Mapping out The City. - by Digital Nightfall
str8g8 on 28/2/2006 at 13:11
Remember we don't have to have the whole of the Ambush map in South Quarter, just Garrett's apartment (top left). So in theory the Ambush map could could be half in South Quarter and half in Wayside. As a bonus, this pushes the Crippled Burrick into Wayside - so even less of a walk for the the guy in Shipping. On the downside, there isn't much in the way of a boundary in the middle of the ambush map, ie a city wall, (possibly the main canal could form the boundary, or one of the roads?)
I'd say Sxerks map has it about right, but this means that the Shalebridge area should extend further north, as far as (but not including) the 2nd bridge.
Mugla on 28/2/2006 at 13:19
Or... the arrows point along the road you need to traverse to get there: See how the roads go from this setup on the T3 map?
Part of the reason I too tried this form.
str8g8 on 1/3/2006 at 09:51
Quote:
Or... the arrows point along the road you need to traverse to get there: See how the roads go from this setup on the T3 map?
I know, and that works too ... but there's nothing wrong with covering all the bases ;) If Shalebridge extended up to the 2nd bridge, that can go a little way towards explaining the dual positon of the Cradle, ie. being labelled at the first bridge, but entering it from OQ at the 2nd bridge - still not very satisfactory, but probably the best we can hope for.
Mugla on 1/3/2006 at 11:45
Ah, yes. The Fort IW -logo bit. That should be listed into the critical spots list above, too. Let's get back to that once we 'solve' this one, more or less. Hopefully we wont go in circles, if the decision then alters this one's viewpoints.
Progress is made though, even if it seems the opposite. These issues would have to be covered sooner or later. Great work guys! :D
str8g8 on 1/3/2006 at 13:02
BTW, another great thing to come out of Sxreks efforts with Dromed (apart from accurate scale) is the dimensions - for instance, if you look at the ambush map compared to how it is in the hand-drawn map, you see it is more square - as if the image for the hand-drawn map were squashed to fit a landscape image or something. :thumb:
Solabusca on 1/3/2006 at 14:09
I just wanted to say that I'm so damnably happy things are progressing. You're all doing great work at uncovering and fiddling and finding new things, especially with the great work that Sxerks is doing scale-wise...
The more that's uncovered, the more sure I am that we're seeing a small, small portion of the picture... and that str8g8's 'blank-space' map is going to fill out around the portions we do manage to piece together.
Dammit, we all rock.
.j.
Mugla on 2/3/2006 at 12:28
A little (
http://www.ttlg.com/forums/showthread.php?t=71268&page=2&highlight=conversation+transcripts) read I did just now.
The conversations gave some alternative views, even though slightly littered with typos and mis-writings.
Darkside whorekeeps, or
dock-side whorekeeps? And a conversation from Blackmail, suggesting a place for Truart's mansion?
But what does Doc think on 'Ambush!'? I think we should place this piece into it's final resting place now.
Next we can ponder on T3 Old Q., Shalebridge's influence and Wayside/dockside relations. And perhaps with another map, decide on the most balanced places for Dayport/Eastport and North Q./New Q. et al.
str8g8 on 2/3/2006 at 13:12
Darkside came up a while back, but was deemed to be Dock-side by most of the transcripts. Had a quick read through that thread, didn't spot any clues about the Truart Estate though ... :confused:
Solabusca on 2/3/2006 at 19:01
It's Dockside. Dockside whorekeeps - sailors tend to like the ladyfolk. Dockside isn't a region, it's a descriptive term.
... I'll peruse it for Truart references, have to run for now.
.j.
MorbusG on 3/3/2006 at 20:49
When we look at the artifacts map, that would place the T3 OQ map down at the crossroads near lowest bridge, but then again, one of the artifacts is in wrong location in artifacts map (docks).
Also, if down at the crossroads, keeper compound <-> keeper library -tunnel would have to be ridiculously long. But also, it is said of keeper compound: "It's a sprawling complex, right in the heart of the city, hidden by Glyphs.", also the training grounds in T1 is quite a large area which doesn't seem to be anywhere like the areas we see in T3.