Mapping out The City. - by Digital Nightfall
Grundbegriff on 21/8/2001 at 05:39
Quote:
Originally posted by Digital Nightfall:
<STRONG>Furthermore, Raputo, one of the most powerful wardens, lives in Shalebridge.</STRONG>
We learn from Ramirez's dossier that Raputo is "Warden of North Quarter, Shalebridge, Newmarket, New Quarter". But do we ever learn where Raputo lives? I recall no such info.
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<STRONG>Shalebridge is directly adjacent to the upper-class Hightowne.</STRONG>
Good point. HighTowne is no slum, else its warden, Ramirez, would lose face. In fact, I wouldn't be surprised to learn that the Baronial estate is also in HighTowne, since it was likely built inland from the original settlement in DownTowne and the Old Quarter.
Digital Nightfall on 21/8/2001 at 05:44
Quote:
Originally posted by Grundbegriff:
<STRONG>We learn from Ramirez's dossier that Raputo is "Warden of North Quarter, Shalebridge, Newmarket, New Quarter". But do we ever learn where Raputo lives? I recall no such info.</STRONG>
<strike>Now that you mention it, I could have read that anywhere. I am sure I didn't make it up, since I did research it, but I don't know if it really came from the game or not. Hmmm...</strike>
BEEP .. wrong. Silly me. He lives in Undermarket ... or at least the old Thief 1 Lexicon says so.
[ August 21, 2001: Message edited by: Digital Nightfall ]
Grundbegriff on 21/8/2001 at 11:09
Quote:
Originally posted by Digital Nightfall:
<STRONG>Silly me. He lives in Undermarket ... or at least the old Thief 1 Lexicon says so.</STRONG>
Of course, there's no mention at all of "Undermarket" as a place, though there's mention of
the underguild in Blackbrook as a
thing.
See, this is why I compiled a new, documented lexicon ;)
Grundbegriff on 21/8/2001 at 11:18
BTW, I believe "undermarket" is City slang for "black market" and "underguild" is lingo for "organized crime" -- especially, crime organized by a guild of wardens, or by a guild working alongside (i.e., against or independent from) wardens.
Thus, the City's own underguild (if there were one) would be the nominal association of the crime wardens (Raputo, Ramirez, Webster, et al.), the Downwinders (led by D & R), and any similar guilds that have managed to retain a degree of autonomy or irreducibility.
As you'll recall, the City is at pseudo-war with Blackbrook, but that city's underguild has sent an ambassador, Dorcas Goodfellow, to meet with Ramirez (and perhaps other wardens) in the City, so that illegal trade can thrive even while legal trade is strangled by the Baron's "war"-driven taxation.
Naug on 22/8/2001 at 14:51
A river runs throught it I say. :rolleyes: Going on the DeepQuantas thread I think that the river goes between High Towne and Shalebridge and divides the modern city in a natural way. Not that Shalebridge necessarily would be cheap neigbourhood, we have as far as I know no evidence for that. Shale could be short for shallow, pointing out that the water is not that deep.
To illustrate how it might look like I have taken the liberty of using your map Grundy, I hope you don't mind. I have 'drawn' in some changes I thought were appropriate. I encourage everyone to continue with this miracalous effort to map the city :D
<pre>
\ °°°°
\ Shalebridge °°° North
\ °°° Quarter ___ { ~~
\ °°° _______| \_ ( ~ ~~
\ °°° \ | |\ { ~~~
\ °°° \ |Olde Quarter| \ / ~~ ~
\ °°°° \ |___________| \ / ~~ ~~~ ~
\ °° |______'' / / ~~ ~ ~~~ ~~
°° HighTowne/ \ / = ~~~ ~~
°°° / New ; DownTowne / = ~~ ~~~ ~~~
°°° _____| Market/| / = ~~~ ~~~~ ~~
°°° _/ \____ / == ~~ ~~ ~ ~~ ~~
New °°° / \___/--- == ~~ ~~ ~~~ ~~ ~ ~~
Quarter °° ____/ \ = ~~~ ~~ ~~ ~~~
°° South \ East = ~~ ~~~ ~ ~~
°° Quarter | port = ~~ ~~~ ~~~
°° / == ~~~ ~~ ~~
°° ______-------_____/ = ~~~~ ~~~~ MOUNTAINS-->
°° \ = ~~~ ~
°° \ == ~~~ ~~
°° | = ~~~ ~~ ~~
Wayside Docks °° Dayport | == ~~~ ~~ ~~ ~~
=========°°°=====\ /== ~~ ~~ ~~ ~~
== ~~~~ ~~~ ~~ ~~ =========\ ~~~ ~~~~ ~~ ~~~~ ~~~
== ~~ ~~~~~~~ ~~ ~~~~ ~~~ ~~~~ ~~ ~~~~ ~~~ ~~~ ~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~~~~ ~~~ ~~~~ ~~ ~~
-- ~~ ~~ ~~~~~~~ ~~ ~~~~ ~~~~ ~~ ~~~~ ~~~ ~~~~ ~~ ~~~~</pre>
Some explainations this new map theory provides:
- New Quarter is 'new' because it was build on the other side of the river and later in the development of the city.
- High Towne would as much high upon hills as secluded with the river on the yonder side.
- The Wayside Docks are the docks on the other side of the river, along the road (to Blackbrook?), and therefor wayside.
- Eastport is now more along the east coast, and through that a quite large port. Dayport is probably the old main port (scrapping the mine theory) and now a modern neigbourhood for the up and coming in the city. I think the port activity have deminished if the land prices have gone up.
Another neat thing about this division, is that Dark project takes place on one side of the river, i.e. in the older part of the City and The Metal Age continues to seek out the other parts of town mostly on the other side of the river. With a few exceptions of course.
This also gives plenty of places to make room for the Baron, his castle and new parts of town. We are still missing the town square and the stone market, don't we? Well, maybe they are down town.
There is still no explaination though wherefore the canals in the city run east-west, as in High Towne/Newmarket, Old Quarters and more or less in courier (S/E). Anyone have a clue?
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BTW, I believe "undermarket" is City slang for "black market" and "underguild" is lingo for "organized crime" -- especially, crime organized by a guild of wardens, or by a guild working alongside (i.e., against or independent from) wardens.
If you're right Grundbegriff you are really amazing. Better detective work cannot be done. Bravo! <IMG SRC="thumb.gif" border="0">
Last question, what does caveat lector mean?
Grundbegriff on 22/8/2001 at 18:02
Naug,
I'm on the fly at the moment but wanted to pause to say, "Good job!" I like your revision of my map and your placement of the river. I also like your inferences about what this placement means for Wayside, etc. I have an idea about the canals and such that I'll post later, as well as a notion about how HighTowne might work without much elevation.
Quote:
Originally posted by Naug:
<STRONG>Last question, what does caveat lector mean?</STRONG>
"Let the reader beware."
Sneaksie Thiefsie on 23/8/2001 at 17:17
Quote:
Originally posted by Grundbegriff:
<STRONG>One of the few things we know about Shalebridge is that Bandly Rofthoffer, a noble or celebrity invited to Angelwatch by Karras himself, is on holiday in Shalebridge.
Does that fact fit with your theory about what the servants meant? Does it at least render your theory less "obvious"? :)</STRONG>
Just because Shalebridge is a noted as a lower-class neighbourhood, there's no reason why there might not be an area of high-value housing, perhaps around the bridge to NewMarket. The South London - and East London - are, in the main, low-value areas, yet contain several pockets of high-value houses. Such a thing might be the case in Shalebridge too - perhaps gentrification is occuring as a result of the bridge, in a manner similar to what is occuring in Docklands, London.
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But considering that this is an imaginary world, and the material concerned considerably pre-dates the time at which the games take place, and the amount of evidence available for the early history of the City is patchy at best, I think he has done a good job of coming up with some fairly good "filler" material
Only fairly good? Lol, thanks for the compliment.
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I posit that several Precursor artifacts and bits of lore remain, and that several seem linked to necromancy. I also reckon that Precursor artifacts are not the only source of necromantic effects.
You seem to be postulating the existence of several necromatically-capable artefacts, both Precursor and post-Precursor. If that's the case, why is it that we only seem to have heard of the Eye? Granted such artefacts are likely hidden, but it seems most unlikely to me that it would be possible for several artefacts, responsible for necromatic activities around the City at varied locations, to have all remained undiscovered throughout however many centuries the City had been in existence. The citizens of the City go for years without discovering objects of such power...? Yeah, right :)
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since water arrows are often found in bathtubs and the like, its possible that the elemental crystal is used to cleanse water in the same way fire crystals appear to be used for lighting fires
I believe I advanced this theory in one of my theses. Certainly it would explain the preponderance of water arrows in water butts etc, fire arrows in fires and moss arrows in plant matter. It would also explain why crystals cost so much - enough that the Blackbrook Underguild have an ambassador - Dorcas Goodfellow - who specialises in importing them
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If the canals are only off-shoots of the river, perhaps parts of it have been built over - large constructs over them on which sections of The City rest. Still a bit of a problem discovering where exactly it flows, and I don't think this is really possible for the Old Quarter - assuming they had the ability to do this later on, I doubt the architects of the Old Quarter would have possessed the resources to do this
I like this idea - it's not as far-fetched as it might seem. In the 19th Century, two rivers that ran through London to the Thames - the Fleet and the Walbrook - were progressively covered over until nothing now remains of them above-ground. The process isn't difficult - it only occurred in London when the rivers became choked with refuse and began to stink. Parts of them were covered over well before the Victorian Era
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Rather than creating a slave class, the Precursors were (in my view) seeking immortality and seeking to revive their ancestors, whom they obviously honored with complex burial practices.
I like it. It fits in with the funerary monuments that we observe in Karath-din [esp. the King's tomb - shades of Tutankamen]. One thought - maybe it could be a specific ancestor? Like Varon-Tor [or whatever his name is - I don't have access to my sources]. The king who died, and whose son took over. we know that the people of the time fear for their city, and so perhaps in desperation they chanelled their energies into a necromatic object to allow them to resurrect the dead King. Their desperation might be the reason why the city of Karath-Din was destroyed:
People were killed, and so the city was abandoned and decayed
OR
The object - the Eye - somehow became involved with the Trickster, who invaded, destroyed the city etc etc. That might explain why the Woodsie Lord is so desperate to gain that specific necromatic object.
I'll get back to you when I've researched that more.
Just my £0.02
Sneaksie Thiefsie
Grundbegriff on 23/8/2001 at 20:30
Quote:
Originally posted by Sneaksie Thiefsie:
<STRONG>Just because Shalebridge is a noted as a lower-class neighbourhood</STRONG>
Where is Shalebridge "noted as a lower-class neighborhood"? The only explicit in-game evidence we have is that it's a locale suitable for the vacation of a notable citizen.
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<STRONG>there's no reason why there might not be an area of high-value housing, perhaps around the bridge to NewMarket.</STRONG>
Would it be normal to go on holiday in the upper-class enclave of a run-down neighborhood?
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<STRONG>The South London - and East London - are, in the main, low-value areas, yet contain several pockets of high-value houses.</STRONG>
Are they vacation hotspots? :)
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<STRONG>You seem to be postulating the existence of several necromatically-capable artefacts, both Precursor and post-Precursor. If that's the case, why is it that we only seem to have heard of the Eye?</STRONG>
You've never heard of the
masks? ;)
BTW, I haven't posited the existence of post-Precursor artifacts. I've affirmed the post-Precursorial survival of artifacts from Karath-din. There's considerable in-game support for that affirmation.
Quote:
<STRONG>Granted such artefacts are likely hidden, but it seems most unlikely to me that it would be possible for several artefacts, responsible for necromatic activities around the City at varied locations, to have all remained undiscovered....</STRONG>
I didn't say or suggest that each instance of necromancy in the City could be traced to the necromantic influence of an artifact. In fact, in the very passage you quote from my previous message, I say, "I also reckon that Precursor artifacts are not the only source of necromantic effects." Thus, your "yeah, right" is a response appropriate only to your misreading of my remarks (combined with your having overlooked the masks).
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<STRONG>I believe I advanced this theory in one of my theses. Certainly it would explain the preponderance of water arrows in water butts etc, fire arrows in fires and moss arrows in plant matter.</STRONG>
You propose that water crystals are used to "cleanse water" just as fire crystals are used to "light fires". It seems to me quite unlikely that crystals are being left in water by the domestic help. On the contrary, crystals seem to
form in water, in fire, and so forth. For more on this idea, see the thread
<font color=red>
The nature and source of magic in the Thief universe... </font>
(
http://www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=41&t=001888) http://www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=41&t=001888
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<STRONG>It would also explain why crystals cost so much - enough that the Blackbrook Underguild have an ambassador - Dorcas Goodfellow - who specialises in importing them</STRONG>
The criminal underworld would be involved in meeting the high demand for sanitation products? Wouldn't the demand for cleaning the water be met by...boiling the water? ;)
Surely the demand is for crystals that have formed in water, etc., and that can be put to more elevated uses.
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<STRONG>I like it. It fits in with the funerary monuments that we observe in Karath-din [esp. the King's tomb - shades of Tutankamen]. One thought - maybe it could be a specific ancestor?</STRONG>
Glad we agree! :) You might be right that well-intentioned officials sought to bring back the recently-dead Emperor, who was a man of the people. They certainly didn't seem to care much for his royal son.
Cheers,
G.
[ August 23, 2001: Message edited by: Grundbegriff ]
Sneaksie Thiefsie on 25/8/2001 at 12:06
Quote:
Originally posted by Grundbegriff:
<STRONG>Would it be normal to go on holiday in the upper-class enclave of a run-down neighborhood?</STRONG>
Going on holiday does not always involve going to "vacation spots". Perhaps Bandy Rofthoffer has family in the place he's visiting; perhaps he grew up there and makes a sentimental pilgrimage back there; perhaps he keeps a house there out of sentiment; perhaps he prefers the lower-class company available in such a neighbourhood to the high-class company available elsewhere. I only wish to make the point that just because it is a run-down neighbourhood, it does not preclude the notable from holidaying there - the validity of that depends on how you define "holiday".
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You've never heard of the masks?
The debate is raging in another thread, so I won't go into it here, but I don't believe the servants to have been killed before the Masks were fitted. I believe that your views on this matter are different - so be it. Since I believe the Servants were enslaved while alive - and remain alive - the Masks are not necromatic instruments. Besides - and this is just something I throw out for consideration - if the Precursors had other necromatic instruments such as the Eye, capable of controlling a whole District's worth of undead, there would be no need for the masks.
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BTW, I haven't posited the existence of post-Precursor artifacts
Pardon my misunderstanding, but you said in a previous reply
"I also reckon that Precursor artifacts are not the only source of necromantic effects. " To me, this seems to imply that you think there are other artifcacts in existence. Are you positing that all the other necromatic artifacts you refer to are Pre-Precursor?
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I didn't say or suggest that each instance of necromancy in the City could be traced to the necromantic influence of an artifact. In fact, in the very passage you quote from my previous message, I say, "I also reckon that Precursor artifacts are not the only source of necromantic effects
I think this disagreement might be due to a difference in interpretation. I thought that you were emphasising "Precursor", meaning that you believed there were other artifacts present. It's clear that this was not the case.
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On the contrary, crystals seem to form in water, in fire, and so forth
I haven't played Thief in a while [other commitments etc] but I can't recall water crystals existing in every single body of water we ever come across, or every single fire, as your statements suggests to me. If it is the case that crystals form naturally in water, in fire, etc, then one wonders why the Blackbrook Underguild seem to be importing them. Indeed, why does Garrett need to buy them if they form naturally anyway, and he can just pick them up from anywhere?
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Wouldn't the demand for cleaning the water be met by...boiling the water?
Boiling water leaves it flat and tasteless due to the absence of oxygen. Although taste can be reintroduced, it's a time consuming process. Besides which, I think boiling all the water used for cooking, drinking, cleaning etc might prove time-consuming and inefficient. If, as I postulated, water crystals clean and purify the water, then it would probably be easier to merely place the crystals in the water to be purified.
Likewise! :)
Sneaksie Thiefsie
Grundbegriff on 25/8/2001 at 14:19
Quote:
Originally posted by Sneaksie Thiefsie:
<STRONG>Going on holiday does not always involve going to "vacation spots". Perhaps Bandy Rofthoffer has family in the place he's visiting; perhaps he grew up there and makes a sentimental pilgrimage back there; perhaps he keeps a house there out of sentiment; perhaps he prefers the lower-class company available in such a neighbourhood to the high-class company available elsewhere.</STRONG>
Perhaps, perhaps, perhaps. Here's
illustration #1 of the difference between your approach and mine: where multiple possibilities are available with little or no in-game support, I tend to prefer the simplest or most-supported interpretation, the one that requires the fewest assumptions or the most likely ones. Think of it as Occam's (or better yet, Ockham's) Razor for speculative fiction rather than for ontological entities.
Sure, it's possible that Rofthoffer is going to a slum on holiday because he was once a street urchin who trawled the streets of that slum in search of leftovers and now returns there semiannually to bestow gifts on those who were kind to him and to plot the downfall of the local clergy -- but since
there's no in-game evidence to support that reading
even though nothing precludes it logically, I still consider it unwarranted. Does Rofthoffer prefer slumming? Perhaps, perhaps not. On my approach, we don't assume that he
does unless we have evidence.
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<STRONG>I only wish to make the point that just because it is a run-down neighbourhood, it does not preclude the notable from holidaying there.</STRONG>
Here's
principial difference #1 between your approach and mine: you assume that if nothing
prohibits a scenario, we can introduce that scenario into City lore and base other inferences on it; by contrast, a assume that if nothing
indicates a scenario, we
may not simply introduce it into City lore and use it as a basis for further reasoning. You seek to be maximally tolerant of insertions and ungrounded speculations
so long as they're possible, while I seek to be minimally tolerant of insertions and speculations,
unless they're supported in canonical materials.
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<STRONG>I don't believe the servants to have been killed before the Masks were fitted.... Since I believe the Servants were enslaved while alive - and remain alive - the Masks are not necromatic instruments</STRONG>
For the sake of clarification, then: on your reading, why are the bodies in the laboratory/mask-fitting area of Eavesdropping
corpses, and why does Karras say to Garrett that he would have wanted him either
dead or
in service to Karras or
both?
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<STRONG>if the Precursors had other necromatic instruments such as the Eye, capable of controlling a whole District's worth of undead, there would be no need for the masks.</STRONG>
Who says the Eye
controls the undead? It seems to me that the undead I've encountered near the Eye are quite out of control. Compare their behavior to that of a typical Servant.
But
even if the Eye were supposed to
control a whole district of undead, as you suggest, there would still be good in-game reasons to think that masks and Eye could coexist. First, there are many masks but we know of only one Eye; presumably, these were distributed among multiple Precursors. Second, it's sometimes appropriate to have control over a local area but not a wide one, as with garage door openers. Third, we know that the Eye tends to bring disaster, so it could very well mark a
failed attempt to broaden the degree of control over undeath afforded by a mask or set of masks.
In my view, the Eye is either a failed attempt to capture the net effect of multiple masks, or
more likely an engine for
generating or accelerating undeath rather than for controlling it. We have in-game evidence that the special function of the masks -- permitting control of the undead and regulating their behavior -- differs from the special functions of the Eye (which seems to do no such thing).
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<STRONG>Pardon my misunderstanding, but you said in a previous reply "I also reckon that Precursor artifacts are not the only source of necromantic effects. " To me, this seems to imply that you think there are other artifcacts in existence. Are you positing that all the other necromatic artifacts you refer to are Pre-Precursor?</STRONG>
When A
implies B, B follows logically from A and cannot help but do so. By contrast, your inference that I'm referring to Precursor artifacts when I use the phrase "not the only source...of effects" simply doesn't follow with anything like that degree of necessity. A source of necromantic effects could be an artifact; but it could also be a spell, a natural formula or concoction, a ritual behavior, a magical site, a cursed family, a divine judgment, an illusion, or one of a host of other possibilities.
In my view, there's in-game evidence that the Eye is necromantic, there's in-game evidence that the masks may be used necromantically, and there's in-game evidence that some undeath occurs apart from the influence of those two sets of artifacts. Therefore, I infer that there may be other sources of undeath, and that those sources (for all we know) may not even be artifacts. On my view, we can't say
what those sources are without
in-game evidence. But we don't simply shut down once we've identified a firmly supported source.
There's a difference between having support that X is a Z and having support that
only X is a Z. This fact indicates
principial difference #2 between your approach and mine: when I have support, I leave other issues open and indeterminate; but where you have support or have decided on an invention, you leave other issues closed.
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<STRONG>I think this disagreement might be due to a difference in interpretation.</STRONG>
Indeed!
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<STRONG>I haven't played Thief in a while [other commitments etc] but I can't recall water crystals existing in every single body of water we ever come across, or every single fire, as your statements suggests to me.</STRONG>
I'm told that stalactites form in caves, but I can't recall having seen them in every cave I've entered. I'm told that buttercups grow in the wild, but I can't recall having seen them in every field I've traversed. I'm told that condensation may occur on windshields at dawn, but I haven't seen dew each and every time I've climbed into the car.
See how, in keeping with the principial differences between your approach and mine, you falsely dichotomize and limit the possibilities to
a single alternative: that crystals either form in all water all the time, or else are not forming in the water at all? By contrast, the idea that water crystals form in water seems to me to be
consistent with the fact that we don't find them in "every single body of water we come across". Their formation is a natural process that occurs according to combinations of conditions -- just as common sense informs us that natural processes occur in RL.
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<STRONG>If it is the case that crystals form naturally in water, in fire, etc, then one wonders why the Blackbrook Underguild seem to be importing them. Indeed, why does Garrett need to buy them if they form naturally anyway, and he can just pick them up from anywhere?</STRONG>
The fact that they must be gathered, that they're in demand, and that they're relatively scarce seems to me to support the idea that they form in water, but not ubiquitously. They form
when the conditions are right, and are therefore precious. Think of them as similar to truffles.
So then, why would conditions in the City make water crystals
even more scarce than they normally are? Hmmm... Perhaps the
drought has something to do with that ;)
In any event, Garrett
does pick up quite a few crystals along the way, rather than purchase them all.
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<STRONG>Boiling water leaves it flat and tasteless due to the absence of oxygen.</STRONG>
You're under the impression that boiled water contains no oxygen? And that the flavor of water depends on the presence of oxygen rather than minerals?
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<STRONG>Besides which, I think boiling all the water used for cooking, drinking, cleaning etc might prove time-consuming and inefficient.</STRONG>
You would have had a tough time of it in pre-modern Europe....
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<STRONG>If, as I postulated, water crystals clean and purify the water, then it would probably be easier to merely place the crystals in the water to be purified.</STRONG>
Sort of like those hygienic tablets one drops in the cistern of a toilet? And you think there would be a black market for imported flush tablets from Blackbrook?
:rolleyes: :) <IMG SRC="angel.gif" border="0">
[ August 25, 2001: Message edited by: Grundbegriff ]