Mapping out The City. - by Digital Nightfall
Shadow Play on 21/9/2005 at 10:49
Just thought I'd point out that in mission one of Calendra's Legacy, the entrance to Murkbell is on the coast, is it not?
Adding FM locations will make the exercise more complicated, and there's also permissions from authors to be considered.
str8g8 on 21/9/2005 at 11:07
Wow, Logan, that's a cool video ... amazing to see some of the things that didn't make it into the final game - the two-headed ogre, the rat\eel (??) good stuff.
@Shadow Play: We were only indending to place some of the larger FM contributions. After that, it would be open for individual authors to place their own work (if they wanted to). It hadn't occurred to me to ask permissions but I can't imagine anyone would object (... would they??)
cheers
str8g8
242 on 21/9/2005 at 12:14
Logan, cool find! I never have seen the sketch earlier as well as the video.
Solabusca on 21/9/2005 at 13:55
Quote Posted by Shadow Play
Just thought I'd point out that in mission one of Calendra's Legacy, the entrance to Murkbell is on the coast, is it not?
Adding FM locations will make the exercise more complicated, and there's also permissions from authors to be considered.
The interesting thing about Purah's missions is that they're pretty self-referential - Lampfire Hills leads to Lampfire leads to Murbell, which is North and East of Highwatch. (as taken from ALF, CC, CL1, CL2) Now, in CL1, there are cliffs and hills to the north, and ocean to the west - but in our map, we don't have anywhere to place ocean to the West except Dayport, and it's too far away from the hills. The World Mapping Project has place the City in such a way that the only place these areas could have ocean to the West and cliffs to the North would be at the extreme west of the City, but that would suggest that there were no outlying farms or manors.
All in all, it was the best placement I could come up with given the layout of this map, and still maintaining these sections as part of the City Proper.
Most FM authors either create outlying areas, or stick to non-descript or pre-established City locales - very few map out their own quarters with the depth that the Calendra's team did.
They're not necessary, it was just a nod to someone who's created very vivid (and very large) city sections!
[EDIT: I should also add that we're not publishing any mission packs, redistributing it in any way, or doing anything else that would warrant asking the Author's permission per the terms that were laid out in the Legal notice, nor are we seeking to publish this map for profit - therefore, I'd be surprised if there were issue. If, however, Purah would like us to completely disavow his work, we would, of course, be more than happy to. It's really more of an homage than a challange.]
[EDIT2: Very cool find, Lorgan... verrrry interesting stuff!]
.j.
MorbusG on 21/9/2005 at 17:02
@Sola: You've come attached to the idea of HT not being SQ. Could you give some more thoughts as to why? The one with Ramirez's toughboys isn't valid: they didn't know where Garrett lives, they knew where he was buying lockpicks from.
Solabusca on 21/9/2005 at 17:16
Quote Posted by MorbusG
@Sola: You've come attached to the idea of HT not being SQ. Could you give some more thoughts as to why? The one with Ramirez's toughboys isn't valid: they didn't know where Garrett lives, they knew where he was buying lockpicks from.
It's something that's been debated and discussed since very, very early in the thread. Mugla even suggested it early on - it makes sense to have multiple homes when you're a thief. Watch Heat for an example - you've got to be ready to turn and run when the Heat shows up. Why else is he heading to Shalebridge in ambush? He's got a safehouse there.
Actually, it's implied with Ramirez's notes that they do know one of his hidey-holes - he's listed as a South Quarter independent.
Oh, and by the same token, at no point in the game does he refer to Home Turf as South Quarter - there's no proof of it, one way or the other.
.j.
str8g8 on 22/9/2005 at 08:26
Quote:
Oh, and by the same token, at no point in the game does he refer to Home Turf as South Quarter - there's no proof of it, one way or the other.
True, there's no categorical proof, but it's still far and away the most likely conclusion, in my judgement. It's true Garrett may have safe-houses, (it is implied he has one in Shalebridge in T2, we actually
see one in OQ in T3), it's also clear that he has a more permanent apartment in SQ thoughout all 3 games (as he says in a T3 city section briefing "I guess this is home"). So I believe Home Turf refers to South Quarter, but it doesn't have to be his back yard.
However, placing Shalebridge in Old Quarter doesn't move the Assassin map
so it's not a problem. It was only an earlier map of Sola's that did this. If you look at the last one (page 30 of this thread) then you'll see what I mean.
Sola, is Lampfire Hills presented as a city section? (It sounds more of an outlying district or something).
cheers
str8g8
MorbusG on 22/9/2005 at 08:53
Quote Posted by str8g8
we actually
see one in OQ in T3
I had thought about this one earlier. It would be another proof of Sola's point if the apartment in T3 OQ is actually 449 Taft Avenue.
If the HT-mark would be something other than SQ, I would be willing to accept if it would be the SB apartment.
I mean, we have to draw a line *somewhere*: G can't own every fifth aparment in the city.
str8g8 on 22/9/2005 at 09:44
Perhaps I didn't make myself clear - Home Turf is still meant to be South Quarter - of that I'm pretty certain.
However, Sola's last map places Shalebridge in OQ but leaves the keeper map etc where it is, so that Home Turf does in fact line up with South Quarter. So I don't see this as an issue right now.
Solabusca on 22/9/2005 at 13:03
Quote Posted by MorbusG
I had thought about this one earlier. It would be another proof of Sola's point if the apartment in T3 OQ is actually 449 Taft Avenue.
If the HT-mark would be something other than SQ, I would be willing to accept if it would be the SB apartment.
I mean, we have to draw a line *somewhere*: G can't own every fifth aparment in the city.
Hmmm... we'll, I didn't realize that there were only twenty apartments in the city.
Let's see, depending on which version of the map I've posted it's:
1) T3 Apt in SQ
2) T2 Apt in SQ (most likely abandoned, so it won't count for the final total)
3) T1 Apt South of Ramirez (may not even be an apartment, as Home Turf may represent the area away from the enemy)
4) Safehouse in SB
So that's anywhere between 2-4 apartments at any given time. Or, one apartment and a safehouse.
.j.