Mapping out The City. - by Digital Nightfall
zifnab on 16/9/2005 at 14:44
I can't speak for the main posters in this thread, but I enjoy doing some of this stuff just for the hell of it. I know the devs didn't sit down and draw this giant map and lable all the little places and set up a working economy, so what? It's fun to try and take all these parts and see if it's possibly to fit them together
Szandor on 16/9/2005 at 15:15
I agree with zifnab. It's fun and it gives me something to do with my knowledge in social geography. Also, since the devs didn't come up with everything, someone else has to. Why not us?
oDDity on 16/9/2005 at 16:15
THe probelm is that you'll probably never agree on a final solution, and even if you do, no one else has any reason to accept it as definitive.
That's the odd thing about it. If the boy who made the coffee at LGS, or the cleaning lady had come up wth a few placenames, and the devs had said 'yeah, they'll do, I can't think of anything better, why the hell not toss them in' , everyone who played the game would accept them as golden nuggets of genius, never to be questioned or argued with.
Whatever came with the game, no matter how good, bad or mediocre is there to stay for eternity, and at the same time there is huge reluctance to the addtion or changing of anything after the event.
It's just the way most people think about any book, movie or game. The way is was released was the way it was meant to be, warts or not - the scripture has been written, the prophets have spoken, and any change is blasphemy.
It is sometimes amusing to see the meaning some people will subseqently read into things, no matter how mundane, abitrary or accidental their creation actually was.
jermi on 16/9/2005 at 18:41
Now that's side-tracking. Watch and learn, puny earthlings.
kamyk on 16/9/2005 at 21:36
I have seen a post or two here by original members of some of the teams, couldn't they be asked some of these questions? Or have they slipped off into the shadows?
oDDity on 16/9/2005 at 21:50
Quite frankly, no one who worked at LGS could give a shit.
Solabusca on 16/9/2005 at 22:02
Quote Posted by oDDity
THe probelm is that you'll probably never agree on a final solution, and even if you do, no one else has any reason to accept it as definitive.
So what? I'll be pleased with it.
If I wanted the definative map, I'd bombard the original developers with pleas for the map they worked from. You knew that there is a map, right? But it's an amusing diversion piecing it together from game notes.
.j.
Solabusca on 16/9/2005 at 22:03
Quote Posted by oDDity
Quite frankly, no one who worked at LGS could give a shit.
Yeah, that's why they drop in and comment occasionally.
.j.
Shadowcat on 16/9/2005 at 22:07
oDDity: Plenty of the folks at Looking Glass loved what they did as much as we did, so that's a pretty harsh statement.
I think the LGS alumni who have contributed to this thread have pretty much helped as much as they were able to. I guess maybe some new questions have arisen that they might be able to answer, but probably nothing of really major import. Not that it wouldn't be nice to see them back (and proving me wrong, preferably!) but then this thread has been going for years...
Fish-face on 16/9/2005 at 22:30
Also, the map does a specific job - if you're making an FM, then you have something that can be accepted as 'canon.' You have to use whatever you can to come to the best map - reading too much into names will get you a map that is that way for a particular reason. If we don't have a developer master, that's what you gots ta do.