Mapping out The City. - by Digital Nightfall
Brother Reginald on 18/3/2006 at 17:33
Apparantly, according to a website I was on lately, Dayport's name has nothing to do with being to the east, where the sun would rise at the start of the day. It is natural to presume that this is why the district is named so. However, the website says it's because the district is called Dayport because it only operated during the day; all the workers would go home at night, and all the ships would only come in at day. This is because of the close proximity to the Bonehoarde, from which, many people believed, zombies and burricks would emerge at night.
Of course this does nothing to solve the problem of the Dayport/Eastport positioning, but I just thought you all might like to know.
Solabusca on 18/3/2006 at 20:32
Quote Posted by Brother Reginald
Apparantly, according to a website I was on lately, Dayport's name has nothing to do with being to the east, where the sun would rise at the start of the day. It is natural to presume that this is why the districts is named so. However, the website says it's because the district is called Dayport because it only operated during the day; all the workers would go home at night, and all the ships would only come in at day. This is because of the close proximity to the Bonehoarde, from which, many people believed, zombies and burricks would emerge at night.
Of course this does nothing to solve the problem of the Dayport/Eastport positioning, but I just thought you all might like to know.
... and what website is this, Brother Reginald? 'Cause I don't recall reading anything like that in the in-game documentation.
.j.
Mugla on 18/3/2006 at 22:07
No no, the idea with that analog was that Dayport be the middle, or 'southernmost' district.
But there was also speak at the beginning, that the Day -part referred to a mining activity underneath the area; the land-mass above such downward mines is called 'day'.
I'm with you Sxerks in that, that we shouldn't split OQ. But it seems they're intent in doing so; there's ~3 evidence con and pro to both middle and lowest bridge, but only that single on against the split. On the other hand, all these are quite vague cons and pros, so anyone could really mind either way.
The Sealed Section can be placed anywhere really, as long as we can connect it's Auldale street with Auldale on the otherside of the bridge; Auldale street thus going over the bridge, towards Au.
Or perhaps it was Auldale road... Hm.
Brother Reginald on 19/3/2006 at 13:10
The Site was called The Keeper Library. Type it into google and take the second option that comes up. Then click on 'History of The City' and it's the 8th paragraph down. Anyway, here's the exact quote from the website;
"The district known as Dayport is so called because of the presence within it of the Bonehoard. An ancient burial ground, the huge caverns of this mausoleum are reputed to reach far underground. At one point it was in great use, and many of the early nobles of the city have their tombs there. The Hammers are said to have tombs there that contain the golden bones of their prophet. However, after a time it fell into disrepair, the undertakers, stonemasons and craftsmen refusing to go down there, saying it was the haunt of huge lizards whose breath burnt stone with the force of acid. This was ignored until several of these burricks found their way to the surface, when the Bonehoard was then walled up. The burricks thrived in captivity, and are now widely used as beasts of burden, when tame, or even as pets. The district was given its name due to the fact that men refused to work there at night, for fear of what the Bonehoard might contain. Rumours of fabulous treasures there persist, but few dare to venture into the great crypt."
Never said it was right just thought I'd bring it to your attentions. :)
Solabusca on 19/3/2006 at 14:49
Oh, we're familiar with it...
But the Keeper Theseses, while entertaining, are intrinsically flawed - especially when the inclusion of new information from Thief 3 is taken into account.
Don't forget, the Theses were all written by Sneaksie Thiefsie; they're fan-fiction. Pretty nifty stuff, true, but flawed nonetheless.
.j.
Brother Reginald on 21/3/2006 at 21:17
True; they say that the City has no museums but there are two in TDS and
T2X alone!
Doc_Brown on 24/3/2006 at 06:03
Quote Posted by Mugla
Didn't mean to bust anybody with anything.
:laff: No, I meant it literally--my jaw was messed up, and it threw me for such a loop that I wasn't able to keep up with the thread. You wouldn't think something like that would be a big deal, but there you have it. Now then, there's debatin' t'be done! Onwards! Upwards! Scrabble, even!
Dayport/EastportI can go either way on this one...
so... let's have those who do favor one placement over the other present a brief recap of their reasoning and the evidence behind it. MorbusG, I'm sure you'll speak on behalf of Eastport/Dayport... who wishes to represent Dayport/Eastport?
Old QuarterI'm a little fuzzy on this... by 'splitting' OQ, are you referring to the effect of the Downtowne wedge, as I'll call it? I'm not opposed to the relocation of the Barricades, and frankly shrinking OQ down would make for a more reasonable district shape... but that leaves us with the issue of the Assassins map. How do we reconcile this?
str8g8 on 24/3/2006 at 12:51
I would go with Eastport\Dayport. Page 43 lays it out. The only thing keeping Eastport where it is cartographical lag (ie there is a delay between deciding things and getting them down on paper) plus the initial assumption that Eastport must be the more eastern ...
To avoid confusion - the splitting of OQ is here specifically the splitting of T3 OQ map by locating the Cradle at the first bridge and Fort Ironwood at the 2nd (according to the evidence), and *not* the older problem of the whole of OQ being an odd shape etc.
Mugla on 24/3/2006 at 15:15
All this seems fine with me. On my part, we may proceed.
sprenger5 on 28/3/2006 at 21:46
how'd this fall to page 2! bumpy :P