june gloom on 14/9/2006 at 23:48
would that even be possible?
Bomb Bloke on 15/9/2006 at 00:37
SS2 has already shown itself capable of handling high polygon counts, so hundreds of zombies in an area can probably be done.
As for all the other stuff... Maybe. Monster coding is a bit sloppy. They can run over desks, for example, without breaking stride. They can't use lift shafts at all. And as for using a bowling ball to knock them over? Forget about it.
Dunno about the vehicles. You'd really want to use them from a third party view, and I don't think that can be done. Even if it can, I doubt SS2 has any camera coding to prevent the view going behind walls and stuff. Then there's the matter of switching control from Goggles to the vehicle so you can actually drive around.
Dunno about putting hats on zombies either.
Throwing items like TVs and stuff... Maybe if the grenade launcher could be rigged to fire anything, and then turned into a latent weapon that the character always has? SS2 already lets you throw stuff, but I don't think that causes damage, or makes them explode on impact.
Would be interesting to see if objects could be made to blow up when shot, too.
As for sending messages to the player... I think SS2 has got that covered better then DR already. ;)
(Disclaimer: I have never played DR, or modded SS2. The above is my ramblings, not the words of someone who knows what they are talking about).
ZylonBane on 15/9/2006 at 02:46
Yah, I'm not even dreaming of an exact reproduction of Dead Rising. Just, I was thinking about how it's set in a mall, and how one of the most monster-intense parts of the VB is... the mall! At that point the hamster wheel started turning... SS2 has zombies (well, they could be beamed in from Thief), the ability to do persistent connected map loads, a character upgrade system, and a messaging and objective system.
Of course the Dark engine couldn't do the sheer volume of zombies as Dead Rising, but it can do some pretty huge environments.
Hmmm.
Mall-style architecture is relatively easy to design. The biggest design hurdle would be making dozens of mall-ish objects and textures.
Vraptor7 on 15/9/2006 at 08:02
Is she cross-eyed?
icemann on 15/9/2006 at 15:09
I`d recommend trying a remake of Resident Evil in the SS2 engine before even attempting something like that.
Kolya on 15/9/2006 at 15:38
Quote Posted by Vraptor7
Is she cross-eyed?
Yes. Now does it make you want to protect her?
june gloom on 15/9/2006 at 19:42
Quote Posted by icemann
I`d recommend trying a remake of Resident Evil in the SS2 engine before even attempting something like that.
agreed. SS2 is basically RE in space anyway, with better controls.
Shevers on 15/9/2006 at 19:44
:laff: