Mapping out The City. - by Digital Nightfall
MorbusG on 17/2/2006 at 18:05
Most excellent stuff! The longest bridge would be only 44 meters on that scale, which is a lot more bigger scale than on "micromap". Makes me wonder how wide are ships. Also the tunnel to ocean and Markhams island from kidnap is huuuuge.
I'm getting really thrilled about this! :)
Mugla on 17/2/2006 at 18:16
Well, the presumption was that the hook of a road you fit the *whole* SS was supposed to be one of the similiar shaped roads just below THC: (
http://img.photobucket.com/albums/v320/kartou/scale.jpg) Example.
For another view over the scale, check the T3's ending cutscene; the glyph lits the neighbourhood nicely for some measurements.
Seriously people, don't be afraid to drop the scale into a tighter package; the City might continue over 6-times bigger outside the T3map. We still have several districts outside of this, and they need some space too. (Edit: Though it seems others are a bit more ready for the bigger scale. Hmm.)
Doc_Brown, spenger5; Yes, seems quite the theory there boiling. Would the Lost City have much effect on these plottings, do you think?
Solabusca on 17/2/2006 at 22:33
I like the idea of an inhabited bridge. It fits - Shalebridge Road could be an extension of that; a small area on one side or the other could be the totality of the Shalebridge district (hence the shipping directions for Manny Jabrile). Unless there are actual streets on the bridge, as well... if it's wide enough, a possibility, I suppose.
Given that the road seems to stretch to the West (and may have a different name on the East side), I'd suggest that the small area encompassing the Shalebridge district be moved to the west side rather than the East.
Historical reference - London Bridge:
Inline Image:
http://www.motco.com/MapImages/81002/81002140.jpg.j.
jtr7 on 18/2/2006 at 02:47
Awright! Thanks again, Sxerks! Your map work is valuable in and of itself, not just within this topic.:thumb:
Mugla on 18/2/2006 at 10:21
Humm... Didn't help? Well, I did something along those lines more than a dozen pages back or so. Here's the (
http://img.photobucket.com/albums/v320/kartou/t3map_sq_neighood.jpg) pic it's based on (this view is inside the road-fork that surrounds South Quarter in T3map).
Everyone says it's far-fetched to read so into artistical parts of the game, but for me it is always part of the big picture that the game paints about it's world. :p
And thanks be to Sxerks, once more! That's the scale I've been thinking of quite accurately (even if it needs a bit nudging so that THC wont splash into the River). What do you think of it?
Quote Posted by Solabusca
I like the idea of an inhabited bridge.
I got the impression this was the situation in the before times, but not anymore? But a handy map there. Always like to compare with something real.
str8g8 on 18/2/2006 at 13:36
(
http://www.str8g8.pwp.blueyonder.co.uk/images/thief_shalebridge.jpg) This is a bit of concept art for my FM. It's a picture of the Shale Bridge. It's based on the old London Bridge and other similar examples.
I have speculated that this bridge was built upon the original crossing point of the river. Settlements were often formed around such natural fords, and we have speculated that "shale" may have evolved from shallow (and this ties in neatly with the servants conversation).
to recap:
We are now working with the idea that the area of Shalebridge takes in the bridge itself and also surrounding streets on both sides of the river. (It may well be there is no real life example of a district straddling a river like this; personally I don't care, this is a fantasy setting after all, and it's a good idea). We have also stressed that it is not an official district or quarter, but rather something that has come into common usage by the inhabitants of the City. The only question that remains is how far this area extends into Old Quarter and Dayport. So far, I think Doc_Brown hit the nail on the head in his last post. Remember though, that an un-official area you might get different opinions depending on who you talked to in the City; in short there would be a bit of a grey area, so it might be acceptable, even preferable, to be in-precise about this.
Mugla on 18/2/2006 at 15:19
I'd like to represent one boundary to the east side; (
http://img.photobucket.com/albums/v320/kartou/SBonDayport.jpg) This. (The green is SB, the X is a home to mr. and mrs. Guard).
I looked at Angelwatch from left and from right, and in the end I could not perceive it obscuring the 'whole' mountain-range in any other way, unless the house of the S&R guard would be somewhere right next to it.
Shalebridge slums would seem ideal for his abode (though it would strike the mechanists even more odd, now that a guest would be on vacation just next doors...).
Anyways, your River seems too high for a one-mast boat to pass under... :erm:
Solabusca on 18/2/2006 at 15:46
Quote Posted by Mugla
I got the impression this was the situation in the before times, but not anymore? But a handy map there. Always like to compare with something real.
I've always liked the inhabited bridge concept, true... but have done some delving into real world examples to provide some detail as well.
Quote Posted by str8g8
to recap:
We are now working with the idea that the area of Shalebridge takes in the bridge itself and also surrounding streets on both sides of the river. (It may well be there is no real life example of a district straddling a river like this; personally I don't care, this is a fantasy setting after all, and it's a good idea). We have also stressed that it is not an official district or quarter, but rather something that has come into common usage by the inhabitants of the City. The only question that remains is how far this area extends into Old Quarter and Dayport. So far, I think Doc_Brown hit the nail on the head in his last post. Remember though, that an un-official area you might get different opinions depending on who you talked to in the City; in short there would be a bit of a grey area, so it might be acceptable, even preferable, to be in-precise about this.
I'm equitable to that.
Oh, and stop being so damned talented with the art-stuff. Love the concept art.
.j.
str8g8 on 20/2/2006 at 12:26
Quote:
Love the concept art
Cheers. When I've finished this damn FM I'll be doing the concepts for the Cabal, the first community project from the T3 editors. It would be really good to have the map in a state where it could replace the T3 City Map for this project ...
Quote:
Anyways, your River seems too high for a one-mast boat to pass under
Ah, but the tide is in ;)
As for your SB boundary, taking into account my earlier point, ie we shouldn't try to be too absolute where this line it etc. I preferred Doc-Brown's edge, which stopped at the major road running north south on the East Bank. I would argue that Angelwatch doesn't have to obliterate an entire mountain range from view, just
spoil the view, and be able to cast a shadow over the guard's house.
But you have raised another point; now we don't have to switch around Dayport and Eastport (not that I was particularly against the idea in the first place) but I prefer the present arrangement.