Renault on 16/12/2015 at 19:35
You know, related to the topic at hand, I wonder if these old difficulty commands that work with T2 will now work on a Tfixed/New Dark T1. I'm guessing they will.
Quote:
(1) Create a backup of USER.cfg file
(2) Insert 'cheats_active' on a new line
(3) Then enter the following on a new line to activate the cheats:
"lockcheat" Almost every lock is open
"nokillgoalcheat" You can kill people regardless if it violates the mission
"FailOnSee" Fail Mission if enemy sees you
"FailOnKill" Fail Mission if you kill an enemy
"FailOnKO" Fail Mission if you knock an enemy out
Not really in a good spot at the moment to try it out, but I will tonight.
User 205 on 16/12/2015 at 19:39
Quote Posted by bangersnmash
Try switching off your monitor and play a mission using sound only. Oh and no saving. That should give you a challenge!:ebil:
Well that would atleast make for some interesting experience :D
Concerning iron man style I have done that with some missions before (RTTHC, Thieves guild, the maw) and it makes missions much more intense (I think playing the Thieves guild with Ironman style is a must if you want enjoyment from that level).On the other hand not every level is suited for that style of play, Escape! would be even more annoying (believe me I tried it) and some missions like Assasins dont work all that well too.
Btw it would be great if the difficulty mod would work again :/
bangersnmash on 16/12/2015 at 19:47
What I said earlier was made in jest but then it got me thinking. Considering you know a level very well I wonder if it is possible to make it through purely by audio? We all know Baffords pretty well after all.
voodoo47 on 16/12/2015 at 21:06
Quote Posted by Yandros
it doesn't work.
it does - if your T1/TG is manually updated with NewDark, just replace the gamesys and you are running. this will probably break FMs. you can try to use it with a TFixed install as well, rename the difficulty gamesys to tfix.gam and drop it into the USERMODS folder. some things will break (candles, for example), and everything that has been fixed in the TFix gamesys will be unfixed, but the game will mostly work, and the difficulty will be increased.
the only sane way of making this compatible with the new stuff is to convert it to dml, trivial if you know what needs to be modified - as long as a dromeder familiar with how the difficulty mod works provides a list of properties and their (new) values, I can convert it into dml in about 15 minutes.
Yandros on 17/12/2015 at 00:57
Yes exactly, as I said
Quote Posted by Yandros
If the changes originally made for the Ultimate Difficulty Mod were documented somewhere, it wouldn't take long to make a NewDark-compatible version, as it's just some changes to dark.gam I believe.
MisakaMikoto on 3/7/2016 at 05:44
Voodoo or Yandros, if you have the inclination to gin up a DML apiece for Northon's respective Ultimately Difficulty Mods for TG and T2, here's (
http://www.mediafire.com/download/d95a9cp3sefvx5g/UDM12_changes.rar) an archive containing diff dumps of
• a freshly installed TG 1.37 dark.gam versus UDM 1 (37 insertions, 31 deletions)
• a patched T2 1.18 dark.gam versus UDM 2 (28 insertions, 24 deletions)
I've highlighted all changes (both insertions and deletions) in blue.
These diffs were done using Word, so they might not be as granular as you need. (I have, however, included the original dumps for TG, T2, UDM1, and UDM2 in the archive along with the Word compares in case you have a better way of running a diff between them.) I haven't looked in detail at the differences (although I have glanced over them), but they seem to be relatively straightforward? It's been 13 years since I last fiddled with a gamesys, though.
Let me know if this isn't quite what you need—I used to always only play with the UDM, and it would be good to get its alterations back together with NewDark.
If you can make this possible, then you have my everlasting thanks.
MisakaMikoto on 2/3/2017 at 00:45
Does anybody know how to do this? :(
I can try, but I shudder to imagine the trial and error it would take.
Yandros on 2/3/2017 at 03:23
Sorry I missed your previous post last year. I know nothing about making or using DML's so I'm not the right person for that task.
MisakaMikoto on 2/3/2017 at 04:13
No problem. I didn't want to nag. :)
I'll hunt up Voodoo and ask him, then.
voodoo47 on 2/3/2017 at 10:50
very quick check shows that this won't be trivial (new archetypes required).