jtbalogh on 6/4/2006 at 00:41
I do not have the technical ability to test the workaround below, but would it be worth making an FM that lets us climb down walls from a ledge just like a ladder allows us.
Gameplay:
- Assuming players attach to ladders and trigger the animation to automatically climb down.
- Ladders are invisible so player sees only wall climbing. However, ladders fix the player into certain positions so a comfortable transition would be have to be found.
- The player moves down ladder a foot and then automatically attaches to the climbing wall texture the rest of the way.
- When going back up, the player attaches to the ladder again and back to the top of the ledge.
Design:
- Attach small invisible ladders to the wall and ledge like any other ladder so the player can go down.
- Ladders are about a couple feet in length and invisible.
- Ladders are spaced about one feet from each other so player can go down anywhere along ledge. Not needed if ladders could be stretched in width ?
- The big climbing wall texture covers the rest of the wall and is in the same location as the ladders so the transition is more seemless.
ascottk on 6/4/2006 at 00:51
Any smesh can be a ladder. Just add blsLadder=True in the climbable property. Roof trim could work well for that.
jtbalogh on 6/4/2006 at 02:19
If the smesh has a large width, will the ladder allow left/right movement or is the player centered on the smesh? The wall climbing animations would probably be better than the ladder animations so the ladder smesh transitions to a wall climbing smesh?
The ladder extends up from the wall with those handle bars to help attach a player to the ladder. Would the smesh also be extended, though transparent so not seen?
ascottk on 6/4/2006 at 02:52
In Krellek's Labyrinth I had a vine you climb. I needed a way for the player to get from the vine to the top of the castle, so I added a moss blob on top near the vine, then added the blsLadder=True to the moss blob. When you have a smesh rotated on its back, then the ladder automatically turns into something similar to the top of the ladder.
I'm not entirely sure about how I did it, since I don't have Labyrinth open at the moment.
jtbalogh on 6/4/2006 at 02:57
Ooh, that's good. I will check it out. Thanks.