Mapping out The City. - by Digital Nightfall
Oliver Gregory on 17/8/2001 at 21:09
Quote:
Originally posted by Silencer:
[QB]Hygiene and sanitation? In a medevial setting? :eek:
QB]
You forget that the city is more technologically advanced than medieval Europe, with plumbing and sewage systems - these were not found in European cities really during the middle ages.
Richard on 18/8/2001 at 12:00
Yes, however the fact that so many nobles and factories have water crystals inside their water sources, I assumed the water isn't totally sanitary and needs purification. After all, I doubt the peasants have plumbing.
Grr, it's hard to get your hands on Thief Gold - ordered it from one site and got message saying it was out of stock despite being listed as IN stock. Ordered it from somewhere else, but its frustrating having T2 and not being able to get a hold of T1...
Valentin on 19/8/2001 at 04:38
Thinking about forested areas in proximity to the city... there's are several mentions of the lack of any in T2, but that seems obvious... it's also apparent that wooded areas are fairly uncommon within the immediate proximity of the city in T1, based solely on the fact that the nobles have special greenhouses/terrarriums built to allow access to trees.
I would posit that the woodland is being pushed ever further by a combination of deforestation for industry (as shown by the overabundance of wooden artefacts in City homes, as well as the overabundance of City homes and the construction materials used to build them) compounded by pollution provided by Hammerite/Mechanist machinery and alchemical factories, and other industry.
In essence, the City could be surrounded by the small outlying communities that spring up to support large-sized communities, creating a range of population zones extending to the edge of the forest.
On to the matter of undeath in the Thief world... I'm inclined to agree with Grundy on this one: positing that necromantic energy permeates different areas of the Thief world makes sense. Certain things (such as the eye) may control/channel it, or generate it, affecting the surrounding world in negative ways. Magic works in this world. What supplies the power? Force of will shapes it, yes, but for the most part, would it come from within or without with respect to the controller? If it comes from without, it could stagnate occaisionally, collect as 'negative' energy in places of death and decay, and cause this situation of undeath to arise. Obviously not every death in the City will result in a Zombie, but some will.
As an aside, the graveyard in Courier is quite near an entry to the Maw... a lot of energy could spill out of that.
.v.
[ August 19, 2001: Message edited by: Valentin ]
Digital Nightfall on 20/8/2001 at 14:21
bump
Yannick on 20/8/2001 at 14:55
Quote:
Originally posted by Digital Nightfall:
bump
ouch ! ;)
Yannick on 20/8/2001 at 15:01
We now have an explanation for the necromantic activity in the City. Mordeth is roaming about the City :
(
http://www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=14&t=006956) http://www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=14&t=006956
(For those who haven't read Robert Jordan's The Wheel Of Time, Mordeth is an ancient evil spirit "living" in the haunted city of Aridhol (city also called Shadar Logoth = "The Shadow Waits"), although not the dominant evil in that place)
[ August 20, 2001: Message edited by: Yannick ]
DeepQantas on 20/8/2001 at 20:14
Grundbegriff on another thread:
Quote:
sv1c0204: Heh. Wouldn't Newmarket love that {since Newmarket is on the other side of the river from Shalebridge, and would welcome additional pedestrian commercial traffic that is normally bottlenecked on Shalebridge's bridge.}!
This seems so obvious to me. The servant is saying that people in Newmarket would be horrified if something as scandalous would happen as lower class people from Shalebridge walking freely the streets of New Market.
Isn't Shalebridge reputed to be a cheap neighbourhood?
Shale = A fine-grained sedimentary rock of a thin, laminated, and often friable, structure.
I wouldn't put my foot on that bridge. :p
If there happened to be a low-class and a high-class district separated by a bridge in my town, I would certainly make only one bridge between them and post guards to keep the mob out of the sight of good people.
Furthermore since the other servant says that you can "almost cross the river *AT* Shalebridge" I think it indicates that river runs along New Market and separates it from some other districts too.
And since she's seen how low the river is there, I'd say she and the other servant consider themselves to be that high-class (relatively).
You people seem to shun the idea that the City could be on the both sides of the river... odd that.
DeepQantas on 20/8/2001 at 20:19
OOPS!
Posted before I read the third page... :p
Well. Let me read it first and flame me then.
[edit]
Yes. Ignore my last sentece in the previous post, but other than that, tell me what you think.
[ August 20, 2001: Message edited by: DeepQantas ]
Grundbegriff on 21/8/2001 at 03:10
Quote:
Originally posted by DeepQantas:
<STRONG>This seems so obvious to me. The servant is saying that people in Newmarket would be horrified if something as scandalous would happen as lower class people from Shalebridge walking freely the streets of New Market. Isn't Shalebridge reputed to be a cheap neighbourhood?</STRONG>
One of the few things we know about Shalebridge is that Bandly Rofthoffer, a noble or celebrity invited to Angelwatch by Karras himself, is on holiday in Shalebridge.
Does that fact fit with your theory about what the servants meant? Does it at least render your theory less "obvious"? :)
Digital Nightfall on 21/8/2001 at 03:21
Furthermore, Raputo, one of the most powerful wardens, lives in Shalebridge.
And finally, Shalebridge is directly adjacent to the upper-class Hightowne. ;)