User 205 on 16/12/2015 at 14:14
I´m currently replaying Thief gold but as I played it before it isn´t the big challenge it once was. I have seen a difficulty mod but I have been told it doesn´t work. So are there any ways to make Thief more challenging and I´m not tallking about playstyles
Azaran on 16/12/2015 at 15:10
Open the missions in Dromed, and change all the AI's awareness and aggressiveness to ultra sensitive (imagine all your AI with the skills of Haunts or assassins). You can also add more AI here and there, and remove healing potions, equipment, etc.
If I'm not mistaken, you can also change their speed. I remember playing the Ultimate Difficulty mod, and the Zombies were sped up considerably, which made them extremely dangerous. The mod no longer works, because it wasn't configured for Newdark, so you'd have to revert back to the old Ddfix Thief to use it.
bangersnmash on 16/12/2015 at 16:04
Try switching off your monitor and play a mission using sound only. Oh and no saving. That should give you a challenge!:ebil:
Yandros on 16/12/2015 at 16:24
If the changes originally made for the Ultimate Difficulty Mod were documented somewhere, it wouldn't take long to make a NewDark-compatible version, as it's just some changes to dark.gam I believe.
Renault on 16/12/2015 at 16:43
Help a brother out - why would a mod consisting of just a .gam file not work with New Dark?
Dev_Anj on 16/12/2015 at 16:44
Very easy to do. Ironman every level till the end, allowing only one save at the start of each level.
Also it would be nice to get the Ultimate Difficulty Mod running with NewDark, and I think a good first step would be just opening the gamesys with no level loaded in the editor to check the various intended changes to the AI, sounds and such.
Yeah I wonder Brethren. If it's a gam file, it should just be a matter of dropping the mod folder into MODS and then editing the cam_mod.ini to activate it.
Azaran on 16/12/2015 at 16:58
Oh right, I forgot, I thought the mod was the modified Exe file
Renault on 16/12/2015 at 17:00
Well, no, it's just a .gam file. And dark.gam no less. It should just work. Just like any FM that's been released with it's own custom gamesys in the past. Nothing should need to be activated or changed or modified. I guess that's what I'm not understanding.
voodoo47 on 16/12/2015 at 18:07
a gam mod will not be compatible with TFix, and that seems to be what everyone is using nowadays for some reason. anyway, if someone provides me with a full list of gamesys changes, I can dml implement them, creating an all-around-compatible difficulty mod.
Yandros on 16/12/2015 at 18:55
Brethren, it may not work because this is T1/G we're talking about, I don't know. NewDark happens to work with T1 but it's really the T2 version of the engine, so perhaps it can't handle the T1/G mod gamesys. Or maybe it's an incorrect assumption that it doesn't work. Has anyone checked recently? And made sure you're using the T1/G version of the mod's dark.gam and not T2?