath the City. They had to dig their way in, so Karras probably figured out where it was in his researches, and designed the Cetus Amicus for just this purpose. We know it takes G. a while on the sub to get from the sub-base to the KD site... and is deep enough that he can see squid out the portholes.
Why yes, I did just play through Kidnap!
.j.
Solabusca on 26/11/2005 at 14:27
Well folks - since we're still in the midst of trying to determine where Shalebridge should be placed... let me direct your attention to the drepts_tale_engl_none_30.rad file in your T3 directory.
I quote:
"She hunts now in Auldale, but 'twas in Shalebridge her murders did begin..."
The video footage? It has the camera zooming into the map of the City, with the words Shalebridge Cradle on the screen.
Not the words, though. He did
not say "'twas in the Cradle", but
in Shalebridge, referring to the area as he does Auldale - as a district!
Add it to the list of proofs, my friends! (
http://www.ttlg.com/forums/showthread.php?p=1333773#post1333773) You can see the video capture earlier in this thread. If I hadn't been replaying it this morning, I'd never have recalled it!
.j.
Mugla on 26/11/2005 at 15:36
Phew! That seems definitive enough, luckily.
Okay, let's try to explain the few unpleasentries we have with this version, and get on with this atlast.
MorbusG on 27/11/2005 at 17:18
Woot! Does this mean Shalebridge is decidedly at/near/around the lowest bridge?
If so, the thing with that is that we desperately need more space for it, and can not atleast take it from Old quarter or Docks. Does it sound silly if SB would extend along the road coming from the lowest bridge (below the road, obviously)?