Mapping out The City. - by Digital Nightfall
Oliver Gregory on 12/8/2001 at 13:44
Quote:
Originally posted by Grundbegriff:
<STRONG>Is there
any evidence of such developments in the mines at Cragscleft? </STRONG>
There is electricity (think safety lamp) This
may have been how electricity was developed in the City, but of course it may not.
<STRONG>The idea of a network of mines running under Dayport seems quite unlikely to me, especially given how architecturally developed Dayport seems to be.</STRONG>
There may have been mines there
once, just before Thief takes place. Most large towns started out as small villages catering for a particular industry, such as mining, and grew over time, eventually eclipsing how the area started out.
P.S. I don't doubt that the word Dayport has nothing to do with mines, but the City probably has something to do with mining as it is one of the fe industries we know exist in Thief, like overseas exports.
Grundbegriff on 12/8/2001 at 17:28
Quote:
Originally posted by Oliver Gregory:
<STRONG>Most large towns started out as small villages catering for a particular industry, such as mining, and grew over time, eventually eclipsing how the area started out.</STRONG>
I could be wrong, but I doubt that villages were built
over the mines on which they depended. The usual configuration, I believe, would have been that a village arose near the mouth of a mine which was bored into some elevated terrain such as a hill or mountain. Exceptions exist, I imagine. Still, the idea that Dayport would be developed on potentially unstable terrain seems unlikely, and the only evidence to support such a notion is that "day" is technical mining jargon for the surface above a mine. While I admit that this
may mean that the area of Dayport (near the water, away from elevated terrain) was mined in the City's early days, I suspect mines such as Cragscleft are actually in foothills on the City's periphery.
Quote:
<STRONG>P.S. I don't doubt that the word Dayport has nothing to do with mines, but the City probably has something to do with mining</STRONG>
That much is clear. One of the missions actually takes place in a mine. ;)
Oliver Gregory on 12/8/2001 at 18:20
Hehe, yeah, but I meant more than just Hammerite mining.
Digital Nightfall on 13/8/2001 at 22:20
Any chance this map (the ASCII one) is going to change any time soon? If not, I will go ahead and have the CoSaS artists use it as a guide to edit some of our existing city maps to reflect this more studied and acurate version of The City layout. :)
Oliver Gregory on 14/8/2001 at 12:46
I doubt it will, I think Grundy has done a fine job of covering everything <IMG SRC="thumb.gif" border="0">
Grundbegriff on 14/8/2001 at 13:45
Digi,
Let me upload a last revision of the ascii map that shows where the major landmarks are situated on my hand-drawn sketch. There's a rationale behind the placement of some of the major sites.
Digital Nightfall on 14/8/2001 at 14:32
Sounds good. My CoSaS artists will probbly change some things of course, to better fit the fiction of COT/CoSaS (probbly more additions then changes) but all of this it just fan-art anyway, and will probbly be rendered assunder and torn to bits by Thief 3 anyway. ;)
Digi is excited though
Grundbegriff on 15/8/2001 at 12:03
Here's map #1 of 3, which corrects the misleading map that Garrett used in ASSN. This map, based on in-game measurements, shows the correct proportions of the streets that run through New Market, and shows the passageways omitted in Garrett's map. Farkus's shop, Garrett's apartment, and the entrance to the Lost City are marked with initials. The fortified wall surrounding New Market is shown in red. (Note: this fortification is not the same as the barricade that surrounds a section of the Old Quarter!) All known canals are marked in blue. They flow from the northern canal that leads (I presume) to the River (not shown), and flow southward through New Market, exiting westward near the entrance to Karath-Din. (Note: this westward path of the canal fits well with the idea that the Ambush/Courier neighborhood is in the New Quarter to the west, south of Shalebridge and southwest of HighTowne. Map #2 shows this connection).
It's clear that Garrett's apartment isn't in DownTowne, since if it were there would be no reason to mark "DownTowne" on the map. Likewise, it makes sense that Garrett would identify his area as "Home Turf" rather than use the proper name of the district, since he knows the name of his neighborhood. This too suggests that his apartment is in a district not otherwise named on the map. For these reasons, and others mentioned above, I've placed Garrett's apartment in the South Quarter.
<a href="http://pantheon.yale.edu/~dcbyron/screenshots/newmarket.png"><img width=600 src=http://pantheon.yale.edu/~dcbyron/screenshots/newmarket.png></a>
{placeholder for map #2}
{placeholder for map #3}
[ August 15, 2001: Message edited by: Grundbegriff ]
TheWatcher on 15/8/2001 at 13:54
Quote:
Originally posted by Oliver Gregory:
<STRONG> but the City probably has something to do with mining as it is one of the fe industries we know exist in Thief, like overseas exports.</STRONG>
One minor problem with the mine theory: The Lost City. That's pretty much slap underneath the new City and at not too huge a depth. It at least stretches from the middle of the City to the sea and probably more: possibly out to the Cragscleft area or beyond. Any significant mining industry in that area would be bound to come through into the lost city sooner or later, especially if the lost city is more extensive than the areas in T1 and T2 (which it almost definately will be - you don't get civilisations like the Precursors on small scales, think Ancient Egypt size building efforts) Have a look at Aaron Graham's Keeper Theses on the Circle, especially (
http://www.thief-thecircle.com/guides/theses/history.asp) http://www.thief-thecircle.com/guides/theses/history.asp and (
http://www.thief-thecircle.com/guides/theses/hammers.asp) http://www.thief-thecircle.com/guides/theses/hammers.asp . If the material in these is to be taken as valid (I think so, they seem an accurate account of, and logical deduction from, the game material) then it's possible that the only recorded unintentional intrusion into the lost city was under Cragscleft during the temple construction (I base this on the following: if a gemstone with necromantic powers is involved in the destruction of the lost city, a gemstone is found in Cragscelft with similar powers and then another stone turns up in a Hammer Cathedral with the same powers the chances are they are one and the same. Talking, necromantic stones with an ego are not common.) While it is not inconceivable that excavations under the City opened into tunned in the lost city, it it fairly unlikely otherwise there would be a large number of artifacts of Precursor construction around the city - this didn't happen at Cragscleft because of the trouble caused by the gem.
So the miners were either very, very lucky or the lost city is a lot deeper that it would appear to be from T1. Or there were no mines. My money is on the latter as itavoids some thorny problems, YMMV of course.
[edit - Must Check Spellings More Often!]
[edit - If I've missed any more, it's tough :P]
[ August 15, 2001: Message edited by: TheWatcher ]
[ August 15, 2001: Message edited by: TheWatcher ]
Grundbegriff on 15/8/2001 at 15:06
Quote:
Originally posted by TheWatcher:
<STRONG>One minor problem with the mine theory: The Lost City. That's pretty much slap underneath the new City and at not too huge a depth. It at least stretches from the middle of the City to the sea and probably more: possibly out to the Cragscleft area or beyond.</STRONG>
The City is pretty large. Since we know that canals pervade the City and since all that water must be coming from somewhere, we can posit modest mountains as the source of the River, and the River as the source for the canals. Now, the sea appears to be to the south, and the canals tend to flow toward the south from the north. So it's reasonable to suppose that the River to the north is flowing from up in the mountains.
All of this is consistent with the theory that Cragscleft is in those small northern mountains. Thus, the mining would have taken place there and stretched down on either side of the River just northeast of Shalebridge (which, I take it, spreads onto both banks).
Cragscleft
could be located in the eastern mountains that are visible across the River from Eastport, but then it would seem strange to construe Cragscleft as part of the City (or of that portion of the City where Garrett's other adventures seem to unfold).
Needless to say, if Cragscleft is north of the North Quarter in the foothills northeast of Shalebridge, toward the River's remote source, then there's
no risk at all that subterranean mines there would bump into the Lost City. The Lost City stretches from just south of Garrett's home and Ramirez Manor all the way to the sea in Dayport.
Here, how 'bout a sketch that shows where the Lost City is, where BUSH & COUR take place, and where the haunted, canal-laced portion of the Old Quarter is. Dayport must be extended south a bit more to accommodate the true scale of Karath-Din, but this gives the gist.
<img src=http://pantheon.yale.edu/~dcbyron/screenshots/landmarks01.png>
Quote:
<STRONG>Any significant mining industry in that area would be bound to come through into the lost city sooner or later, especially if the lost city is more extensive than the areas in T1 and T2 (which it almost definately will be - you don't get civilisations like the Precursors on small scales</STRONG>
You seem to believe that the Lost City is the full extent of Precursor Civilization, where in fact it appears only to be the capital. Ancient capitals were often small by today's standards, even in great civilizations.
Quote:
<STRONG>Aaron Graham's Keeper Theses on the Circle</STRONG>
With respect, Aaron made a bunch of that stuff up out of whole cloth; his details don't necessarily have an evidential basis in the gameworld itself.
Quote:
<STRONG>If the material in these is to be taken as valid (I think so, they seem an accurate account of, and logical deduction from, the game material) then it's possible that the only recorded unintentional intrusion into the lost city was under Cragscleft during the temple construction</STRONG>
That's one of Graham's inventions. I see no reason to follow it.
Quote:
<STRONG>(I base this on the following: if a gemstone with necromantic powers is involved in the destruction of the lost city, a gemstone is found in Cragscelft with similar powers</STRONG>
Who says the Eye (or any similar stone) was found in Cragscleft? The presence of zombies isn't automatically an index of Eye-influence. Besides, carefully cut and artfully mounted gemstones are, uhm,
seldom found in mines; and if that crafstmanship is Precursorial, then such an artifact wouldn't have been in a mine at all after the fall of Karath-Din. It seems to me that the Eye
is a Precursor artifact but was recovered from the Lost City, or a similar site, long after it had been mined, shaped, and used by the Precursors themselves. The chaos at Cragscleft has a more plausible explanation.
Quote:
<STRONG>So the miners were either very, very lucky or the lost city is a lot deeper that it would appear to be from T1. Or there were no mines. My money is on the latter</STRONG>
I agree, and have asserted above, that the idea of mines running below the City in a pervasive manner, all the way down to Dayport, must be rejected.
[ August 15, 2001: Message edited by: Grundbegriff ]
[ August 15, 2001: Message edited by: Grundbegriff ]