uncadonego on 2/6/2020 at 07:47
Has anyone ever tried using a very very light fog setting on every room brush, both indoor and outdoor, just for the effect of "blending" ? You know how Bob Ross uses a large brush after making his edge where land and water meet? He take the brush and lightly brushes side to side to blend it.
I was wondering what the look would be like; if it would be a nice effect for an almost imperceptible haze....
DirkBogan on 2/6/2020 at 08:20
It sounds dumb, but you could achieve this by enabling texture filtering and dropping the resolution. That way, you can tweak how blurry you want it, and it applies to every mission!
With the vignette effect that Thief fog has, the 'blending' would be inconsistent depending on how you angled the camera. I imagine it would be more distracting than immersive.
nicked on 2/6/2020 at 09:35
I always use fog in all rooms. Just have different fog and ambient light settings for outdoor and indoor. I like using black fog at ~100 units for indoors. Gives it a smoky, grimy, shadowy feel.
uncadonego on 3/6/2020 at 06:50
Ah this sounds exactly like what I had in mind. I'll check out your settings in one of your missions. Thanks nicked.
Hey, I've only ever looked at one FM in FMSel, then I put it back. I took the semicolon from a line in some cfg file if I remember. What line was that, again?
The Watcher on 3/6/2020 at 07:47
in cam_mod.ini
uncadonego on 3/6/2020 at 11:41
Quote Posted by The Watcher
in cam_mod.ini
Isn't that one just to play FM's? Which line lets you open missions in Dromed through FMSel?
vfig on 3/6/2020 at 11:44
It's the same. FMsel works for dromed too.
Sperry on 3/6/2020 at 21:01
I have a slightly off-topic question: do hi-rez textures really impact one's experience? Does anyone with hi-rez monitors notice the difference between standard textures and hi-rez ones?
PinkDot on 3/6/2020 at 22:01
It's a matter of taste. For me and many - yes higher res textures do make a difference, especially if they're good texture-wise and not just being simply twice as large. But there are many purists among Thief fans, who would play the game specifically low-res, even with texture filtering off (square texels), so you can't really please everyone. Go for what your heart tells you.
Schlock on 4/6/2020 at 00:11
It can be jarring to see super high res textures right next to Thief's own 64x64 ones, but that's not to say they shouldn't be used, just be thoughtful about where you apply them.
There's a separate issue with HD texture mods, which is what people are often talking about when they mean they don't like high-res textures. The problem is that those mods are designed with the OMs in mind, so while they might look good in the main game they lead to bizarre results when applied to FMs. I got curious and looked around my own mission with an HD mod installed and it was basically a gallery of texture alignment, scale, and rotation errors. But that's not something you can really worry about as an author since it's peoples' choice to install mods.