Mapping out The City. - by Digital Nightfall
Keeper of Metal and Gold on 11/8/2001 at 07:25
The funny thing is, if we submitted this info to Randy for confirmation, he probably wouldn't be able to say!
Josh Engdahl on 11/8/2001 at 08:15
But the City's very different in Lost! How can it be the same place? Or is it that they blocked off the Assassins part because it would be too big?
Grundbegriff on 11/8/2001 at 08:50
Quote:
Originally posted by The Potted Plant:
<STRONG>But the City's very different in Lost!</STRONG>
The part of the City that's navigable in LOST is identical to that area as presented in ASSN. Yes, they eliminated the remainder as irrelevant to allow more polygons in Karath-Din.
Oliver Gregory on 11/8/2001 at 10:04
Yeah, if you look closely, the assasins map is complete with the locked Karath Din entrance.
Josh Engdahl on 11/8/2001 at 10:12
I don't remember the river and the well and the wierd metal stable-like place being in Assassins! Even at the end, it didn't look at all the same to me.
Sharga on 11/8/2001 at 18:12
Surprisingly assassins is quite large. When I played it I simply followed the criminals to the mansion and did my business, missing out on the rest. But upon going into dromed I realized that even if you only follow to Ramirez's place and then go to your home turf there is still a lot of city you could have missed.
KoMaG- You're right. I'd be surprised if Randy and the rest of the crew were this worried about the exact location of everything and every area that you see in thief. But then again they have surprised me before with their great effort to details so I wouldn't be surprised if they took this into great consideration.
Oliver Gregory on 11/8/2001 at 22:24
Me neither Sharga - I haven't seen anything contradictory all the way through thief, but they probably make everything up as they go along anyway ;)
Pseudonymouse on 12/8/2001 at 01:00
A while back, I had a few thought's about the city's location that seem vaguely appropriate:
I suspect that the city is in a fairly warm climate, probably comparable to the northern coast of the Mediterranean. My main reasons for thinking this are as follows:
1. Lots of places have open windows and doorways. Bafford's roof garden, for example, has a lot of open space into the house with no way of closing it. That seems to imply that it's normally warmish.
2. All those cicada noises. Cicadas only live in warmer climates.
3. It can't be very hot, because everyone builds large fireplaces that aren't just for cooking (because they don't occur only in the kitchen). In winter, at least, it must get a bit chilly.
4. All those small pine trees seem typical of a warm climate, ratehr than a more northerly deciduous woodland.
I therefore conclude that it must be moderately warm, but not hot. Problems with this theory would seem to be:
A. Fog. Does this imply a cooler climate? (also snow, although I don't recall seeing this implemented)
B. Cheese and deerlegs don't go off if left lying around, they don't even need to be stored in a cool larder. Does this imply that it's cool in the city?
Fafhrd on 12/8/2001 at 01:18
Quote:
Originally Posted By Grundbegriff: That's a fairly obscure and specialized usage. More naturally, one would expect a "Dayport" to be a port that faces the sun.
Most really old cities have streets and districts with names that are obscure by todays standards, but when they were built made perfect sense at the time.
Quote:
Originally Posted by Grundbegriff: Certainly a mine would more likely be inland than by the sea or by a river.
the entrance maybe, but the shafts can extend for miles, I refer you to:
Quote:
Originally Posted By TheWatcher: Not necessarily. A lot of the old Tin mines in the Cornwall/Devon area of the UK have shafts which run out under the sea floor for considerable distances.
If we assume that The City started as a mining town, it would explain the odd naming convention of Dayport, the pseudo-industrial revolution technology at the cities disposal, miners need things like small railroads for carrying dirt and ore, and pumps for draining ground water, and the power that the Hammerites had, being the primary tech-wizzes of the world. Admittedly, the team at LGS probably named it for facing east, but the double meaning of day leaves the possibility of a double-meaning to the district name, and an extensive system of mineshafts beneath Dayport.
Hopefully this all made sense, I sometimes have trouble articulating my thoughts.
NoCokePepsi on 12/8/2001 at 01:29
A couple of questions:
1) Did LGS actually have a comprehensive and consistent map and history of all the Thief environs mentioned and located in the original missions, while they were developing T1 and T2?
2) Did LGS writers and designers stick rigorously to the map and history when they constructed the original missions? <small>
[ August 11, 2001: Message edited by: NoCokePepsi ]