Mapping out The City. - by Digital Nightfall
Mugla on 7/3/2006 at 14:54
Quote Posted by MorbusG
Also, if down at the crossroads, keeper compound <-> keeper library -tunnel would have to be ridiculously long.
I don't find it ridiculous. They might have a tunnel to the outer wall too, and perhaps these passgeways connect to sewers somehow.
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When we look at the artifacts map, that would place the T3 OQ map down at the crossroads near lowest bridge, but then again, one of the artifacts is in wrong location in artifacts map (docks).
Well, the map indicating the Cradle
is from the same map too. In a way, there's two pointers towards OQ being there at the lowest bridge then.
Been quiet again. People are contemplating, I take.
str8g8 on 9/3/2006 at 13:11
What we're fighting here is that originally the T3 city sections were intended to be be much bigger than we see in deadly shadows. The OQ map would have probably covered the area between the 2 bridges ... but they shrank considerably, dragging their locations with them (or leaving them behind in the case of the Cradle).
For and against
1st bridge
- Cradle located on cutscene
- Artifact map
2nd bridge
- Fort Ironwood logo on City Map
- Implied proximity between Keeper Compound and Libraries.
I still think the present "fudge" of placing OQ at 2nd bridge but leaving Cradle at the 1st bridge is better than choosing between the two. The entrance to the Cradle in the OQ is simply the entrance to Shalebridge area, which the player skips in the loading zone (there are other skips between districts as we know, otherwise we get the micro map). Only problem with this is the Cradle builldings visible from the street in OQ, but that's something I can swallow.
Mugla on 10/3/2006 at 09:37
Well, could be that my view is biased, because I want a micro-map from the centrum.
Alright, let's try your way then. Once Doc gives us his views on the Ambush! (I take from the silence no-one else has objections with the lower placement?), we can do a visual on the scene atlast.
MorbusG on 11/3/2006 at 18:37
Quote Posted by str8g8
I still think the present "fudge" of placing OQ at 2nd bridge but leaving Cradle at the 1st bridge is better than choosing between the two. The entrance to the Cradle in the OQ is simply the entrance to Shalebridge area, which the player skips in the loading zone (there are other skips between districts as we know, otherwise we get the micro map). Only problem with this is the Cradle builldings visible from the street in OQ, but that's something I can swallow.
I agree, the T3 OQ map can be located in either bridge and it wouldn't pose much of a problem, so it needn't be made a hinderance. It's good that it has been discussed since it's pretty relevant piece of maps, especially nice to know about the visibility of Cradel, I wasn't aware of that! :)
I take it everything is now fitting in, and there are no more problems? Or what is the current situation in a nutshell?
T-Smith on 11/3/2006 at 20:08
Quote Posted by str8g8
Only problem with this is the Cradle builldings visible from the street in OQ, but that's something I can swallow.
There's also the large sign by the gate door that says on it 'Shalebridge Cradle'.
Doc_Brown on 12/3/2006 at 23:10
Quote Posted by Mugla
Been quiet again. People are contemplating, I take.
Yeah... contemplating a busted jaw. But I'm all better now. :cheeky:
Quote Posted by Mugla
Once Doc gives us his views on the Ambush!
Actually, I see no problem with splitting it between two districts.
Aww, you guys... *ruffles hair* ... that's such a clever solution. :laff:
Mugla on 17/3/2006 at 10:26
Didn't mean to bust anybody with anything.
But I take that as a reluctant yes. ;)
O'Kay, let's give this one a shot now. Anyone feeling up to starting the first drafts?
We've settled on these thus far (we'll discuss them more along the making, just so nothing get's past us):
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-T3 OQ split between the two bridges; Cradle down at the first, Fort IW at the second
-Sealed Section located just at the third bridge (from the sea), placed either inside or around the rectangular road seen on the west side (the scale is again open debate, as T3 OQ was split. Feel free to try either way.)
-T3 Docks is placed in a slightly tilted angle to complement both the intention (my resention) and then the mistake of the compass angle. I still prefer a peninsula for Overlook Mansion, as a few others, but there was a version with an island too. Feel free to nudge it either way, and see what happens
-Shalebridge 'district' can either be left unmarked (a region around Shalebridge, the first one on the River), or have district lines drawn almost to the second bridge along the coast between them, plus the same reach southwards
-Ambush! map is placed down so, that it's marketplace is placed between the roadfork that inhabits the T3 Docks artifact in the artifacts-map. Shalebridge road, arrows towards Shalebridge, Garrett's home in SQ and the 'Cripuld Berric -café' in Wayside should be taken into account while managing this piece
-On the eastside of the river, going eastwards is Dayport and then Eastport
-Other districts are currently free discussion. Take into accound the balance of the City, such hotspots as the Bank in North Quarter and how rich and poor will mingle with each other
-The Bafford's servants' conversation... Can't remember what solution we found for this, but it had something to do with the current new form of Shalebridge?
Well, that's all I came up with with short notice. Feel free to browse and comment. I hope we can go through all the evidence now, and prove both ourselves and others, that this is the optimal solution.
MorbusG on 17/3/2006 at 19:45
First of all, I'm glad we're all proceeding, but I have few concerns:
1) I still disagree with eastport/dayport location, but y'all know about that already, so..
2) Sola, I'm doing an alternative-map on your judgement, so I'd like to hear from you.
3) I never said anything on the "ruler of them all"-question, but my vote comes now: str8g8.
Mugla on 18/3/2006 at 09:17
Quote:
1) I still disagree with eastport/dayport location, but y'all know about that already, so..
No, sorry, I've been absent lately so I must have forgotten/missed that. I'll try look back for what you mean.
EDIT:
Oh, I see. Yes, we thought of that too, forgot. Then someone had the idea of putting Dayport first, with the analog that we'd have Wayside (west), Dayport (middle, or in some languages Day is south) and finally Eastport.
Well, I'm open for either way really. In a way, you could block the mountain-view from further west too, but on the other hand the above analog isn't necessary either.
Sxerks on 18/3/2006 at 16:22
The cradle/OQ/fort cant be split up. This is one of a few actual in-game maps that are locked together. We are just going to have to deal with placing the whole thing where it works outr best.
Even though we have assumed the sealed section to be near the 3rd bridge, after more thought, I believe it may be nearer to the 2nd bridge.
I nudge Overlook Mansion toward and 'island'.