Mapping out The City. - by Digital Nightfall
Mugla on 14/2/2006 at 19:27
Quite. Except that that one needs some refinement. And how about getting it into a more browser-friendly form?
Angry wench?
MorbusG on 14/2/2006 at 20:29
Quote Posted by Mugla
Quite. Except that that one needs some refinement. And how about getting it into a more browser-friendly form?
Angry wench?
I can make the "symbols" as separate images, but I don't know how to make layers available to browsers. There is a thing called "Ming swf library", which could pull it off if I really stretch my imagination, but I haven't studied it closely.
I can't remember where I stumbled upon the name Angry wench, but it's the pub in Auldale, just next to inspector Drepts office.
Doc_Brown on 16/2/2006 at 06:51
I thought it might be helpful if we have a visual reference for the solution we're discussing, so I've thrown a little something together--assuming, of course, I understand the suggestion correctly. I also apologize for the fact that it's based off of an older map, so some things (like the Eastport/Dayport debate) remain unchanged.
(
http://img.photobucket.com/albums/v398/Doc_Brown/Miscellaneous/herewego2.gif) Here we go.
Is that about what you guys had in mind?
If so, I see a snag right away: the Assassins map references a Shalebridge that is more to the NE. If we move that area down, we've practically wiped out Wayside. With that in mind, I've come up with a rather... unorthodox solution.
(
http://img.photobucket.com/albums/v398/Doc_Brown/Miscellaneous/herewego3.gif) Wild thang.
You may commence with the deconstruction.
Mugla on 16/2/2006 at 10:54
You scared me there, Doc. I think you meant Ambush! instead of Assassins! -map there, right?
Anyways, dropping Ambush! all the way to the Docks like MorbusG suggests will keep Shalebridge as the lowest one, and bring Crippled B. closer to Rampone's, as per the suggestion from S&R.
We can draw the district-line through the marketplace, so G. is still in SQ.
Pulling SB up to be the second was something I believe especially str8g8 supported because of the Fort-logo in the T3 map though, so I'm don't know what others are about this.
For some reason I can't find said map's link, so I hope these verbal illustrations were enough. As I understand though, the placing will be most tricky.
str8g8 on 16/2/2006 at 12:45
Quote:
Anyways, dropping Ambush! all the way to the Docks like MorbusG suggests will keep Shalebridge as the lowest one, and bring Crippled B. closer to Rampone's, as per the suggestion from S&R.
I don't think we can move the Ambush map much further south, without encroaching too much into Wayside, as Doc_Brown says.
I think that extending the Shalebridge area up and down the banks is a better solution. And in fact, if we do this, then there is no need to move the Shale Bridge or the Cradle at all, as the Ambush note "To Shalebridge" refers to the area, not the actual bridge.
However, extending the Shalebridge area all the way up to the third bridge might be stretching things a bit, imo. Much better to stop at the second bridge and leave it at that, as it achieves much the same results.
btw, the Fort Ironwood logo versus Cradle cutscene thing is insoluable, it is just an inconsistency within T3 itself, so we have to go with our gut instinct.
Mugla on 16/2/2006 at 15:52
Might not be evident at first, but if you try, you can fit it well within the district lines you yourself have been using. The trick is to use the correct scale from the glyphs cutscene and placing the marketplace between the lowest road-fork (where the docks text is). Garrett's home will be on the left side of the octopus-park, the arrows will point along the roads stretching outwards.
And I did give a solution earlier on the logo-problem; they're hovering above the spots on the map, so that they wont obscure the roads leading to such hot-spots. I know, it will still be a step too high even if placed over the actual text, but then again that just shows the incompetence of the T3 map's maker. (Biasing your views here, beware! :D )
But this is once more about the direction we want to stretch the work here, so it doesn't really matter in the end. Or, am I forgetting something again?
MorbusG on 16/2/2006 at 17:43
I somehow understood that the "logos" are just showing the landmarks situated in that area, ie. not the actual locations. I guess I thought so because all of them are exactly above the area-labels and centered on text.
Doc_Brown on 17/2/2006 at 00:24
Quote Posted by Mugla
You scared me there, Doc. I think you meant Ambush! instead of Assassins! -map there, right?
Hey, I scare me too sometimes. You are correct, sir, I meant Ambush!
Quote Posted by str8g8
Much better to stop at the second bridge and leave it at that, as it achieves much the same results.
Then I would imagine that this is more to your liking, yes?
(
http://img.photobucket.com/albums/v398/Doc_Brown/Miscellaneous/herewego4.gif) There you go.
Random sidenote here, but I just gotta say I kind of like the coloring technique I employed here. Seems to imply the borders without explicitly stating them.
Edit: Just staring at the latest edition, doing a little thinking, and the following occured to me. Mind you I'm branching off into creative territory here and not hard facts, but still...
Back in the City's early days, the river was not as massive as it was now. In fact, the shallowest part nowadays--surrounded by Shalebridge--was actually dry land back then, built up and populated like any other area. Due to whatever reason, however, the waters rose and flushed it away. What sections remained fell into rot and ruin, which explains the current shape and state of the district today. While the bridges and buildings thereupon were later additions, nonetheless the state of the surrounding district took a similar toll on them as well.
Consider now the servant's conversation. If the waters were to fall enough for you to walk across Shalebridge, you could theoretically look at rebuilding. A slum district, perhaps once known as the best marketplace in the City, returns to glory and steals the thunder of competitors like, say, New Market.
Just a thought.
sprenger5 on 17/2/2006 at 06:15
Quote:
Back in the City's early days, the river was not as massive as it was now. In fact, the shallowest part nowadays--surrounded by Shalebridge--was actually dry land back then, built up and populated like any other area. Due to whatever reason, however, the waters rose and flushed it away. What sections remained fell into rot and ruin, which explains the current shape and state of the district today. While the bridges and buildings thereupon were later additions, nonetheless the state of the surrounding district took a similar toll on them as well.
Consider now the servant's conversation. If the waters were to fall enough for you to walk across Shalebridge, you could theoretically look at rebuilding. A slum district, perhaps once known as the best marketplace in the City, returns to glory and steals the thunder of competitors like, say, New Market.
That sounds pretty good actually. Say during Thief 2 when the Mechanists were killing a lot of the trees in town...well trees roots work as natural water damn, but with the roots gone, nothing to absorb the water, therefore the river rose. Just adding my creative thought to yours :P